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This is an ability that requires input from the user to be used.
A character class in the Etrian Odyssey games. Can deal many types of damage to an entire enemy party, including Fire, Ice, Voltage, Piercing, Slashing and Striking. Their Return skill can save you if you left your Warp Wires behind.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
A map that is updated in real-time as you play a level. Usually seen in FPSs and RPGs.
Automation is the broad concept of assigning direction or goals to a game area (e.g. NPCs, units, rulers), so that they continue to perform appropriate action without intervention by the player.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
A class in Etrian Odyssey II. Wild but loyal beasts that can sap the life out of an enemy using their fangs, or fall asleep to regain HP, among other unconventional abilities. They have very strong attacks and are good at scavenging.
Because you'd never expect a banana to be an undercover cluster grenade.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Cartography is the is the study and practice of crafting geographical maps. Some games allow players to create and/or edit the maps of the game world.
Classes are different archetypes and playstyles that players can choose to play their game with.
Character Creation refers to characters created by players themselves, rather than developers.
A character in the game actually increase in size. This may be a temporary or permanent transformation.
While modern chemistry defines 118 atomic elements, video games more often deal with classical elements as described in ancient philosophy, mainly fire, water, earth, and air. In many games, each element is stronger against certain elements, but weaker against others.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
DoT effects are most commonly found in Role Playing Games, and it describes the effects of a gameplay mechanic (often a magic spell) that causes incremental damage over a period of time such as a fire spell leaving someone to continually burn.
A character class in the Etrian Odyssey games. They can use whips to bind their enemies or swords to cause status ailments.
Environments cycle between day and night, often with effects on other aspects of the game.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Sometimes you want a challenge, sometimes you wanna coast.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
These are games that dump you directly to the title screen after you get Game Over screen.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
Constantly performing an in-game action to progress a certain attribute.
A character class in Etrian Odyssey II: Heroes of Lagaard. Marksmen that employ different bullets and techniques to hurt their enemy, from the safety of the back line.
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