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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A multiplayer mode that pits a large number of players (typically 100) in a winner-takes-all, last-person-standing battle as they scavenge and fight for survival. These games typically take place in a shrinking play zone.
"Hand to hand. It is the basis of all combat." -Gray Fox
Some game modes don't allow the player to respawn once killed, forcing them to think strategically and to try to stay alive.
This bar keeps track of your Stamina. If it's depleted, you need to take a rest.
Like a critical hit, this is a special action invoked from certain attacks in games or caused randomly on attacks by a character's statistic. It causes opponents to lose the ability to attack back for a certain period of time, and usually invokes the hit character to go into a special animation.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
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