Developers: Keita Takahashi, Adam Saltsman
Control anthropomorphic letters through ten short obstacle courses, controlling them by pressing their keyboard keys.
Developer: Kieran Nolan
Operate a series of game controllers (based on real historical controllers) with a virtual hand.
Coureur des bois
Developer: Tamas Kemenczy
An "action/survivalist canoe simulation". (The title is French for "woodsman")
Developer: Vince Mckelvie
Escape a facility by using depth perception and perspective to modify the environment.
Electronic Fortune Teller
Developer: Party Time! Hexcellent!
Read your horoscope and test love compatibility. Unlike the other games, this is a NES cartridge image and requires an emulator (or potentially, an actual NES) to play.
Developer: Noah Sasso
Get to the escape pod in a space station where everything is deadly and out to get you.
Golden Age: Moths
Developers: Jim Munroe, Matt Hammill
An illustrated text adventure about a fourteen-year-old adventurer on a BBS in the 1980s.
Developer: Steve Swink
"A mind-bending game about outwitting your keyboard."
Developer: Ben Vance
A "mystery playground at the end of the world", with the player exploring several floating structures. The game supports, but does not require, the Oculus Rift.
Developer: I♡PRESETS (Rob Ray, Jon Satrom, Jason Soliday)
A "3D-game-space-album" in which the player moves a Dell desktop computer tower around an abstract landscape.
LA Death Disk
Developers: Beau Blyth, Roger Hicks, Robin Arnott
A 2D disc game with a retro "8 bit" design (with a passing resemblance to Windjammers, albeit with one vertical and one horizontal dimension) for 2 or 4 players involving throwing a disc into the opposing goal with the assistance of throws, jetpack dashes and double jumps, with the catch that the disc explodes if held continually for too long.
Developers: Raquel Meyers, Jens Nirme, Goto80
Help monkeys to play acid pop music (in a game of even more retro design than LA Death Disk) by pressing each monkey's key in time with the rhythm.
a (MOTH) in RELAY
Developers: jonCates, Jake Elliott
I don't understand
Developer: David Calvo
An "experiment in transgenderism between comic books and games", with all art entirely hand-drawn or watercoloured.
Developer: Arcane Kids
A first-person "maximalist skater", based on old school FPS movement exploits (Quake jumping, Tribes skiing, CS surfing).
Developer: Jeremy Bailey
Developers: Plateau of the Galaxy
A game for four players about "secretly pooping in a hot tub and blaming it on your friends". The game can be played with keyboard or controllers, but the developers recommend creating a custom 'butt pad' controller for the ultimate experience.
Developer: Brenna Murphy
Explore an alien outpost in an expanse of nothingness.
Developers: Ian Gouldstone, David Surman, Paul Callaghan
Described as a playable picture, the title refers to "the suburban birthplace of artist Leigh Bowery, and Australia’s image as the 'Land of Sunshine'".
To My Favourite Sinner
A 2 player cooperative kissing game, meant to be played by only two specific people. Quoting the backstory from the game's readme:
we are both dead. Hell exists and we are stuck in the second circle - our sin is most definitely lust. Our punishment is to be blown about by a continuous wind.
We can try to chase each other to enjoy a brief, blissful moment. Every time our characters touch each others the game pauses for a moment and we have to kiss in real life.
The game itself is eternal like the damnation, but at some point the play is meant to transition into foreplay.
A 2 player competitive game using only two keys on the keyboard (P and Q, one for each player). Pressing both charges a bar, with a border moving away from whichever player keeps their key pressed longest without overheating.
Developer: Santa Ragione
A "tribute to video rentals from the 90s". Play a video clerk and try to match requests to customers, getting tips or losing money depending on the match. The game includes a large number of real (but often obscure) VHS title covers in genres like horror and SF.