It's about learning the quirks of every class, and knowing their movesets to effectively counter or avoid them. I haven't been grabbed for the last forty matches, because it's obvious when they're going to do it, and easily avoided once you can pick up on their body language (edging closer to you, rolling at you, running, etc.)
Learning the maps is key to know if there is a wall behind you, or any narrow sections that certain players will exploit. If they're one of the quicker classes, you can expect that cornering you isn't going to be a priority for them -- it's actually a disadvantage for them if you're a burly guy -- so you can focus more on dodging and attacking them when they rush at you which is common. Big combos followed by good defense is a good technique against nifty classes. 1-2-3, block for a bit, get out of their offense cone, 1-2, dodge, dodge. Try and make them impatient -- they tend to be compared to bigger dudes -- and always randomize where you're going to strike, don't plan it. Not knowing what you're going to do next is a great way to avoid telegraphing, which is another huge weakness for bigger guys outside of bashes and running moves that are unblockable in certain cases. I can always see straight away what they're going to do. Orochi and Valkyrie and those classes are way better at Bruce Lee-level spontaneity.
I haven't faced someone I couldn't beat at least once, even if they won in the end. Shield bashes and full on running moves from the bigger guys are my Achilles heel at the moment, but I'm figuring out rolling out of the way with a double-tap is the only sure-fire tactic to avoid it, as opposed to the more sidestep dodge that one button press initiates. Always maintain distance with those guys. Orochi is great as he can side-step and attack their sides, or dodge backwards and follow it with a forward-lunging attack.
Guard break for me is most effective when they're low on health (red flashing). As long as you have not used it during the fight, they just won't expect it now they're focusing on not getting hit. Run straight for them without blocking, and grab, then mash light attack. Works for me more often than not, and is a decent way for a quick dispatch. I only use it if I'm low on health myself too, though.
I don't think anyone is overpowered, and the guard break is so easy to avoid if you keep at it and learn to counter it, dodge it, or time a guard break back at them to get out of it, which is a good way of getting a hit on them actually.
Just some of my thoughts. I think this is the best multiplayer game in years, personally. So much fun when you get the hang of it. Risk and reward, and there is a vibe of chivalry that has developed already. There is etiquette in how you play. Not everyone follows it, but it's better than any I've played before.
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