@Zenaxzd: I'm not criticizing the upgrade mechanics or the multitude of ways you can develop your character I'm criticizing the way combat actually works. You can lavish as much praise on the license board and the equipment as you want, because that stuff is all good, but in the end it amounts to a fraction of the playtime, and combat takes up a vast majority of the gameplay, and if its not engaging you as a player then its failed. Its clear from my post that I was experimenting because I ended up trying two completely different builds for my leader just in one playthrough, first I tried using Basch as a Paladin esque type character whose damage came from his spear, and his bow, but who was capable of healing my party when things went haywire. But because attacking with a melee weapon required no input, and when I found that the healing role was better performed by an ai who could react instantly to any danger with some good healing gambits equipped I started using Ashe as my typical wizard with a staff type character so I would have a few more options in combat.
I found most random enemies would go down in a hit or two from my ai party members with their melee so it wasn't necesarry for me to use my magic on them. So I figured maybe the magic would come in handy with the bosses, but oh wait, I have these attacks that with a little luck can decimate half of a bosses life bar which draw from the same resource pool as magic... I wasnt going around quickening to death every giant cobra I ran into either, when referring to Mist attacks Im specifically talking about bosses. I just found that black magic was unncessary because with the amount of time it took to charge against a boss versus a regular physical attack factoring in the cost of MP, that it was more efficient for me to use quickenings and melee while saving one of my characters mp for healing. If they meant for me to be experimenting in these fights and trying different things against these bosses then they should not have included a system that allows me to cripple a boss with such little effort.
Sure there are an endless number of ways you can customize your characters to change up your play styles, but in my searching I never found one that made me feel actively engaged. You can blame my not having fun on me playing the game wrong, but I don't think that says anything good about the game that I could stumble through the whole thing twice and not find a single build that allowed me to enjoy playing it.
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