Aki should make a boxing game

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POETICDRINK2U

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#1  Edited By POETICDRINK2U
Since Aki has a history with fight game I say they give boxing a go. They should team up with the creators of Title Bout Championship Boxing(a text-sim) and bring Next-Gen graphic with gameplay.

The best boxing videogame wishlist on the internet !

The Fight night series, boxing games and boxing fans in general.


TOP WISHES
-inside fighting
-Have a stable of fighters to manage
- Being able to pick fights and negotiate contracts
- Belts should be on fighters during their entrance even if they have more than one
-Sliders
-News Articles
- Ability to turn haymakers on/off
-Commentating
-You should be able to create more than 10 boxers at a time. The computer should integrate them into your career fights if that what you want(optional)
-All the weight classes
-Being able to sign fighters to a stable
- Press conferences(more detailed,envolvement and better cutscenes)
-Staredowns
-Robes
*-Refs in the ring I heard this was a yes in an earlier interview
-Individual ratings for each punch
-More legends
-Player Data-(Show information about number of wins/lost/ko's/draws/and a few more things)
-Tale of the Tape
-Create a Tournament
-Watch Mode
- Fight Card Mode
-Fight Scheduling
-Statistics
-Top Ten List
- Belts
-Amateur tournament like Golden Gloves or the Olympics
-Punch Tendencies
-TKO Stoppages-(Stoppages by the ref/doctor/corner men from damage and cuts)
-3 belts per division or more
- Drama and Hype
-Each country has it's own trainers and gyms
-Better KO records for people that have high power ratings
-Being able to watch the other fight's so you can maybe pick up weaknesses and strengths when your maybe thinking of fighting that certain fighter
-A better collision detection system
-Some fighters retire then return later
-Some fighters retire then later become trainers
-Better records for people in the top 20 definitely the top 10
-World ranking records should look better then regional records
-C.A.B fighters in the career should look like they are in the right weight division
-You should be able to take a knee
- World titles
-CPU LOGIC for the Created Boxers
- Sparring with different fighters(with different styles, weight shouldn't matter if you are working on certain things for your next fight)
-Real flash knockdowns
-Stances/Styles(many more)
-Different rings sizes (champions should be able to pick his ring size)
- Different gloves sizes for sparring, amateur bouts and pro bouts
-Create-A-Belt For online leagues
-Layers for the created boxers
-More skin tones
-Need to have year end awards, a monthly magazine that tells about title fights in each divisions, rapid climbers on the ranking lists and special stories
-a large judge pool and the judges should judge on different criteria: some like the total punches landed, some like power punches landed, some will always favor the champ, etc.
-MIKE TYSON (at least a fight that fights identical to Tyson's style;Tyson doesn't own his style of boxing)
-No taunting after a knockdown unless it's triggered
-2 or 3 different versions of some fighters....them in their prime and past
-Include leagues in online play
-More venues in the game
-Storylines and Rivalries(better rivalries and situations that trigger them)
-FIX THE HAYMAKER

