Whenever drugs are in games, you're either selling them for profit or taking them for an adrenaline boost, it seems. Why don't more games use drugs creatively? Why aren't there games where the entire thing is a drug trip hallucination? This seems like a great route to have a creative macguffin as well as flex your artistic muscles.
Drugs
Concept »
Life altering and potentially dangerous, drugs come in a large variety of forms. In most games, drugs can have significantly different physical and social effects on video game characters.
This is an underused theme in games.
"A game that depicts drugs in a positive way would probably be banned in so many places that it wouldn't be worth bothering."Who said it was positive? That hallucination could be TOTALLY FUCKED UP. Demons and stuff, you know?
"Whenever drugs are in games, you're either selling them for profit or taking them for an adrenaline boost, it seems. Why don't more games use drugs creatively? Why aren't there games where the entire thing is a drug trip hallucination? This seems like a great route to have a creative macguffin as well as flex your artistic muscles.Well it wouldn't sell so maybe the industry needs an alt. business model to make this economically viable.Yay or Nay?"
"Arkthemaniac said:No game sells on concept. You'd have to have awesome gameplay. It's not like the entire game is walking around, tripping on drugs and shitting yourself. There'd be evil hallucinations or whatnot, maybe some boss fights, social commentary..."Whenever drugs are in games, you're either selling them for profit or taking them for an adrenaline boost, it seems. Why don't more games use drugs creatively? Why aren't there games where the entire thing is a drug trip hallucination? This seems like a great route to have a creative macguffin as well as flex your artistic muscles.Well it wouldn't sell so maybe the industry needs an alt. business model to make this economically viable."Yay or Nay?"
"LuckyWanderDude said:I hate to say it man but this game has already been done in the FREEWARE indie scene. It's called Randy Balma Municipal Abortionist. Don't worry, it doesn't cost anything so downloading it isn't piracy."Arkthemaniac said:No game sells on concept. You'd have to have awesome gameplay. It's not like the entire game is walking around, tripping on drugs and shitting yourself. There'd be evil hallucinations or whatnot, maybe some boss fights, social commentary..."Whenever drugs are in games, you're either selling them for profit or taking them for an adrenaline boost, it seems. Why don't more games use drugs creatively? Why aren't there games where the entire thing is a drug trip hallucination? This seems like a great route to have a creative macguffin as well as flex your artistic muscles.Well it wouldn't sell so maybe the industry needs an alt. business model to make this economically viable."Yay or Nay?"Oh wait, now my game idea is spilling over."
You could smoke crack (skooma) in Morrowind. You even had to find the ingrediants (moon sugar,) get the right alchemical equipment, make the skooma, and then get a pipe to smoke it.
No joke. Somehow, that game is rated T.
"A game that depicts drugs in a positive way would probably be banned in so many places that it wouldn't be worth bothering."That's why the game industry needs to become less about money and corporations and more about ideas. That way controversy wouldn't be a negative thing.
"Arkthemaniac said:That's not at all what I mean. OK, let me try to explain..."LuckyWanderDude said:I hate to say it man but this game has already been done in the FREEWARE indie scene. It's called Randy Balma Municipal Abortionist. Don't worry, it doesn't cost anything so downloading it isn't piracy.""Arkthemaniac said:No game sells on concept. You'd have to have awesome gameplay. It's not like the entire game is walking around, tripping on drugs and shitting yourself. There'd be evil hallucinations or whatnot, maybe some boss fights, social commentary..."Whenever drugs are in games, you're either selling them for profit or taking them for an adrenaline boost, it seems. Why don't more games use drugs creatively? Why aren't there games where the entire thing is a drug trip hallucination? This seems like a great route to have a creative macguffin as well as flex your artistic muscles.Well it wouldn't sell so maybe the industry needs an alt. business model to make this economically viable."Yay or Nay?"Oh wait, now my game idea is spilling over."
"LuckyWanderDude said:There's no flashing subliminal message in that game and don't bullshit with me that you even played the game in that time period. Gameplay doesn't have to be narrative, who says insane controls and objectives can't convey drugged-out states. The point is, games like that don't get made because they don't fit a large demographic. Without money in the picture, demographics don't matter and games can be free."Arkthemaniac said:That's not at all what I mean. OK, let me try to explain..."LuckyWanderDude said:I hate to say it man but this game has already been done in the FREEWARE indie scene. It's called Randy Balma Municipal Abortionist. Don't worry, it doesn't cost anything so downloading it isn't piracy.""Arkthemaniac said:No game sells on concept. You'd have to have awesome gameplay. It's not like the entire game is walking around, tripping on drugs and shitting yourself. There'd be evil hallucinations or whatnot, maybe some boss fights, social commentary..."Whenever drugs are in games, you're either selling them for profit or taking them for an adrenaline boost, it seems. Why don't more games use drugs creatively? Why aren't there games where the entire thing is a drug trip hallucination? This seems like a great route to have a creative macguffin as well as flex your artistic muscles.Well it wouldn't sell so maybe the industry needs an alt. business model to make this economically viable."Yay or Nay?"Oh wait, now my game idea is spilling over."Imagine Gears of War style gameplay, except instead of in a war-torn future, you're in a drug trip. Imagine Mario platforming, but instead of the Mushroom Kingdom, you're in , well, a more druggish trip than already. It doesn't have to be flashing subliminal message. I'm basically talking about having a game set in a drug addict's own mind with everything else being more traditional."
