Power Bombcast: The Skin Doesn't Quite Fit
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Game Mess Mornings 05/03/24
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Game » consists of 9 releases. Released Mar 03, 1995
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A condition in which two male characters are socially close, but not sexually or romantically, and are often partners.
Games which have served as the basis of a comic book or vice versa.
Games that have been removed from sale from various digital store fronts.
Pressing the A button while facing left makes player character punch in that direction. Pressing A while facing right...makes them punch left.
Video games based on movies that are in turn based on previous games in their respective franchises.
Commonly seen in brawlers, typically with the word "go" next to it, this is an indicator in side-scrolling games of which way to go, and usually an indicator that all of the enemies in an area have been defeated.
"Hand to hand. It is the basis of all combat." -Gray Fox
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
In a number of games, characters often talk about friendship and the importance of friends, some sacrificing themselves for one another.
PSone Classics are titles that were initially released for the original PlayStation, and re-released digitally for later PlayStation hardware.
A fighting game archetype where characters with a significant similarity in fighting style to Street Fighter's Ryu & Ken.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
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