I was watching some Youtube videos while I lifted weights yesterday and I saw one trying to make a defense for the most recent Fast and Furious game. It did not make me want to pay full price for that game but it did leave me craving an arcade racer, so that evening I flipped on my Xbox and loaded up Dirt 5. Dirt 5 was my first 9th generation game. I bought and played it on November 10th, when my Xbox Series X first arrived, and thought it was...fine. I ranked it in the bottom half of the 20 or so 2020 releases I played last year, but as a launch title for a new console I thought it was adequate; with weather effects that were as impressive as any graphics I've seen yet and a simple throwback arcade racer style and structure that reminded me of other launch titles from the past. It was a game I liked but did not love; a "right game at the right time" title well served by having a next-gen version ready to go at launch with enough bells and whistles to make an impact in the moment.
My point is that while I enjoyed Dirt 5 it was not some game I had a deep love for like I do with Forza Horizon 4, nor was it some old game that I was very nostalgic about. But when I booted it up to run a few races, I saw something that surprised me. The splash screen had changed.
Dirt 5 released some DLC while I wasn't playing it, and like many games do it changed its splash screen with the updated version. Booting into the game there were some other changes too. The game prompted me to join yet another company specific online service for some free liveries (no thank you!) and when I went to the campaign it opened a selection screen to choose between the original campaign and 2 DLC campaigns that had been added.
None of this was shocking in 2021, but for some reason it made me feel uneasy. I was able to load up my old campaign progress (I finished it but didn't do every single event) and load into a race and it was pretty much the same game I remembered. There may have been some performance upgrades and tweaks, as there often are for modern games, and it's possible that there were small changes to other elements such as changing out the advertising on the side of the tracks. I didn't recognize some of the songs on the soundtrack but I can't find any information about them adding any so they were probably always there and I just forgot them in the 4 or so months since I played the game. The racing handling felt the same as it had before. It was still Dirt 5. But the splash screen and other changes had given me a faint feeling of unease. It was like returning home after a semester at school only to find that an old favorite restaurant had closed down, or there was a new mural where there never was one before. It was the same, but not the same. Time marches on. Nothing is suspended in amber forever. Things change.
Except they didn't used to in video games. If I go back to an old favorite launch title of the past it is pretty much the same as I remember it. The old graphics look the same. All the old glitches and quirks remain intact. I know that the soundtrack hasn't changed because it's what's on the disc or cart, and that's it. Video games used to be perfect little nuggets of nostalgia because they were what they were as printed on the disc. They were like books or movies, moments in time. We all remember how well everyone reacted when George Lucas went back to make some nips and tucks to the original Star Wars trilogy. People want cultural items to be the thing they remembered when they first encountered them.
Games aren't like that anymore. I don't think there's any way to play Dirt 5 as I first encountered it. I don't know what's on the disc (which I don't even have because I got it digitally) but I'm sure it's not the version I played, since every game gets a day 1 patch. Dirt 5 is a smart delivery game, so does the disc have both the Xbox One and Xbox Series X version or just Xbox One? I have no idea. And of course if I tried to play the disc version without updating I would probably be locked out of online play and the downloadable create-a-course function, meaning that I'd actually be playing a version far more different from my original purchase than the current version, where both those modes still work. There's just no way to go back. And that's even more true for people whose first encounter with the game was with whatever it looked like in February or at some other intermediate point between launch and now. That version exists only in some internal archive at Codemasters, if it exists at all. Not every developer bothers to maintain archives of every released version of their games.
Of course Dirt 5 is not even a particularly strong example of this. So many games are live services and constantly changing. There are whole sections of Destiny 2 that are gone from the game even though it's still being actively supported. Immortals: Rise of Fenyx gets new quests added and removed as promotion from time to time, even though that's not really a live service game so if you missed some of those promotional quests you can never do them. The Grand Theft Auto games tend to get huge chunks of their soundtracks, essential for enjoying the game, stripped away in the purchasable version because even though they make literal billions of dollars, Rockstar can't be bothered to get perpetual music licenses and if you want to play the original version of GTA San Andreas or GTA IV right now I hope you have the disc and a console that's not Internet connected. At least those games have true disc versions. There are plenty of games that don't. Multiplayer servers go down and content is lost. DLC gets "retired." Entire systems go offline.
There are full boxed retail products like Battleborn that had single player content that's just completely unplayable in any form now. And as games rely more and more on server side updates and patches, and more and more go always online, all this stuff gets worse. Cyberpunk 2077 is playable in its original form with a disc, but who would even want to? They sold a beta, not a finished product. The finished product isn't even out yet, almost 6 months after official release.
There's been a lot of talk about game preservation with the recent announcement of the closure of the PS3 and Vita stores, and then the subsequent rollback of that announcement, but I don't even know what the term means at this point. A copy of Super Mario Brothers 3 is still a copy of Super Mario Brothers 3, and as long as it remains in working order it will always be a copy of Super Mario Brothers 3. Dirt 5? The content is still there and playable and something that's recognizable as Dirt 5 is still perfectly playable, but it's not the exact game it was at launch. Destiny 2? Who the heck even knows what that means at this point.
I know that in this age of Fortnite and Animal Crossing: New Horizons the idea of preserving a game as it was is kind of silly. Even when I was young games like EverQuest were always online and ever changing. Earlier in the 90s there were MUDs that would have server changes that would alter the game between log ins. You could argue that this has been the state of gaming at this point longer than the final fixed version printed on physical media was. Even consoles have had DLC for over 20 years.
But it didn't used to be every game, and it used to be something you opted into. Now your console will just change things about your games overnight with a quiet update patch. One day Dirt 5's splash screen looks one way and the next day it looks another. You won't even see it happen. And the fact that it was Dirt 5 that changed is what was so impactful for me. This is a simple arcade racer throwback. It's like a dozen games I played way back on PlayStation 1. Games I could dig out and play now and they'd be exactly as I remembered them. Ridge Racer and Test Drive and Need for Speed. But unlike with those games I can never quite go home again to Dirt 5. It was a launch title for me. It represents the beginning of the 9th generation. That version is already gone, less than 6 months later. We've moved on. There's a dragon on the splash screen now.
I don't have some overarching point here. I don't think it would be better if Dirt 5 still had whatever bugs and performance issues it had at launch. The new splash screen is fine. It's colorful. There's nothing wrong with it. But when thinking about video game preservation we often think about things like the "final" code base and the production assets and all that stuff, and these days that's not even likely to be the version most people played. The vast majority of games are most popular soon after launch, but they get updates for months if not years after that. The "final" version is different from the version most people saw. Preservationists don't have access to the internal archives of the companies, and those archives might not have everything. If someone goes in and fixes a 3D model of some cactus in a racing game because there was a texture problem is there any reason the company wants to preserve the old, flawed, cactus? It was an error. But it might have been something that players noticed and remembered. It might have been part of their experience, something they talk about when they reminisce about the game or talk about what it was like. And now it's gone and unless someone happens to have that old version on some dusty hard drive somewhere it might not be retrievable.
It's just another way video games are getting closer and closer to real life. Even in the digital world of 1s and 0s nothing stays the same. Change is inevitable. You can't go home again. Dirt 5 has a new splash screen. There's a dragon on it. That's cool, I guess.
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