GAMEPLAY/AI
-INSIDE FIGHTING
-Being able to pick fights and negotiate contracts
-Sliders
- Aggressiveness (pressure fighter, runner or somewhere in between)
- Guard position (where fighter carries hands)
- Stance (traditional? wide and balanced? flatfooted? always on toes?)
- Head movement (how player moves head to slip punches...(bob and weave? Big wide head movement? or ever so slight?)
- Offensive Vs Counter punching (does he throw massive amount of punches like Hatton, or is he a super efficient counter puncher?)
- Body Vs Head (headhunter or rib cruncher)
- Combo Frequency (self explanatory)
- Showboat Vs Conservative (basically for celebrations and reactions to knockdowns and upon hearing results)
- Offensive Awareness (knowing when to throw the right punch and when the time is right to finish the opponent or when to salvage a decision)
- Defensive awareness (Ability to block and dodge punches and ability to neutralize opponents main weapon)
- Ring Generalship
- power sliders for every punch
- speed sliders for every punch
- slider for KO frequency
- sliders for damage sustained
- game speed signature punch
- ability to turn haymakers on/off
- slider for knockdown frequency
- sliders for damage allowed before TKO
-Put all the weight classes-If you can't sign certain fighters, give the option to add them to the empty weight class slots.
-Stare downs
-Pre-fight instructions with authentic refs
-Refs in the ring-breaking up clinches and calling a fight
-Stops due to too many unanswered punches
- Individual ratings
-More cut scenes..like interviews, weigh-ins
-Ring magazine (MAGAZINE ARTICLES)
- More injuries during fights
-Punch Tendencies-The kind of punches a fighter throws mostly (JOE LOUIS-The THREE INCH punches...short hooks)
-Being able to add tendencies to created fighters-, so if someone creates missing boxers their tendencies will be there
-TKO stoppages
- More details to a fighter's style-, Details such as ring generalship, offense and defense awareness, aggressiveness
-Real aggressive guys-, guys that are K.O. artist, and Southpaw stylist are more avoided by some top fighters
-Can watch other fights on the card
-Better records for people in the top 20 definitely the top 10
-Beating a certain person (up-and-coming prospect, or top contender/gatekeeper) can boost you up in the rankings
-More of the top guys in Feather and down are from Latin America and Asia.
-Better KO records for people that have high power ratings
-CAB fighters in the career should look like they are in the right weight division
Have more end-of-year awards like:
KO of the year
Upset of the year
Fighter of the year
-punches don't stop once you punch someone who is blocking
-The parry move should be a block, and depending on your timing of blocking; Defense stat shows how good you will parry
-Defense and Technique stat
-You should be able to take a knee
-Add a durability rating
-Fighters that are in more than one division in the game like Evander, Toney, Gatti, Mosely, and RJJ should look different in each division
-CPU Logic
- TRAINING AND CONDITIONING
-FIGHTING FORM
-LONGER AMATEUR MODE
-No KO moment(optional)
-MORE CREATE A BOXER OPTIONS
-When about to announce the decision, they should have a split screen and then zoom in on the winner when announced
-*NO BARS just visual indications
-KNOCKOUTS/KNOCKDOWNS
*should be determined by either Hand Speed, Power, Momentum, Combinations, Accumulative Damage, Hitting a Blindspot, Chin, Durability, Balance, Fatigue, Angle of Punch or any combination
-Bring back the PUNCH DRUNK animation
-ADJUST THE PARRYING
- Rematches
-Work off a calendar
-Make it so that a punches impact is based on how much body a fight puts behind their punch
-Improvements to defense
- BOXER PERSONALITIES
-IMPROVED AI
-GET RID OF OR TONE DOWN THE WAY THE HAYMAKERS WORKS (not every boxer punches that hard even if he throws a wild punch from way back)

