@spaceinsomniac: Other party member can use the other potion types as well, you just need to switch to them (Up or Down on the D-pad using the controller, I think its either the Function keys number keys using the KB but I'm not sure) in the equip potions screen like you would in the inventory screen. There are certain types of potions that can only be used by specific classes though like the Lyrium potion is limited to mages for example.
By the way, I just wanted to point this out since some of you might not know this but you can modify Behavior and Tactics in the same Character Menu where you normally assign points to your skills (you use LB/RB on the controller to switch to them, forgot the KB equivalent).
Tactics
You can remap skills to different buttons/keys in the Tactics screen and also modify AI behavior that will Enable or Disable them to use certain skills or if there is a skill that you want them to spam or use often than you can choose Preferred. For example, my MC dual dagger rogue has Parry set to preferred so from time to time I actually see her pull off a successful parry on her own, while my Cassandra has set Shield Wall as preferred and she actually uses the skill from time to time as if she's using it as a parry to block damage which was really fucking cool.
Behavior
The Behavior screen functions similarly to the AI behavior menu in the Origins but is overly simplified. You can modify the threshold of when a member stops using skills when mana/stamina drops below a certain percentage, at what health threshold do they start drinking health potions (e.g. < 30%, 50%, or 80%), when to stop drinking potions when there are only X number of potions left, and lastly, who they target for attacking or which member would they defend.
For the last behavior, by default it is set to "Controlled Character", meaning when not in tactical mode your AI companions would target whatever enemy the current party member you are controlling is currently engaging. The menu choices gives you other characters (or themselves) as options so for example, you can set Varric's Targeting Behavior to Cassandra so the AI controlled Varric will by default defend Cassandra from anybody who is currently attacking her unless you override his behavior in Tactical Mode.
Personally, I set their behavior to them selves (e.g. Varric's targeting behavior is set to Varric), which means that I can set up other characters to hold position or attack certain enemies or position Cassandra to use War Cry in an area where the enemies are most concentrated in Tactical mode and they won't deviate when I get out of Tactical mode to control my main character and switch their targets to whoever I was currently engaging with.
Its weird saying this but reading the manual (or the in-game tutorials in the codex) actually helps specifically, pages 12 - 14 contains the descriptions for the pictures contained in the Dialogue Wheel. The pictures themselves are pretty self explanatory but its nice to be able to read descriptions for them nonetheless.
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