Fallout 3 has been out for quite a while now, two months and change. However, there's a bunch that hasn't really been addressed about it. It seems as if the gaming community just glided over Fallout as "Oblivion with guns" and moved on to the next big thing, Gears 2. But Fallout man, Fallout is S.P.E.C.I.A.L. (I'm a terrible person).
Now, I'll come right out and say I never played Oblivion. I did play Morrowind, but Morrowind couldn't really grab me, for whatever reason. Put a few hours into it, and just abandoned it. Skipped over Oblivion because I didn't have a 360 at the time of release. Fallout grabbed me, in a way, I think because it has a different approach to the RPG.
Fallout, and indeed most Bethesda games in general, are quite buggy and easy to exploit. The framework can be broken easily if you try (I'm currently lugging around 2 companions, a dog, and about 12 copies of what is supposed to be a unique weapon), and the game is far from stable. Character animations are wooden, melee combat feels disconnected, and the third person view still looks and plays like utter shit. These flaws would really bring down any other game- and they bring down Fallout, to an extent. However, despite these flaws, Fallout is still the game I've pumped the most time into recently, probably this year (With the exception of HALO).
Why?
Mass Effect is polished to a nice shine (Although there are still bugs in ME), while Fallout isn't. Bethesda puts all their energy towards putting as much content out there as they can for you to enjoy. In a way, Bethesda is a little stuck in the past. In these days of ultra-polished, slick, PR-led games like Dead Space or Gears, Fallout and Morrowind are more reminiscent of older, PC games where perhaps the presentation isn't awesome, but there's just lots of stuff to do. Of course, in this case, being a bit stuck in the past is quite the virtue- not everything in a game needs to be perfect. I'd rather have the options to do whatever I want than to be funneled down a pre-set corridor.
Of course, these coridors still exist in Fallout- you can't kill your dad, or say become President of the Republic of Dave :'( It's just that in Fallout, these constraits are much looser than in other, simlar games. Going back to the example of Mass Effect, it is impossible to kill civilians anywhere. You can run around the Citadel blasting and shooting up a storm. Nobody cares. Most other RPG's make you follow the story progression in a set order. In Fallout, you can just happen upon your father's location in the Wasteland without doing any of the preceding quests, and the game moves along fine. It's not that you can do whatever you want in Fallout, but you can do much more than most other games allow, in many more ways. Fallout hides it's gameplay design borders well, and puts more than enough content in front of you for you to never be motivated to seek out those limits.
Fallout succeeds because it drops enough food on your plate, that you can look past the few things you don't like- asparagus, peas- to the overwhelming pile of foods that you really love. Even if you have to eat the vegtables, it's still a delicious dinner, and you're going to remember the great steak, not the few bad greens that went with it.
And while we're on the subject of Fallout, keep your eyes peeled- Fallout 3 Megaguide should be ready to publish soon from me, Jayge, and systech. Expect it in a week or two.
Log in to comment