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    Dungeon Siege III

    Game » consists of 10 releases. Released Jun 17, 2011

    Dungeon Siege 3 is the third instalment of the Dungeon Siege franchise. It tells the tale of the fallen 10th Legion taking back the Kingdom of Ehb from the popular Azunite champion Jeyne Kassynder.

    Demo = Poop

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    Enigma777

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    #1  Edited By Enigma777

    You can't move and attack at the same time. 
      
    In 2011. 
    Either you move. 
    Or you attack. 
    But never both. 

    Don't play it. 

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    Icemael

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    #2  Edited By Icemael

    Resident Evil 4 and P.N. 03 are pretty awesome games. Even in 2011.

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    Enigma777

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    #3  Edited By Enigma777
    @Icemael said:
    Resident Evil 4 and P.N. 03 are pretty awesome games. Even in 2011.
    And neither of those is a dungeon crawler... Also P.N 03 was not a very good game. I should know since I still kick myself for paying money for it. 
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    Claude

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    #4  Edited By Claude

    I would like to see reviews like this.
     
    Long term relationship
    We're dating
    One night stand 
    Don't call me, I'll call you
    Poop

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    Icemael

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    #5  Edited By Icemael
    @Enigma777: From what I've seen Dungeon Siege III plays like an action game. Not being able to move while attacking shouldn't be an issue unless there are other issues (like long, uninterruptible attack animations).

    Also, P.N. 03 is pretty awesome. It just takes a while to get used to the controls, as in all Shinji Mikami's games.
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    Enigma777

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    #6  Edited By Enigma777
    @Icemael said:
    @Enigma777: From what I've seen Dungeon Siege III plays like an action game. Not being able to move while attacking shouldn't be an issue unless there are other issues (like long, uninterruptible attack animations).Also, P.N. 03 is pretty awesome. It just takes a while to get used to the controls, as in all Shinji Mikami's games.
    An action game where you can't attack and move at the same time isn't much of an action game.  
     
    Also, the game had a lot more problems than just the controls. A lot more. So many...
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    Xdsk

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    #7  Edited By Xdsk

    By what ive seen the dodge mechanic has replaced the move option. Not a big fan of not being able to attack and move at the same time.

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    Icemael

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    #8  Edited By Icemael
    @Enigma777 said:
    An action game where you can't attack and move at the same time isn't much of an action game.
    God Hand? Devil May Cry (in that game you can admittedly fire your guns while moving, but you can't run around while using any melee weapon)? ActRaiser? Every 2D Castlevania? I could go on.
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    niamahai

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    #9  Edited By niamahai

    well in most Diablo-esque dungeon crawlers you can't move&attack.  
     
    but... Deathspank lets you do it..  
     
    oh god now i see your point.

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    Enigma777

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    #10  Edited By Enigma777
    @Icemael said:
    @Enigma777 said:
    An action game where you can't attack and move at the same time isn't much of an action game.
    God Hand? Devil May Cry (in that game you can admittedly fire your guns while moving, but you can't run around while using any melee weapon)? ActRaiser? Every 2D Castlevania? I could go on.
    You can certainly move in DMC and you can jump and attack in most of the Castlevanias (which I classify as moving).  Maybe I should have specified I was referring to "modern action games." 
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    Icemael

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    #11  Edited By Icemael
    @Enigma777 said:
    @Icemael said:
    @Enigma777 said:
    An action game where you can't attack and move at the same time isn't much of an action game.
    God Hand? Devil May Cry (in that game you can admittedly fire your guns while moving, but you can't run around while using any melee weapon)? ActRaiser? Every 2D Castlevania? I could go on.
    You can certainly move in DMC and you can jump and attack in most of the Castlevanias (which I classify as moving).  Maybe I should have specified I was referring to "modern action games." 
    Apart from the inch your character moves automatically when you attack in Devil May Cry, you can't move at all whilst swinging your sword. 
     
    But if you count jump attacks it's different. Does Dungeon Siege III even have jumps? Isn't it essentially a 2.5D game?
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    Enigma777

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    #12  Edited By Enigma777
    @Icemael: No jumping. Also it's a 3D game with an isometric view, though you can rotate the camera pretty freely. 
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    Yummylee

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    #13  Edited By Yummylee

    Doesn't bother me at all. If that means it plays like the Dark Alliance/Champions of Norrath games then it's all sorted.

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    SomeDeliCook

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    #14  Edited By SomeDeliCook

    Is that the only reason you don't like it?

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    Getz

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    #15  Edited By Getz
    @Claude said:
    I would like to see reviews like this.  Long term relationship We're dating One night stand  Don't call me, I'll call you Poop
    hehe
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    Dimsey

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    #16  Edited By Dimsey

    I thought the same about the other Dungeon Siege games, but for reasons other than the inability to jump.
    You can't jump in a lot of these Diablo-like action rpgs. You don't ever need to, so it's never bothered me.

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    Enigma777

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    #17  Edited By Enigma777
    @Dimsey said:

    I thought the same about the other Dungeon Siege games, but for reasons other than the inability to jump. You can't jump in a lot of these Diablo-like action rpgs. You don't ever need to, so it's never bothered me.