CAREER
-Have a stable of fighters to manage(OPTIONAL)
-Being able to pick fights and negotiate contracts
-Some sliders that should be included...
- Aggressiveness (pressure fighter, runner or somewhere in between)
- Guard position (where fighter carries hands)
- Stance (traditional? wide and balanced? flatfooted? always on toes?)
- Head movement (how player moves head to slip punches...(bob and weave? Big wide head movement? or ever so slight?)
- Offensive Vs Counter punching (does he throw massive amount of punches like Hatton, or is he a super efficient counter puncher?)
- Body Vs Head? (headhunter or rib cruncher)
- Combo Frequency (self explanatory)
- Individual punch frequency (allocate a percentage to each punch indicating how often they throw a particular punch)
- Individual Punch effectiveness (allocate 100 points to your entire repetior of punches indicating which punches are the boxers most effective) *note these aren't actual ability points but they do determine how difficult it will be to improve these punches through training and the potential for improvement.
- Showboat Vs Conservative (basically for celebrations and reactions to knockdowns and upon hearing results)
- Offensive Awareness (knowing when to throw the right punch and when the time is right to finish the opponent or when to salvage a decision)
- Defensive awareness (Ability to block and dodge punches and ability to neutralize opponents main weapon)
- Ring Generalship (how effective they are at cutting off the ring and how effective they are at escaping out from a corner)
- Frequency with which certain punchers are thrown by CPU (including haymakers)
- power sliders for every punch
- speed sliders for every punch
- slider for KO frequency
- sliders for damage sustained
- News Articles
-Press conference
-More injuries during fights--ones that effect your career--Ribs, hands etc;
-Being able to make a fight show with boxers you want; but you have to earn enough money to promote the boxing match
-PLAYER DATA-Show you information about number of wins/lost/ko's/draws/and a few more things
-WATCH MODE-Let's you sit back and enjoy matches
-FIGHT CARDS MODE
-AUTO SCHEDULING-Auto schedule the kind of fights you want to fight(Boxers,Sluggers,Southpaws , etc.,) how many of them you want for a period of time to get you ready for a certain fighter
-STATISTICS
-TOP TEN LISTS
-BELTS-Alot of people want belts. Each should have a ranking list
-Being able to sign up with promotional companies which obviously enhances your career as a boxer
-Scout opponents
-Be able to get a scouting report on any fighter including their tendencies, things to watch out for, and things to exploit
-3 belts per division
-More of the top guys in Feather and down are from Latin America and Asia.
-Better KO records for people that have high power ratings
-Have more end-of- year awards like:
KO of the year
Upset of the year
Fighter of the year
World titles:
WBA WBC IBF WBO
* Regional titles:
The countries title
OPBF
NABA
EBU
* Each belt has its own ranking:
50 for World titles.
20 for regional titles.
-WEIGHT MANAGEMENT
-Select what country you want to start off in, selecting from USA, Canada, Mexico, Jamaica, Puerto Rico, Cuba, Brazil, Ireland, England, Scotland, France, Italy, Germany, Russia, Ukraine, Philippines, Japan, North/South Korea, Thailand, Indonesia, Australia, Ghana, South Africa
-More major cities, if not all
-Can move to a different Country for different opportunities
-As an Amateur you start at the age of 15 can stay up till 35 then you have to turn pro
- Depending on which country you're from you can turn pro before age 17
-Make entrances more realistic like on TV meaning make the boxers surrounded by their corner men by walking behind the boxer and patting his shoulder or rubbing him. Make the camera angle look cinematic. Make all boxers have robes on in their entrances except for boxers who don't have them
-Sparring with different fighters offers different results. But sparring also just lets you get a feel for your opponents style. So this way it would be more to your advantage to choose a well balanced gym along with a well rounded trainer...all depends on your preferences though, and of course what is available

GRAPHICS AND PRESENTATION
-Belts should be on fighters during their entrance even if they have more than one
- USER PROFILES/BIOS
-SLIDERS
- Frequency with which certain punchers are thrown by CPU (including haymakers)
- power sliders for every punch
- speed sliders for every punch
- slider for KO frequency
- sliders for damage sustained
- game speed signature punch
-News Articles
-After the fight is over interviews
- COMMENTATING: Have a special guest boxer talking about a possible match up or have an up and coming boxer stalk you at every fight
-You should be able to create more than 10 boxers at a time. The computer should integrate them into fights
-Put all the weight classes. If you can't sign certain fighters, give the option to add them to the empty weight class slots.
-Press conference
-Stare downs
-Refs in the ring...breaking up clinches and calling a fight -Pre-fight instructions with authentic refs
-Stops due to too many unanswered punches
- Individual ratings for each punch--have a mini game that lets you choose which punch you want to work at
-More cut scenes..like interviews, weigh-ins
-Ring magazine (ANY MAGAZINE REALLY)
-More injuries during fights-- ones that effect your career--Ribs, hands
-CREATE TOURNAMENT-Let's you set up your own tournament for the #1 contender spot, so you can be the next in line for the CHAMPION
-WATCH MODE-Let's you sit back and enjoy matches
- Single or double elimination tournament
-WOMEN BOXERS
-BOXING CARD POSTERS
-Should make more use of the memory card in both slots(Harddrive)
-AUTO SCHEDULING-Auto schedule the kind of fights you want to fight(Boxers,Sluggers,Southpaw s etc.,) how many of them you want for a period of time to get you ready for a certain fighter
-SOUND EFFECTS AND MUSIC
-STATISTICS
-TOP TEN LISTS
-BELTS-Alot of people want belts. Each belt should have a ranking list
-PUNCH TENDENCY
-As an amateur being able to win titles and medals which would make the media already talk about you even before you turn pro
- During training before every fight you can release press statements about the progression of your training or your thoughts on the next opponent. You are provided with about 10 different statements all with varying levels of arrogance, intimidation, respect
-Roster updates/add on packs
-More details to fighter style- (details such as ring generalship, offense and defense awareness, aggressiveness and composure)
-P4p ratings-Every fighter rated according to performance and ratings
-You should be able to take a knee
-Fighters that are in more than one division in the game like Evander, Toney, Gatti, Mosely, and RJJ should look different from in each division-EX: the Holyfield in the Light Heavyweight division should look like he did in the 80's when he was in the Cruiserweight division: beard, hair on his head, smaller, different trunks
RATINGS
* Power-Determines how hard your overall punches are. This also effects the individual punch stats.
EX: If Power is 80 and Cross power is 100 then the Cross will do full damage.
*Hand Speed-Determines how fast your punches are.
*Foot Speed-Determines how fast your footwork is.
*Upper body Speed-Determines how fast you can move upperbody.
*Defense-Determines how good your defense is.
*Body-Determines how well you take it to the body.
*Chin-determine if the boxer gets up from a KD.
*Durability-determines how much damage you can take before you start to visit the canvas.
*Heart-determine if the boxer "gives up" like taking a knee and not getting up, or how hard they fight when they are clearly losing.
*Technique-Determines how compact or wide your punches are.
*Stamina-determines how long it takes before you get fatigue.
EXAMPLES
Power stat:
Lower than 50 - punches as hard as Cory Spinks
50 - average puncher
60-70 - decent power
80 - good pop in punches can KO with a well timed punch
90-95 - Power punchers like Pacquiao, V. Klitschko, Mayorga, etc.,
96-98 - Marciano, Foreman, Tua, etc.,
99-100 - "Fists of God" one hit its over, your breaking ribs, jaws, arms, everything.
It should be damn near impossible to get either 99 or 100.

