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Fairies appear in many games, usually as a race that will assist players with magic. Fairies are almost exclusively female.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A mid-90's arcade board by Seibu Kaihatsu with interchangeable cartridges.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A feature in many curtain fire games, the point where a character can be hit is a different size than the character itself. Whether this zone is visible or not (it varies from game to game), it allows players to dodge bullet patterns that would otherwise be impossible.
An act most commonly found in top down shooters where bullets/danmaku touches your character model but not your hit box. Some games give bonus points for the act of grazing.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
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