EDIT: Okay I didn't see the bit about traditional gameplay. Even so, the game industry doesn't like controversy because it dips into sales.
"You could smoke crack (skooma) in Morrowind. You even had to find the ingrediants (moon sugar,) get the right alchemical equipment, make the skooma, and then get a pipe to smoke it.I remember that! :P
No joke. Somehow, that game is rated T."
There's no flashing subliminal message in that game and don't bullshit with me that you even played the game in that time period. Gameplay doesn't have to be narrative, who says insane controls and objectives can't convey drugged-out states. The point is, games like that don't get made because they don't fit a large demographic. Without money in the picture, demographics don't matter and games can be free."Enough with your tired-ass bullshit about piracy. I don't care. I really, really don't. Also, the game's purpose isn't to make someone think they're on a drug trip, which is what you're describing seems like. It's to provide a new setting. A drug addict's mind is a really strange place. That strangeness could make for an incredible, dynamic game environment.
"guiseppe said:Oh I agree, not necessarilly to support the topic at hand, but to expand creativity within the industry. As you said."A game that depicts drugs in a positive way would probably be banned in so many places that it wouldn't be worth bothering."That's why the game industry needs to become less about money and corporations and more about ideas. That way controversy wouldn't be a negative thing."
"LuckyWanderDude said:I'm sorry, check out my edited post. I didn't notice the bit about not having traditional gameplay.There's no flashing subliminal message in that game and don't bullshit with me that you even played the game in that time period. Gameplay doesn't have to be narrative, who says insane controls and objectives can't convey drugged-out states. The point is, games like that don't get made because they don't fit a large demographic. Without money in the picture, demographics don't matter and games can be free."Enough with your tired-ass bullshit about piracy. I don't care. I really, really don't. Also, the game's purpose isn't to make someone think they're on a drug trip, which is what you're describing seems like. It's to provide a new setting. A drug addict's mind is a really strange place. That strangeness could make for an incredible, dynamic game environment."
EDIT: Okay I didn't see the bit about traditional gameplay. Even so, the game industry doesn't like controversy because it dips into sales."GTA4.
"LuckyWanderDude said:EDIT: Okay I didn't see the bit about traditional gameplay. Even so, the game industry doesn't like controversy because it dips into sales."GTA4."
GTA IV doesn't really apply, though. Rockstar could have you perform abortions while hopped up on crystal meth and the game would still sell.
"Arkthemaniac said:Then why couldn't this? Doom sold. Mortal Kombat sold. Controversial games that are new and innovative sell. A game that is controversial but not all that innovative won't sell. Controversy can detract from sales, but if a game is that good, if people have to play it, then it could sell a lot. Just because a game has drugs in it doesn't mean it has to be pro-drug or even controversial. It could be very ANTI-drug, which is what the idea that started all this in the first place is. Overcoming the game would mean your character overcomes the drug, eh? The drug is the enemy."LuckyWanderDude said:EDIT: Okay I didn't see the bit about traditional gameplay. Even so, the game industry doesn't like controversy because it dips into sales."GTA4."
GTA IV doesn't really apply, though. Rockstar could have you perform abortions while hopped up on crystal meth and the game would still sell."
"BiggerBomb said:Doom and mortal kombat were controversial based on violence. Drugs are considered worse (for some reason....) by a lot of people. Furthermore, I like the idea of a game that is ABLE to be pro-drug and still have an audience. I want games to take a stance."Arkthemaniac said:Then why couldn't this? Doom sold. Mortal Kombat sold. Controversial games that are new and innovative sell. A game that is controversial but not all that innovative won't sell. Controversy can detract from sales, but if a game is that good, if people have to play it, then it could sell a lot. Just because a game has drugs in it doesn't mean it has to be pro-drug or even controversial. It could be very ANTI-drug, which is what the idea that started all this in the first place is. Overcoming the game would mean your character overcomes the drug, eh? The drug is the enemy.""LuckyWanderDude said:EDIT: Okay I didn't see the bit about traditional gameplay. Even so, the game industry doesn't like controversy because it dips into sales."GTA4."