HIGH CHIN RATING & LOW DURABLE RATING will cause the fighter to go down much quicker then usual but really won't be be hurt. So you'll basically be more accessible to Flash Knockdowns.
LOW CHIN RATING; HIGH DURABLE RATING will cause the fighter to be more easier to hurt and be "out on his feet" but he won't fall so easy. He'll be more accessible to stoppages by the ref.

GAMEPLAY
*Body punches are more effective like in VB.
*Boxers with long arms in ineffective in close.
*Knockdown/out system should be determine by either fatigue, momentum, angle of punch, power of punch, cumulation of punishment, or all 5
-Better KO records for people that have high power ratings
-EA challenges. Like to score 10 consecutive 1st round KOs or to win World titles in 4 different divisions
*Difficulty
(1/2/3/4/5/6/7/
*Rules
Number of Rounds
(3/4/6/8/10/12/15)
8 Count Rule
(on/off)
3 Knockdown Rule
(on/off)

Knockdown Frequency
(Low/Normal/High)
Knockout Frequency
(Low/Normal/High)
Accidental Headbutts
(on/off)
Cut Stoppages
(on/off)
Ref Stoppages
(on/off)
Fouls/DQ
(on/off)
Ref Logic
(strict/medium/passive)
Count Speed
(Fast/medium/slow)
On Screen Ref
(visible/transparent/invisible )
*Camera Angles
(Stationary/rotates)
(TV Presentation/Ref's Vision/Red Corner/Blue Corner/3 Quarter Overhead(close/distant) /Overhead(close/distant)/Ring Side/Close Up/40's Style/Custom)
*Timer
Clock
(always on screen/never onscreen/periodically on screen)
Fight Time
(1 Minute/2 Minutes/3 Minutes)
10 Second Notice
(on/off)
*Sound
Music
100
Sound EFX
100
Commentary
100
*Cutscenes/Instant Replays
Pre fight Cutscenes
(on/off)
Between Round Cutscenes
(on/off)
Post Fight
Instant Replays
(on/off)
*Controls
*Save/Load
Fight Replay
(on/off)
Automatic Saves
(on/off)
Load Fight
Load Options
Make entrances more realistic like on TV meaning make the boxers surrounded by their corner men by walking behind the boxer and patting his shoulder or rubbing him
-ADD ANIMATIONS FOR STYLES YOU WANT TO CHOOSE FOR YOUR BOXER
ADD A BETTER TV-STYLE CAMERA ANGLE
BOXING ROSTER
-GIVE US AS MANY CURRENT AND PAST BOXERS AS YOU CAN
-Have a stable of fighters to manage
-Let us be able to download boxers and their information
-Let us be able to download other player's C.A.B'S on-line
-Better ratings for boxers
-Improve the CAB SYSTEM
-The game should be able to say a created boxer's name
-you should be able to edit a created boxer's reach
-A boxer's reach should mean something
-more skin tones
-When choosing hairstyles you should be able to edit the length
SOUND EFFECTS AND MUSIC
-ADD MORE ANNOUNCERS AND COMMENTATORS
- MORE VARIETY IN THE SOUNDTRACK
-INSTRUMENTALS IF YOU CAN'T GET ARTIST
-ETHNIC/CULTURAL MUSIC
-IMPROVE THE COMMENTARY
-ADD A TEXT TO SPEECH ENGINE FOR CREATED PLAYERS
-HAVE THE COMMENTATORS DISPLAY MORE EMOTION FOR BIG FIGHTS OR EXCITING SITUATIONS IN THE RING

