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    Fallout 2

    Game » consists of 4 releases. Released Sep 30, 1998

    Fallout 2 is the sequel to the critically acclaimed post-apocalyptic RPG.

    What physics system do those dice rolls use anyway?

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    deactivated-589cf9e3c287e

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     Been playing a bunch of C&C RPG's lately. (C&C = Classic and on the Computer, and Choice and Consequence) And I was wondering what kind of physics system the dice rolls behind the scenes use? Examples are Fallout 2, and KOTOR. Seriously, who or what is actually determining these dice rolls? I was in the Klamath rat caves, and killed a certain rat at a certain corner. I died several times exploring this cave, but each time I loaded my save I killed that rat after on my last 5 action points. What gives? I thought this was supposed to be random.

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    deactivated-589cf9e3c287e

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     Been playing a bunch of C&C RPG's lately. (C&C = Classic and on the Computer, and Choice and Consequence) And I was wondering what kind of physics system the dice rolls behind the scenes use? Examples are Fallout 2, and KOTOR. Seriously, who or what is actually determining these dice rolls? I was in the Klamath rat caves, and killed a certain rat at a certain corner. I died several times exploring this cave, but each time I loaded my save I killed that rat after on my last 5 action points. What gives? I thought this was supposed to be random.

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    Driadon

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    #2  Edited By Driadon

    Lucky I guess? Depends on a few things, like if you're shooting said rat, your perception, agility and then your skill percentages compared with their perception and agility. KOTOR is basically a heavily modified D&D ver. 3.0 system.

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    spacetrucking

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    #3  Edited By spacetrucking

    Loaded dice :) 
     
    BTW I'm not sure if you're being sarcastic about the physics comment...you're aware of random number generators right ?

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    Al3xand3r

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    #4  Edited By Al3xand3r

    Lol. What he said. They don't use physics at all. Duh. Btw, I like your cute c&c definition.

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    Teran

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    #5  Edited By Teran

    I don't know if this is the case, but in numerous games (Fire Emblem series especially) rolls occur before an actual order is given to prevent reloading the game to get a more favorable result.
     
    I don't believe the Fallout games used a system like this however as Driadon said it is a base roll with modifiers applied based on range, skills, stats, and the like.

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    cstrang

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    #6  Edited By cstrang
    @Killjoy said:
    I'm not sure if you're being sarcastic about the physics comment...you're aware of random number generators right ? "
    Put better than I ever could.

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