    The lack of jumping doesn't bother me. In fact the only game I can think of where the inability to jump bothered me was Brutal Legend. 
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    tactis

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    #18  Edited By tactis

    huh, i just played through the demo and I did not notice this, I mean I feel like I am pretty much rolling towards the enemies anyway. I dont know this doesnt seem to be much of an issue to me. I loved DS 1 a lot so I am excited for DS 3, the graphics seem pretty good and the comb at seems ok, the story seems cool, and the girl playable character has a weird voice but other than that I am excited! 

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    Yanngc33

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    #19  Edited By Yanngc33

    Resident Evil 5 was a pretty great game though

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    project343

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    #20  Edited By project343

    The demo completely unsold me on the game.  
     
    And it seemed like a solid demo, all sorts of content, 2 characters, somewhat non-linear areas... too bad. Going to have to head back to Rift for my RPG fix. *twitches*

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    Vexed

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    #21  Edited By Vexed

    Not being able to move while attacking isn't what bothered me about the demo.  It was the whole not being fun at all thing...

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    Hailinel

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    #22  Edited By Hailinel

    Have you ever tried swinging a sword while running at the same time?
     
    There is a reason why it's not a recommended tactic.

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    Phreaker

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    #23  Edited By Phreaker

    I actually had a good time with the demo. It took me about 90 minutes to get through it. I'm sure I'll pick the game up. I am a sucker for arpg and loot games though. It's a shame the decision they made with co-op. I would have preferred the tradition take my character into the hosts game.

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    phrosnite

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    #24  Edited By phrosnite

    I am probably going to wait for a price drop... I'm also going to play this game as if it was called something else.

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    Lobster_Monster

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    #25  Edited By Lobster_Monster

    I had a hard time getting into the demo. It wasn't "poop", but it wasn't anything to write home about either. Everything felt generic, although I liked the concept of "stances". 
     
    Overall, I think there are better choices for dungeon crawlers out there on the 360 already (Torchlight, Sacred 2). And if you're a Dungeon Siege fan, this is nothing like the previous games. They could have called it something else and not changed a thing about the game.

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    Axersia

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    #26  Edited By Axersia

    The only third-person game I can think of that allows you to swing your sword and run around at the same time is Twilight Princess, and I believe they only added that feature (whose sole purpose is to make it less tedious to cut grass) after they decided to port it to the Wii. I can't think of *any* Diablo clones that allow you to move while attacking unless you count holding down Shift and adjusting your aim as "moving."
      
    Sounds to me like you wanted this game to play like a dual stick shooter and I, for one, am quite happy it isn't.

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    Ineedaname

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    #27  Edited By Ineedaname

    I have fond memories of one of the older ones, but I'm not sure which, I think it was one. 
     
    I never played two, but I was hoping three would be reminiscent of the first, but it's not looking that way sadly.

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    Vodun

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    #28  Edited By Vodun

    What?  This sounds insane! Demo's on Steam? 
     
    Edit: Urgh, just saw it's 360 exclusive 'till June 7th...ah well.

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    shirogane

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    #29  Edited By shirogane

    I think someone misunderstand what kinda game this is... 
     
    Either that or we're getting trolled hard.
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    jasta

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    #30  Edited By jasta

    Wasn't that the case in Dungeon Siege 2? I don't remember running around while attacking in that either, and I love the game.

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    pweidman

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    #31  Edited By pweidman

    So not what should be noted about the game.  
    You could have chosen any of these tc: 
    The gear looking the same no matter the upgrade, the numbing combat feel, the co-op gimped for joiners because of the 'story', the shared camera in mp, the overall low production values, cut scenes, etc. 
     
    Still a servicable holdover whilst waiting for D3.
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    SeriouslyNow

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    #32  Edited By SeriouslyNow
    @pweidman said:
    So not what should be noted about the game.   You could have chosen any of these tc: The gear looking the same no matter the upgrade, the numbing combat feel, the co-op gimped for joiners because of the 'story', the shared camera in mp, the overall low production values, cut scenes, etc.  Still a servicable holdover whilst waiting for D3.
    This.  Still, it is really sad considering how much fun co-op was in the first Dungeon Siege.
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    YoungFrey

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    #33  Edited By YoungFrey
    @Enigma777 said:
    @Dimsey said:

    I thought the same about the other Dungeon Siege games, but for reasons other than the inability to jump. You can't jump in a lot of these Diablo-like action rpgs. You don't ever need to, so it's never bothered me.

    The lack of jumping doesn't bother me. In fact the only game I can think of where the inability to jump bothered me was Brutal Legend. 

    I was only sometimes bothered by the un-jumping in Brütal Legend.  In normal gameplay it wasn't an issue.  But while hunting for secrets you could get in a place where jumping would get you where you wanted to go much more directly.
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    Marz

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    #34  Edited By Marz

    After playing the demo i don't see the problem.   You want it to be more god of war and dmc like? wut?    I've always known these games to just be a Diablo clone.   But anyways, Torchlight is still a better dungeon crawler than this game. 