REALISM AND ACCURACY

BUGS/THINGS TO FIX
-HAYMAKERS
-STAMINA
-BLOOD LOOKING LIKE SWEAT
-SEIZURES ON THE ROPES
ONLINE MODE
-LEAGUES
-BELTS
- DOWNLOADABLE BOXERS
SETTINGS/RATINGS
-SLIDERS
-Defense and Technique stat
-*Chin - Determines how quickly you'll get KO'd or stunned.
*Body - Determines how well you take it to the body also works with Stamina.
*Durability - Determines how much punishment you can take without getting hurt too much.
*Stamina - Determines how long it takes until you get tired. SHOULD BE HARD TO INCREASE.
*Reserve Stamina - "Second wind"
*Technique - Determines how skilled the CPU will fight when controlling your boxer.
*Heart - Determines if you easily you give up or fight back when clearly losing.
*Power - Determines how hard your overall punches are. Have to take individual punch stats into consideration. SHOULD BE THE HARD TO INCREASE.
*Hand Speed - Determines how fast you can punch and let out flurries. Have to take stamina into consideration.
*Defense - Determines how good of a defensive fighter you are.
*Sway Speed - Determines how fast you can bob & weave.
*Foot Speed - Determines how fast you can move around.
*Weight - shows you how much you currently weigh
Dominant Hand:
Left hander
Right hander
Position:
Southpaw
Orthodox
Boxer- Puncher
Puncher
Peek-A-Boo
European
Freestyle - Ali
Hitman - Tommy Hearns
Open - Naseem Hamed
Crouch - Rocky Marciano
Crab - Gene Fullmer
European 2 - Kostya Tszyu
Hitman 2 - Ricky "Hitman" Hatton
LOGIC:
In-fighter(_0_)Out- fighter
Body puncher(______0______)Head hunter
Stationary (______0______ ) Punches only from Sway
Stationary(______0______)Sways Often
Plodder (______0______)Mover
Passive(______0______)Aggressive Finisher
Counterpunch(______0______ )Aggressive
Never Lunges(______0______)Often Lunges
Single punch(______0______)Combinatio n puncher
Never Taunts (______0______)Taunts Alot
Dirty Fighter(_0_)Clean fighter
Never Feints(___0___)Often Feints
First Half Of Fight
Defensive (______0______ ) Aggressive
Second Half Of Fight
Defensive (______0______ ) Aggressive
First Half Of Every Round:
Defensive (______0______ )Aggressive
Last Half Of Ever Round:
Defensive (______0______ )Aggressive
WHEN HURT:
1-Dance Away
2-Clinch
3-Fight Back
4-Fight Dirty
AGAINST ROBES:
1-Guard
2-Fight
3- Moves Off
WHEN BEING BACKED UP:
1-Guard
2-Fight Back
DEFENSE:
1-Guard
2-Sway Back Left & Right
3-Sway Back
4-Sway Forward
5- Sway Forward Left & Right
6-Clinch
7-Sway Step Forward
8-Sway Step Forward Left & Right
9-Sway Step Back Left & Right
10-Sway Step Back
PUNCH PARAMETER: (default setting)
OUT-FIGHTING
HEAD
1-Jab
2-Cross
3-Left hook
4- Right hook
5-Left uppercut
6-Right uppercut
7-Special:
1-Special1
2-Special2
3- Special3
4-Special4
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Lunging
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
BODY
1-Jab
2- Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Sway Right
1-Jab
2-Cross
3-Left hook
4-Right hook


