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    Dragon Age: Origins

    Game » consists of 20 releases. Released Nov 03, 2009

    Dragon Age: Origins is an epic fantasy role-playing game featuring a rich story, personality-driven characters, and tactical, bloody combat. It is considered a spiritual successor to the Baldur's Gate series.

    Dual-Wielding Warrior Tips?

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    BraveToaster

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    #1  Edited By BraveToaster

    I had trouble at first, but I successfully built a good Dual-Wielding Warrior.

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    Yummylee

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    #2  Edited By Yummylee

    Is your dual wielding warrior acting as your tank? If not, then just flush those points in 'em like he/she was a rogue. If he/she is... wtf are you doing using a duel wielder as a tank??? 
    Also the Reaver specialisation goes very well with a duel wielding warrior, I might add.

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    Aronman789

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    #3  Edited By Aronman789

    Go dexterity so you can dodge rather than take hits

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    TheSeductiveMoose

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    #4  Edited By TheSeductiveMoose

    I just put all my points into Strength and Dexterity (some into Cunning and Willpower) and it worked out fine. I also used heavy armor and it worked.

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    Entus

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    #5  Edited By Entus

    I would have put most of those constitution points into dexterity because dexterity helps you evade attacks.

    But it also depends on the type of dual-wielder you are, because swords and daggers benefit from different attributes.

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    BraveToaster

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    #6  Edited By BraveToaster
    @Abyssfull: He's definitely not my tank. I don't want to mess up this character and have to start over again. 
     
    @TheSeductiveMoose: Thanks 
     
    @Entus: I have a high Dexterity. I just wanted to make sure I was leveling properly.
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    McGhee

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    #7  Edited By McGhee
    @Abyssfull:  
    I had a duel wielding dwarf as a tank. I could wade in and kill a whole bunch of dudes before Alistair could take a single swipe. 
    My character could deal out twice the damage of any other character in the game, and I could do it while rarely dying.
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    Yummylee

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    #8  Edited By Yummylee
    @McGhee_the_Insomniac said:
    " @Abyssfull:  I had a duel wielding dwarf as a tank. I could wade in and kill a whole bunch of dudes before Alistair could take a single swipe. My character could deal out twice the damage of any other character in the game, and I could do it while rarely dying. "
    Riteo then, I guess. On what difficulty?
     
    I did have a duel wielding warrior dwarf team tank with my mabari during one playthrough, but I never bothered to have him take all the flack - never went too well, least on hard mode.
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    Jimbo

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    #9  Edited By Jimbo

    Focus on Dexterity and Strength.  Ideally you'll have another Warrior (preferably with a shield) with you to soak up most of the damage, in which case you don't need to worry about Constitution too much.

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    McGhee

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    #10  Edited By McGhee
    @Abyssfull:  
    I don't remember if I changed the difficulty or not. So yeah, it might not work on Hard. I don't know. :P
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    lordbazuco

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    #11  Edited By lordbazuco

    yeah, strength and dex. your gonna wanna play him/her as a rouge. The reaver class will def. help out too. on my second play through, when i played as a warrior, i preferred tanking over anything. But i imagine the dual wielding warrior works just like a dual wielding rouge. 

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    Entus

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    #12  Edited By Entus
    @Axxol: 
    It's better to either focus on being a blood tank or a dex tank, rather spreading the two.
     
    If he's not your tank, you certainly shouldn't have put point into const. Have 15-20 constitution or something so you can't get 1-shotted. Then pump str/dex as everyone else suggested in the thread.
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    Yummylee

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    #13  Edited By Yummylee
    @lordbazuco said:
    " yeah, strength and dex. your gonna wanna play him/her as a rouge. The reaver class will def. help out too. on my second play through, when i played as a warrior, i preferred tanking over anything. But i imagine the dual wielding warrior works just like a dual wielding rouge.  "
    Besides the Reaver specialisation, it is pretty pointless to have your warrior go with duel wielding weapons. You're going to want to have a rogue in your party anyway for the lockpicking, so might aswell have him/her take up the duel wielding duties since the class doesn't have much alternative anyway. 
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    alistercat

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    #14  Edited By alistercat

    I don't know about point distribution, but you definately want to always be using the dual strike ability combined with a mage casting haste on you. You'll attack like lightning. If you have low dexterity though a lot of your attacks won't hit.

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    BraveToaster

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    #15  Edited By BraveToaster
    @AlisterCat: I have plenty of Dexterity 
     
    @Abyssfull said:
    " @lordbazuco said:
    " yeah, strength and dex. your gonna wanna play him/her as a rouge. The reaver class will def. help out too. on my second play through, when i played as a warrior, i preferred tanking over anything. But i imagine the dual wielding warrior works just like a dual wielding rouge.  "
    Besides the Reaver specialisation, it is pretty pointless to have your warrior go with duel wielding weapons. You're going to want to have a rogue in your party anyway for the lockpicking, so might aswell have him/her take up the duel wielding duties since the class doesn't have much alternative anyway.  "
    I use Leilana as an Archer, so I'm the only one dual wielding. I also killed the assassin, so I'm the only dual wielder.
     
