Not as compelling as DA:O (which is one of my personal favorites) but the combat is fun on harder difficulties and it's fun to explore the gorgeous environments. In terms of content alone I think it's worth $60 and I never purchased any DLC. At $20 definitely pick it up and just play it when you're in a drought.
As a fan of DA lore, I liked having the two countries (continents?) to explore but I think the BioWare formula has kind of worn out its welcome on me. This particular save-the-world story was too heavy handed in my opinion. After DA:I and 2 you could tell they were building up to something grand story-wise, and while this had me very excited early on in Inquisition as the story started to come together, I was kind of left with the impression that they blundered it (is that even a word?) after playing through probably 85% of the story. Granted I played in two separate chunks of about 60 and 30 hours months apart. I tell myself that I'll return and finish it but I don't think that will be happening any time soon after this fall's release schedule.
As others have said, lots of customization (which was one of my favorite parts of the game). Lots of side content that is mostly meaningless, and the game does a poor job of letting you know that most of it really is unnecessary. Essentially they lock areas / main story missions behind a sort of currency (the name escapes me) that you earn for completing missions, and early on it seems like this currency is going to be hard to come by so you feel the need to complete a lot of side content. A little less than halfway through the game (some could argue earlier) this currency becomes extremely easy to acquire, but by this point a lot of people burned out on the game which is a bummer, because all of the areas are definitely worth seeing just for their art design alone.
The combat's difficulty can vary. I played on hard, and there were a few fights early on where I definitely felt like I was maybe under-leveled or had a poor party composition and thus really struggled. I think it has more to do with the game's weird healing system where (it's been a while so someone correct me if I'm wrong) there are no healing spells (aside from a rez) and you depend entirely upon a finite supply of potions. You can refill these fairly easily in the open world, but in some of the more linear segments there are specific caches which you must rely upon to refill your supply. I think I may have missed one of these caches in the specific encounter I'm thinking of, because I went into a boss fight with a low supply of healing potions and the fight felt legitimately impossible. I want to say I was about to say fuck it and lower the difficulty to easy before I loaded a save from about an hour earlier and found I had missed a potion cache right before the fight. That said, the difficulty evened out over the course of the game and it's very possible to over-level for the main story. Even if that's the case, there are always the dragons to take on if you want a challenging combat experience. Said dragon fights are the best in the game. I think I only beat two of them but they're definitely my most memorable combat experiences, they are similar to MMO boss fights and it is quite difficult (but not unwieldy) to manage a party of four in these fights. With specific regards to these fights, I think they were better done in DA:O and its expansion because it was easier to control characters but now I'm just nitpicking.
If you like RPGs pick this one up just to see how you like it, because it was (and still seems to be) quite divisive so you might really enjoy it. Since we're all comparing it to the Witcher, yes the Witcher 3 is a better game. DA:I is a very formulaic BioWare RPG. If you know what that means, you can manage your expectations pretty well and get a lot out of the experience. I never played Witcher 1, played through probably 2/3 of Witcher 2 upon release and don't remember any of it, and thought Witcher 3 felt very fresh and caught me by surprise with its quality.
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