Power Bombcast: The Skin Doesn't Quite Fit
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Game » consists of 0 releases. Released May 19, 1995
A non-interactive sequence within a game most often used for plot advancement.
The ability to pause a story scene. This avoids missing plot points if you are interrupted or take a break, or let's you call someone to show off a game's FMV or real time animation.
The concept of a character leaping forwards or backwards in time.
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