    @Jimbo
    said:
    " Focus on Dexterity and Strength.  Ideally you'll have another Warrior (preferably with a shield) with you to soak up most of the damage, in which case you don't need to worry about Constitution too much. "
    Yeah, Alistair is my shield.  
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    Yummylee

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    #16  Edited By Yummylee
    @Axxol:  
    Even still, duel wielding feels tacked on for a warrior besides to act as some variety maybe. They're there to give close range DPS and a few debuffs but a two-handed weapon equipped warrior can do that just as well and has more incentive since of course Warrior's are the only class that can wield them. 
     
    Not saying it was a mistake or anything to have your warrior duel wield, but I still find it frivolous more than anything, and is mostly there to give rogues something else to do besides act as your walking, talking lock pick.
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    BraveToaster

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    #17  Edited By BraveToaster
    @Abyssfull: I like the idea of a dual wielding Warrior. Duncan was a badass dual-wielding Warrior and I wanted to recreate that.
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    Yummylee

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    #18  Edited By Yummylee
    @Axxol said:
    " @Abyssfull: I like the idea of a dual wielding Warrior. Duncan was a badass dual-wielding Warrior and I wanted to recreate that. "
    Exactly my point. It's mostly cosmetic over anything. 
     
    BTW did you buy the ultimate edition? If so you definitely get the Return to Ostagar DLC done n dusted since that'll reward you with Duncan's own sword and dagger combo X)
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    BraveToaster

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    #19  Edited By BraveToaster
    @Abyssfull: No, I didn't buy th Ultimate Edition. I bought this a long time ago and I finally started playing. My other playthroughs were terrible, so I gave up for a year.
     
    I plan on getting all of the DLC, along with Awakening.
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    lordbazuco

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    #20  Edited By lordbazuco
    @Abyssfull: Yeah, that's why I always kept Liliana in my party. But I prefer arching rouge to dual wielding ones. 
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    Teran

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    #21  Edited By Teran
    @Axxol: If your warrior's purpose is doing damage, everything into strength is your best bet.  Use fast weapons like daggers and try to stack the mage weapon buff and bard weapon damage buff to maximize effectiveness. 
     
    If your warrior's purpose is tanking, switch to shale or use an arcane warrior mage for that.
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    spctre

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    #22  Edited By spctre
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    Teran

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    #23  Edited By Teran
    @Axxol said:
    " I have a dual-wielding warrior (currently Level 11) and I was wondering if I should put the majority of my points into Constitution, to make up for not having a shield. Would it be a bad idea to wear heavy armor? Any other suggestions are welcome. "
    Go pure strength once you have momentum.  The idea behind dual wielding is hitting so hard that you take less damage because the enemy is dead.  My preferred hardest difficulty team is 4 dual wielders (including mage).  I equip them all of them with daggers and stack as many +damage buffs as I can and the group is a walking meat grinder. 
     
    Wear heavy armor.  Ignore stamina.  Ignore agility once you have the dual wield skills you need.  Do not buy any any of the attack abilities you have to press a button to use, those actually do less damage than your auto attacks in the same period of time.  Use +5 damage runes.  Buy as many of the sustained passive abilities as you can that increase damage or survivability (momentum in the dual wield line is a must, precision for warriors is very nice as well).  Make good choices for your subclasses. 
     
    My mage was spirit healer/arcane warrior.  Warrior was a berserker/champion.  My rogues were bard/assassin. 
     
    Dual wielding is not a cosmetic choice.  Choosing to go this route literally destroys any difficulty in the game.  You no longer need a tank, you no longer need a dedicated healer.  You have a rock solid nearly unhitable team that will kill dragons requiring nothing more than the weakest health potions in the game.
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    Rattle618

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    #24  Edited By Rattle618

    I re-speced Sten to be my dual-wielding tank and it worked awesome, just focus on Dex and Str in that order, you´ll end up an awesome tank that can deal some serious dps too. Make sure you use the biggest armor you can find, and having the tanking ring from Orzammar doesn´t hurt either.

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    RedRoach

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    #25  Edited By RedRoach
    @Axxol: this kind of depends on what difficulty you're playing on. but i would recommend thinking about your party and who does what. In my party, i have myself 9a dual wield warrior) allistar who i specced a tank, morrigan who is a dps with a few heals, and lelianna, rogues suck but i bring her along to open chests. 
     
    you don't really have to worry about health much, just get allistar to have taunt and threaten active so that they're not attacking you. if i were you i would put all my points into dexterity, strength, and willpower ( you will need a lot of will power as a dual wield warrior) and put in a bit of cunning so you can get the persuade dialogue options. once you get all of your abilities you can slow down on dexterity and focus a bit more on strength and willpower. While constitution isn't a big priority as long as you have a tank, it wouldn't be a bad idea to put a couple of points in every few levels. 
     
    As far as armor goes i would say go with the light armor until late game when you have a lot of strength and willpower. then you can start equipping the massive armor.
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    BraveToaster

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    #26  Edited By BraveToaster
    @Jason_Bourne: It's been a while since I posted this thread. I've succeeded in building a good dual-wielding warrior.

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