I tried for a while to come up with a good joke-y name for this blog, or some sort of word play, but in the end, I was just dragon my feet before actually starting to write it, so I gave up after an age and just started writing. Just answering in case you were inquiring as to why the title is so bland.
Anyway, Dragon Age is one of those franchises that I was interested in for years, but never actually got around to playing. The original was one of those games that seemed like a PC-ass PC game, so I never played it. Between reading that the console versions were kinda janky, and that the game was pretty hard, I stayed away, despite being interested because I was such a big fan of Mass Effect. I wanted more of that BioWare style game, but not enough to actually try playing the game. Then Dragon Age 2 came out a couple years later...and given the game's negative reception, I stayed away again. But Inquisition caught my eye from the beginning, mostly because everything shown of the game looked beautiful. Then after the good reception, and talking about the series as a whole with a friend (fellow GB user @andrewb), I found myself quite excited, and played the game.
But, just jumping into the third game in a very story focused series seemed like a bad idea, so I spent some time reading up on the stuff from the first two games. By which I mean andrewb walked me through the Dragon Age Keep thing step by step. If you don't know, then the Dragon Age Keep is a website EA set up to let you pick all the choices from the first two games, and then let you import those into Inquisition. It's not perfect, and it crashed on us several times, but it works. In the end I ended up importing his "world state" into my game, which we did partly to be able to compare at the end of the game how it played out based on our choices. He hasn't finished it yet, as of this writing, though I feel like once he does, it'll turn out that we made mostly the same choices, at least for the larger, more important story stuff.
But I don't really want to get too deep into the story stuff, because the story is what it is, and I don't really want to spoil anything, at least relating to the main story. It's not the best story, but off the top of my head, I can't really think of anything I super disagree with and think was overly bad. I will say that some of the stuff is a bit predictable, and that the ending I got was a bit too tidy. I don't really know how differently stuff can play out in the end, but, again, without spoiling anything, I'd say "too tidy" would be my biggest complaint with the ending.
I did like most of the writing, and most of the characters, though. The people you can bring with you out on missions (or, "party members," as you my have heard them called) are a pretty diverse bunch. I'm not sure if it's a good or a bad thing that there were party members that I actively disliked, not for combat skills, but for their personalities. In the Mass Effect games, there were always party members that I was fairly indifferent towards, but I don't remember any that I actively disliked. Maybe Liara, but even then, I feel like "dislike" is too strong of a word. Anyway, I'm getting off topic.
The point I was trying to make is that it might be a good thing that the game was able to get negative responses out of me in regard to the party members here, rather than just making all of them likable characters. I'm not sure if that was actually intentional, though. I feel like Vivienne is the only one that was actually maybe written that way intentionally. I don't think the writers at BioWare actually wanted me to dislike Sera or Cole as much as I did, but I did.
Either way, there were several characters that I did like very much, the standouts being The Iron Bull, Dorian, and Varric (who is returning from DA2, and I can see why they brought him back). Those three specifically all fall into archetypes that I quite enjoy in my fiction. Varric is the silver tongued rogue (literally) that spins tall tales, Dorian is the dashing rogue (not literally, he's a mage) that is basically Cary Elwes from The Princess Bride and Robin Hood: Men in Tights, and The Iron Bull (he likes having the article in the front) is the rough old mercenary type that likes hitting things. Nothing super original, or mind blowing, but they all have a lot of depth, and nuance and I think they're all great characters. They aren't the only ones, but I don't want to turn this into me just writing about every character in the game.
Though, I suppose I should write about Dorian now if I'm going to, because I feel like I should for him. This is going to get a little spoiler-y for his character arc, and some of his character specific side stuff, so it'll be whited out if you want to avoid that stuff.
So, the thing with Dorian is that he's gay. That isn't a spoiler, EA was advertising Dorian as a "fully gay mage" months before the game was released. Now, despite what EA's marketing would have you believe, gay characters aren't anything new in BioWare games. Mass Effect 3 had two of them, actually (Cortez and Traynor), but I think this might be the first one where it's actually really important to the character. I know Cortez had that thing where he was getting over the loss of his husband, but you could easily make him straight by making all that about a dead wife.
Instead, Dorian's arc is about his parents rejecting him because he's gay. See, Dorian comes from a fairly high ranking Tevintor family (I forget off hand if he was actual nobility or if it was something similar but different), and his parents wanted him to marry a woman from another family of similar social rank, and to have children, etc. But being a fully gay mage, Dorian wanted nothing to do with that, so his father actually tried to use blood magic (which andrewb described as the "nanomachines" of the Dragon Age universe, which I think is a brilliant comparison) to change Dorian to be straight. So Dorian high tailed it out of there.