Sway Left
1-Jab
2-Cross
3- Left hook
4-Right hook
Sway Back/Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Left
1-Jab
2-Cross
3-Left hook
4- Right hook
IN-FIGHTING
HEAD
1-Jab
2- Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
7-Special:
1-Special1
2-Special2
3-Special3
4-Special4
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Sway Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Left
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Left
1-Jab
2-Cross
3-Left hook
4-Right hook

FAVORITE COMBOS
IN FIGHTING
1
2
3
4
OUT FIGHTING
1
2
3
4

MISCELLANEOUS

-Corners should speak the language of certain boxers. What's being said in the corner should appear in text or have someone at ring to translate what's being said
-ADD OLD SCHOOL BOXING TRUNKS AND SHORTS
-ERA SPECIFIC BOXING GEAR 20', 30'S.40'S;ETC.
-HISTORIC VENUES
-WATCH MODE (on- line)
-CREATE A REACH
-ABILITY TO SAVE KNOCKOUTS
-ON-LINE FRIENDLY (for leagues) on-line gyms,promotors, managers etc.;
-Some taller boxers should be able to step over the rope
-You should have the option to sit or stand in the corner


-20 Round Bouts
- Track career earnings
- Play as Manager, Trainer or Fighter
- User as judge
- Allow large Fight Cards
- Longer Amateur career stage
- Show career stage on stats
- additional ratings for a given fighter
- Career stages by rounds

For a better understanding on these WISHES go to the original WISHLIST

http://boards.ign.com/FightNight/b7350/79231141/?300

http://boards.ign.com/FightNight/b7350/79231141/p2


http://boards.ign.com/FightNight/b7350/79231141/p14

I apologize for the WISHES I didn't post it's a lot and some of them are very good to that's why I included the page address.

reignmaka,spreeul8r,Southpaw ,champ4ever, boxingfanatic ,jjunh,jdub2k55,MBjreincarnated,Canadian05, koartis t,RACDiesal1,redsun2163,RRsports03...etc, I want to thank everyone who contributed to this list.
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Jontis2

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#2  Edited By Jontis2

Dude...that would be one hell of a boxing game!

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POETICDRINK2U

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#3  Edited By POETICDRINK2U

I'll buy four copies to pass out just to let people know how a boxing game is suppose to be.

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oraknabo

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#4  Edited By oraknabo

I've seen this list before. That's a pretty good wishlist. I'm hoping a few of those make it into FN4.

I don't know much about Aki, but I just want all the good fighters in one title and not spread out. It'll be nice to get the older guys in FN4, but I'm excited about playing guys like Mosley, Pavlik, Pacquiao, Cotto, Cintron, Calzaghe, Marguerito & even Mayweather. Actually, give me Hamed in his prime as well, I miss that guy.

Anyway, I really don't want all the good fighters getting spread out all over a bunch of different titles. I don't know if there will be any overlap with FN and Prizefighter, but I never even played that one and if Pavlik, Mayorga and Calzaghe aren't in FN4 just because of it I'm going to be pissed.

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POETICDRINK2U

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#5  Edited By POETICDRINK2U

If they were to create a great game with excellent gameplay and boxers that fight like real boxers with fake name we can edit  I'm pretty sure it will sell well. Look at Victorious Boxers.

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Emilio

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#6  Edited By Emilio

Skipped your long ass post because I don't know how to read, but didn't Aki make Ultimate Muscle for the GameCube? And WWF No Mercy on 64?


I think it was them...

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POETICDRINK2U

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#7  Edited By POETICDRINK2U
Emilio said:
"Skipped your long ass post because I don't know how to read, but didn't Aki make Ultimate Muscle for the GameCube? And WWF No Mercy on 64?


I think it was them..."

It's actually a good read if you are a boxing fan and have played the Knockout Kings/Fight Night series.
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jakob187

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#8  Edited By jakob187

If this game was made, IGN would give it a 1.5.