"Unsurprisingly, many of the developers we talked to that were most excited about the improved hardware were affiliated with Xbox’s ID @ Xbox program"
A few quotes:
We already support players on PC so we’re already dealing with a breadth of benchmarks," he notes. "This is no different.” - Morgan Jaffit (Hand of Fate 2)
“I think as long as the hardware architecture are of the same family of hardware architecture and the general operating systems don't change, it's really just a question of scaling like we would do on PC,” he explained. - Gilliaume Provost (We Happy Few)
“I like the way it expands what we can do," he says. "I like the way we can show off a little bit more and do some cool things,” he said. - Mike Bithell
“I think its a tough sell,” says Raj Joshi, 17 Bit’s studio director. “I remember back in the N64 days when I got that big cartridge thing to upgrade graphics power…but now the idea of forking out another four hundred bucks is somewhat unappealing to players.”
Perhaps most interesting:
But the most surprising fact at E3 was how many of the developers we casually polled around the show floor hadn’t heard of Project Scorpio or the PS4 Neo yet. They were busy presenting games, or had been heads-down prepping demos, and had not had a moment to watch Monday’s press conferences.
Just an interesting article I thought to share - it seems as though the opinions are fairly divided but leaning toward "it's a good thing". What do you guys think? Is it most likely to be a matter of scaling like the current PC environment? Would you pick up a Scorpio if it meant 60fps gaming on that console was close to comparable to PC?
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