If you know me at all, you probably already know why I'm mentioning this, and it's because I came out this year, and have spent most of the last five years in the closet. Luckily I haven't had to deal with anything as bad as Dorian has, like being shunned by my parents, or having to deal with one of those "therapy" things that thinks it can make non-straight people straight (trust me, it's not possible), but it's still something that I can relate to, on some level. And I think that's really cool. Given my totally boring white guy life, I usually don't have much, or anything in common with the characters in video games. And yes, I know I'm technically not gay (bi, if you forgot/didn't know), but it's close enough. It'd be tough to make a bi character's bi-ness actually matter to a story in a game anyway, unless it was specifically about people not believing the character is actually bi, or some other bi stereotype. But I've gotten off topic again.
Dorian also ended up being the character that I romanced in the game. I only bring this up because something ended up happening that didn't really happen to me when I was playing any of the Mass Effect games. In typical BioWare fashion, the romances in DA:I seem to "climax" in, well,a sex scene (though it doesn't actually show any sex, so far as I know),and Dorian's is no different. But after getting a nice shot of his toned, muscularbutt, he and my character (who I know I've barely mentioned, but I'll get to that soon) had a heart to heart. Dorian started talking about how worried he was that something might happen (not the first time, actually) to Harold (the name I called my character, again, I'll get to that soon). And he said that if they were going to break up at some point, he would rather it happen then, instead of later, so... I broke up with him.
Granted, I'd be lying if I didn't mention that part of it was because I was curious as to how, if at all, the game would address the break up afterward (it doesn't, aside from giving you an option to start a new one, which I didn't try). But given the overall tone of the game, and what was happening in the story, it just felt like the thing to do, you know? I dunno, and I ended up feeling kinda bad about it later, but I did a good job of sticking to my guns and not reloading saves in this game to do things differently, so I kept it the way it was.
Okay, enough about Dorian, I should write about my character, Harold Andraste. If you've played the game, you know that (very early on) people start referring to the character you play as as the "Herald of Andraste" (Andraste being a deity in the fiction). Naturally I thought it was funny to start thinking of my character as actually being named Harold, because in BioWare tradition, it's a create-a-character situation. There's a lot of depth to the character creator, but basically all I did was give him a big beard and switch the voice to the deeper pitched one because I felt like it fit better (and I actually quite liked that voice). But the game does offer all sorts of ridiculous options, like even a slider for your Adam's Apple (which I'm sure isn't a ridiculous thing to some people, I can see why it's in there, but it's a dang slider).
Also in BioWare fashion is the dialog wheel that lets you pick all sorts of dialog options throughout the game. I don't know for sure off hand, but I feel like this game has a higher percentage of things said by Harold that are chosen on the dialog wheel than Mass Effect 3 did. Still not as much as Mass Effect 1, where I'm pretty sure there was only one line in the entire game that Shepard said that wasn't chosen in a dialog wheel (a scene where Shepard and company are running out of a collapsing cave thingy), but still a good step back in the right direction. But while I'm on the topic of dialog, I should mention the facial animations. They're...not great. Not terrible, but when compared to games that use facial capture tech, it looks pretty dated. I get that for a game with so much dialog, and with a main character whose face is created by the user, that stuff isn't really practical, but at a certain point it detracts from the experience.
Especially when so much of the game does look really and genuinely beautiful. This is a game that has a high level of technical beauty, and some really great art design. And really varied art design too. The fancy clothes and architecture of Orlais (fake France) looks a lot different from the more plain and rustic designs of the castles and other things you'll see in Ferelden (not fake France). There's plenty of other areas, both fantastic and mundane in the game, and almost all of them look gorgeous. The lighting (colored and otherwise) just looks incredible. It's a really great looking game that my screenshots don't do justice, partly because the PS4 doesn't PlayStation Share at full resolution, and partly because my laptop isn't as good as my TV so things never look as good on it (so your experience may vary).
But that kinda brings me to one of my biggest faults with the game. For as beautiful as it looks, for as alive as the game looks, it doesn't really feel alive. NPCs don't really move around much, or at all, in most cases. There's a few that will pace back and forth, or walk between a few slightly different spots in their location of choice at Inquisition HQ, but most are static. They stay in the same spot. Forever. They don't feel like people so much as they feel like props, or statues that animate a bit. I'm not saying the game needs to simulate everyone as they go about their daily routine as time passes, but...well, actually, the game couldn't even do that, because the game doesn't have a day/night cycle. Instead, different areas take place at different times of day, but just stay that way forever (unless there's a story reason, which I think only actually happened in one area of the entire game).
