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    Fallout 3

    Game » consists of 45 releases. Released Oct 28, 2008

    In Bethesda's first-person revival of the classic post-apocalyptic RPG series, the player is forced to leave Vault 101 and venture out into the irradiated wasteland of Washington D.C. to find his or her father.

    Fallout 3 Mod Tools Now Available

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    jeff

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    Edited By jeff
    GIVE HIM A NEW HAT
    GIVE HIM A NEW HAT
    Bethesda has released the official mod tools for Fallout 3. Cleverly called G.E.C.K., this Garden of Eden Creation Kit will allow PC players to create all manner of ridiculous modifications.

    The company has also built a wiki site devoted to tutorials to help people get started. If you're interested in downloading the tools and getting started, this text I am typing right here is the link to said tools.

    So what do you want to see people do with Fallout 3? Maybe they could import Oblivion's environments and quests into it and actually let you play Oblivion With Guns. That'd be cool. Who needs Daedric artifacts when you've got portable frickin' nukes?
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    jeff

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    #1  Edited By jeff
    GIVE HIM A NEW HAT
    GIVE HIM A NEW HAT
    Bethesda has released the official mod tools for Fallout 3. Cleverly called G.E.C.K., this Garden of Eden Creation Kit will allow PC players to create all manner of ridiculous modifications.

    The company has also built a wiki site devoted to tutorials to help people get started. If you're interested in downloading the tools and getting started, this text I am typing right here is the link to said tools.

    So what do you want to see people do with Fallout 3? Maybe they could import Oblivion's environments and quests into it and actually let you play Oblivion With Guns. That'd be cool. Who needs Daedric artifacts when you've got portable frickin' nukes?
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    Chummy8

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    #2  Edited By Chummy8

    Cool.. Looks like you're having a busy day Jeff.  There's like 5 new articles in about 20 minutes.

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    Manachild

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    #3  Edited By Manachild

    lol oblivion with guns literally would be amusing.

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    ahoodedfigure

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    #4  Edited By ahoodedfigure

    Or what about raiders with spells?

    I hope people go nuts with these tools and make all sorts of things.  Cities, for a start, would be nice.  Or maybe recreating Fallout 1.  Go to it! :)

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    Manachild

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    #5  Edited By Manachild

    Now dave snider's combat can finally be fixed lol

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    Chummy8

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    #6  Edited By Chummy8

    The mods for oblivion are what people kept coming back for.  I am really tempted to buy the game for the PC just to experience some of the greatness that gets developed.

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    goldenmnk

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    #7  Edited By goldenmnk

    quote:
    Cool.. Looks like you're having a busy day Jeff.  There's like 5 new articles in about 20 minutes.

    eh.... not articlely  enough for me

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    lamegame621

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    #8  Edited By lamegame621

    i've been meaning to put a 9mm round in Sheogorath's head...

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    Captain_Fookup

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    #9  Edited By Captain_Fookup

    Time for NMA community to do Fallout 3 some justice.

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    AndrewB

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    #10  Edited By AndrewB

    Finally. This should have been released alongside or just after Fallout 3 was, considering The Elder Scrolls IV toolset was available with the game's release, and the mod tools are most likely a modification of that same toolset since both games use the same engine.

    But anyway, I'm hoping someone takes the hint from the last sentence and ports Oblivion over to the Fallout 3 engine. With the updated lighting, shading, and optimizations, it could look even better. Either that, or I wish the people that made the tech demo of Oblivion running in the Crysis engine would continue with that project. Of course, I'm pretty sure that without a full-time, paid legion of people, they would never be able to build and code all of that dialogue and etc into a game that huge.

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    pause422

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    #11  Edited By pause422

    yay! I can't wait to start seeing some crazy shit now. First obvious change needs to be the ability to kill children like in the original Fallouts, and have it effect how people view you.

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    vigorousjammer

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    #12  Edited By vigorousjammer

    Yey! here comes the Rube Goldberg machines!

    I'm guessing somebody's also going to make the "Isometric camera" mod...

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    Will1Lucky

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    #13  Edited By Will1Lucky

    Unfortunately importing Oblivion Properties into the editor is illegal :(, Someone managed to merge Morrowind and Oblivion and Bethesda soon moved to shut that down.

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    Krakn3Dfx

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    #14  Edited By Krakn3Dfx

    This is pretty exciting, I plan to spend some quality time using this to recreate Denver and call it the "Mile High Wasteland", it's going to be Epic.

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    delicious_lie

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    #15  Edited By delicious_lie

    oh man
    that man is gonna be in a world of hat pain when i'm finished with him

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    RedactedProfile

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    #16  Edited By RedactedProfile

    allow me to kill kids, ill be fine.

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    addictedtopinescent

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    /Oh this is nice, I bet I'mm gonna have loads of fun with this shit. 

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    keyhunter

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    #18  Edited By keyhunter

    @ Jeff:

    People tried that with Morrowind and Bethesda locked them down and got all up in their grills.
    Apparently it's illegal to import assets from their other games into their new games. Likely they'll pull that shit again.

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    MrKlorox

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    #19  Edited By MrKlorox

    Now if only I could play the actual game without random crashes.

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    Brackynews

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    #20  Edited By Brackynews

    Is it too late to trademark "G.E.C.K:O."?
    Garden of Eden Creation Kit: Oblivion

    Duh.

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    seakae

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    #21  Edited By seakae

    Now Bethesda, maybe you can fix all the problems with the PC version. Y'know, like memory leaking.

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    aaox

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    #22  Edited By aaox

    SEVERAL NEW HATS!

    SEVERAL!
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    cikame

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    #23  Edited By cikame

    VATS paralised palm :D

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    Media_Master

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    #24  Edited By Media_Master

    goody

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    #25  Edited By JamesF
    Knigge said:
    "Now Bethesda, maybe you can fix all the problems with the PC version. Y'know, like memory leaking."

    MEMMMORRY LEAAAAKKKK.

    Button Mashing? No? Ok.

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