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    wolf_blitzer85

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    #35  Edited By wolf_blitzer85
    @pweidman said:
    The gear looking the same no matter the upgrade
    I always want my dude to look cooler as I play through the game. Seeing this upsets me.
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    redbliss

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    #36  Edited By redbliss

    Just got done playing the demo, and I really dont know what you are talking about. I definitely remember being able to attack while moving. I only had a few problems with the camera and enemy lock-on in the demo, but other than that the game looks pretty solid. I wish, though, that the player had a little more control over the camera. I probably wont be picking this game up day 1, but I will have to be looking to get it at some point over the summer.

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    deactivated-601df795ee52f

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    I thought the demo was okay. Everything the game does has already been perfected by other games. Though the graphics were HORRENDOUS. It's 2011, graphics like this in a retail game is unacceptable.

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    kerse

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    #38  Edited By kerse

    It was just kinda boring for me, everything moved so slow the voice acting for the archon chick is just painful to listen to, everything looks alright until you get to those person talking to you scenes and it just looks real bad. The worst part for me though is when you have all kinds of dudes running around and aoe effects going around and projectiles flying around its too easy to lose where your character is and real hard to know what your attacking. I also don't like that games are trying to move away from healing by getting rid of potions and giving spells long cooldowns (DA2) and generally just getting rid of consumables altogether. Also the loot looking the same bothers me too, the best part of these games is looking cooler as you go on, you can't even really get a good look at yourself in it. 

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    ch13696

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    #39  Edited By ch13696
    @Enigma777 said:
    @Icemael said:
    @Enigma777: From what I've seen Dungeon Siege III plays like an action game. Not being able to move while attacking shouldn't be an issue unless there are other issues (like long, uninterruptible attack animations).Also, P.N. 03 is pretty awesome. It just takes a while to get used to the controls, as in all Shinji Mikami's games.
    An action game where you can't attack and move at the same time isn't much of an action game.   Also, the game had a lot more problems than just the controls. A lot more. So many...
    So explain Torchlight and Diablo. And past Dungeon Siege games.
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    Pinworm45

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    #40  Edited By Pinworm45
    @SomeDeliCook said:
    Is that the only reason you don't like it?
    He already said there's tons of reasons he doesn't. 
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    YoThatLimp

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    #41  Edited By YoThatLimp

    I don't get some of the gripes: 
     
    - Graphics? Looked fine to me, maybe not the best looking game but I thought they looked OK 
    - Middling combat, I wouldn't call i mind numbing 
    - loot looking the same? I definitley remember my armor changing when i change to a new piece, a lot of it is very similar I thought. I could be wrong. 
     
    I might not pick it up day 1, but this seems pretty cool for a 40$ game, I hope amazon offers a 20$ credit, I might pick it up then.

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    SomeDeliCook

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    #42  Edited By SomeDeliCook
    @Pinworm45 said:
    @SomeDeliCook said:
    Is that the only reason you don't like it?
    He already said there's tons of reasons he doesn't. 
    He said it has a lot of problems, yet only made a thread saying he doesn't like that you can't move and attack. Sorry I asked for anything else he may have disliked.
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    #43  Edited By Pinworm45
    @SomeDeliCook said:
    @Pinworm45 said:
    @SomeDeliCook said:
    Is that the only reason you don't like it?
    He already said there's tons of reasons he doesn't. 
    He said it has a lot of problems, yet only made a thread saying he doesn't like that you can't move and attack. Sorry I asked for anything else he may have disliked.
    You didn't ask for what else he didn't like, you asked if that was the only thing he didn't like. He already said no, so I answered your question
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    SomeDeliCook

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    #44  Edited By SomeDeliCook

    I would've liked actual specifics though. Asking if that was all he disliked should open up room for more examples.  I asked because I wanted to know what else he thought of it before I had a chance to play it myself.

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    ShockD

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    #45  Edited By ShockD

    How did they manage to ruin an already bad game?

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    mazik765

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    #46  Edited By mazik765

    Well I thought the demo was fun.

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    ventilaator

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    #47  Edited By ventilaator

    Can't say I would expect to move and attack at the same time in a Diablone (Diablo clone, I didn't make it up), so whatevs, this changes nothing for me until I actually play the demo myself.

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    Chris2KLee

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    #48  Edited By Chris2KLee

    Played a bit of the demo. Everything seems to function well enough, but the it didn't exactly light a fire in me. The story (that I saw) is pretty forgettable, and is told mostly through dull voice over and still images. The actual conversations are not much more interesting, with a conversation wheel that seems to serve no purpose except to give you more lore (which again, is all pretty dry). I tried a the fire girl and melee guy, and neither seemed particularly interesting from a story or play perspective. Everything about this game seems functional, but uninteresting. Maybe it's a slow burn, but I don't see this making much of  a mark.

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    roguetracer

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    #49  Edited By roguetracer

    Where are you getting the demo from?

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    buft

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    #50  Edited By buft
    @Enigma777 said:
    You can't move and attack at the same time.   In 2011. Either you move. Or you attack. But never both. Don't play it. 
    is this for REALious?

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