The game world also feels oddly small, especially for a game as long and with as much content as this one does. I think it's because the game isn't open world, instead it's divided up into a bunch of different areas that you go to from a map screen. A few of them are kinda big, but not huge. And I get why they did it this way. If they had tried to make all of Orlais and Ferelden into one big area, it would inevitably end up being much smaller than what an "actual" Orlais and Ferelden would be. I still think I would have preferred if the game had smaller scope in terms of variety of locations, and instead had one big open world. I'm sure there's plenty of other reasons why that isn't the case (a lot of them technical), but it'd have been nice.
It'd also be nice if the "city" type places felt like, you know, actual cities. I guess it's really just Val Royeaux, but even then, the area is tiny. It's supposed to be the capital of the mighty Orlais Empire, and it's basically just a shopping mall. And not even a good one, because you don't need to buy anything in this game. It gives out more than enough loot to keep you going, and even when I felt like I needed something better, I just crafted it, rather than trying to find something good in a shop.
And I guess I should mention the combat in this blog too. It's okay. Took me about 20 hours to get to a point where I was kinda enjoying it, and I'd say by the end (60 hours) I was enjoying it. But not in a, "I really like this" way so much as it is a, "This is fine" way. It's just...I'm not good enough or interested enough in the tactics sort of thing to play it as an olde school RPG (and even then, this game's tactics mode is not good), and it's not a good action game. Holding R2 to auto attack and waiting for skills to recharge is not compelling game play.
At least it wasn't with a warrior when I started playing. But after talking with @andrewb about it, I decided to start over after playing for an hour or so, and instead went with a rogue, specifically dual wielding daggers. And that I enjoyed a lot more, because playing as a rogue involves stuff like turning invisible, sneaking behind enemies, and then stabbing them. Reminded me somewhat of playing as Shulk in Xenoblade Chronicles. I still didn't enjoy the combat in DA:I as much as I did in Xenoblade, but part of that may just be that the music in Xenoblade is so good it got me hyped every time. Not that the music in DA:I is bad, it's good, just not Xenoblade good.
Most of the game is fairly easy, at least on normal. There were a few times where I stumbled into enemies higher enough level than me that I had to skedaddle and get away, but for the most part I got through the game without any issues. Even the final boss, which was higher level than me, wasn't hard at all. Granted, I get that in a big AAA game, they want people to be able to see the game through to the end, but it'd have been nice if I felt at least a little challenged by the final boss.
That's not, however, the case with the game's dragons. There's ten optional dragons in the game. The first few times I tried fighting them, I got absolutely destroyed. Like, I didn't stand a chance, destroyed. Eventually I got to the point where I was able to take one of them down to about half health using my usual (lack of) tactics. But I felt like even if I leveled up a lot more, that was about as good as I was going to do without actually putting some thought into how to actually beat a dragon. So I got some advice from internet friends (mostly Jay whose GB name I can't recall and can't muster up the effort to ask him for this). I ended up crafting a new dagger that gives me "guard" when I hit enemies (the equivalent of old FPS armor where it decreases health lost and also depletes when hit, I think), and I took an actual tank (because The Iron Bull isn't a tank, apparently) with me into the fight. I still kept Bull in, because I would have felt bad leaving him behind. He gets so excited when he sees dragons! Then I was able to beat the dragon! And I went and beat another one.
But that's really all I have to say about the combat. It's fine. I don't love it, but I don't hate it. The tactics mode only lets you do one thing at a time, which seems bad. Maybe it if was a bit better I'd have used it for more than just telling Varric to not stand in fire when fighting dragons. Also, the friendly AI is sometimes pretty bad.
So, I did that thing where I write most of a blog at once but then take a break and get distracted, and now here I am. Though, I think I've said just about everything that I have to say about the game. Overall I did like it a lot. It's definitely one of my favorite games of the year. I'd say it's among the ten best games of the year. Speaking of...
This is my last regular blog of the year. No PS+ Catch Up this month, nothing else except The Moosies. When are The Moosies coming? Some time before the end of the year, hopefully. I haven't really done much work writing them, because I wanted to write up a blog just about Dragon Age Inquisition before I got to work on that. I also know that in some of the previous years, I would post a blog of the nominees for the awards, but some of this year's awards are so stupidly specific that I shall not be doing that. I'm also incorporating the awards into the top ten list, so I can put it all up as one, big, overly long post.
I *might* also do some sort of end of year retrospective. That might end up as a part of The Moosies, its own thing, or may not get on GB at all if it ends up being too much about not video game related things. It'll be on Tumblr then, or something, I dunno. I might not do it at all, still thinking about it.
Anyway, that's it for now! I hope The Moosies end up being good this year.
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