GTA IV doesn't really apply, though. Rockstar could have you perform abortions while hopped up on crystal meth and the game would still sell."
Doom and mortal kombat were controversial based on violence. Drugs are considered worse (for some reason....) by a lot of people. Furthermore, I like the idea of a game that is ABLE to be pro-drug and still have an audience. I want games to take a stance."Well, that's different. If you're talking about a game being pro-drug, you can bet your ass, balls and wife that it will be controversial. To say that any game based on drugs would be equally so seems foolish. It would be controversial, but all "art" that truly advances and innovates is controversial in some way. Look at The Who.
"BiggerBomb said:"Arkthemaniac said:Then why couldn't this? Doom sold. Mortal Kombat sold. Controversial games that are new and innovative sell. A game that is controversial but not all that innovative won't sell. Controversy can detract from sales, but if a game is that good, if people have to play it, then it could sell a lot. Just because a game has drugs in it doesn't mean it has to be pro-drug or even controversial. It could be very ANTI-drug, which is what the idea that started all this in the first place is. Overcoming the game would mean your character overcomes the drug, eh? The drug is the enemy.""LuckyWanderDude said:EDIT: Okay I didn't see the bit about traditional gameplay. Even so, the game industry doesn't like controversy because it dips into sales."GTA4."
GTA IV doesn't really apply, though. Rockstar could have you perform abortions while hopped up on crystal meth and the game would still sell."
Rockstar is the "Matt Stone and Trey Parker" of videogames. Meaning, they can do whatever they want and get away with it. Because it is great business, they always know what they are doing, always make great games, and for those listed reasons no one wants to touch them. Anyone who cries wolf just looks like some "paranoid christian soccer mom" as I believe DualReaver (sorry if that was someone else!) put it.
Unless Rockstar has you do something truly terrible, like assassinate the President or bomb a school for special needs kids, they can get away with anything.
P.S. I'm not disagreeing with you on the overall theme of this topic, I think drugs should be used in more creative ways and I would love to see them in more videogames.
"LuckyWanderDude said:I agree. I want controversial games but what I'm saying is that Doom, GTA and Mortal Kombat are the exception not the rule. For every successful controversial game there are dozens more that are to "offensive/sensitive" to be made. I want that to end and the only way that will be possible is through a business paradigm-shift within the game industry.Doom and mortal kombat were controversial based on violence. Drugs are considered worse (for some reason....) by a lot of people. Furthermore, I like the idea of a game that is ABLE to be pro-drug and still have an audience. I want games to take a stance."Well, that's different. If you're talking about a game being pro-drug, you can bet your ass, balls and wife that it will be controversial. To say that any game based on drugs would be equally so seems foolish. It would be controversial, but all "art" that truly advances and innovates is controversial in some way. Look at The Who."
"BiggerBomb said:Me too dude!I'm not disagreeing with youAH SO THEN YOU ARE TEH AGREE"
"Arkthemaniac said:no u r teh soccer mom and this is y"BiggerBomb said:Me too dude!"I'm not disagreeing with youAH SO THEN YOU ARE TEH AGREE"
The point is, games like that don't get made because they don't matter.
"Whenever drugs are in games, you're either selling them for profit or taking them for an adrenaline boost, it seems. Why don't more games use drugs creatively? Why aren't there games where the entire thing is a drug trip hallucination? This seems like a great route to have a creative macguffin as well as flex your artistic muscles.Haha, well Flow was kind of a trip.Yay or Nay?"
Play Killer 7. It's the closest you're going to get to a drug endused thrill without actually having to buy any!
I'm going to be very frank:
Most devs don't have that kind of courage to make something that could spark contriversy like that.
But a game completely based on using drugs to your advantage while controlling the side-effects could be crazy fun.
"I'm going to be very frank:
Most devs don't have that kind of courage to make something that could spark contriversy like that.
But a game completely based on using drugs to your advantage while controlling the side-effects could be crazy fun."
Three words: Rockstar.
"I'm going to be very frank:You do understand that that's not what I mean, right?
Most devs don't have that kind of courage to make something that could spark contriversy like that.
But a game completely based on using drugs to your advantage while controlling the side-effects could be crazy fun."
YAY, remeber that oblivion mission, where you have to go into the painting to find the lost man? it could be like that or something. there was an awesome art style in that painting.
"guiseppe said:Why can't people do that without having to put in a drug storyline?"A game that depicts drugs in a positive way would probably be banned in so many places that it wouldn't be worth bothering."Who said it was positive? That hallucination could be TOTALLY FUCKED UP. Demons and stuff, you know?"
^^^^^^^^Holy balls, I forgot about that. That's my favorite level ever. The music is priceless once you get high.
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