August is upon us. There is only one month of summer left and I’ve hardly written as many blogs/reviews as I’ve wanted to. July was a weird, somewhat aimless month for me with that extending beyond personal stuff into the realm of video games. I picked up and played a lot of things, watched my roommate play some other things but didn’t actually finish a ton of stuff. I did get that review of The Evil Within out there, and I recommend you read that if you want to know what I thought about it (spoilers: It’s good when it’s not abjectly frustrating), but I figure I might as well make something of everything else that I played in July in convenient small chunks that might eventually be preludes to full-size write-ups one of these days. I figure if @mento can write multiple paragraphs of nonsense about Metal Gear Solid 4 or some weird british computerbox with old games that are rip-offs of different old games like thrice a week I can write something too now and again.
Fire Emblem: Shadow Dragon
The Evil Within wasn’t the only game I finished this last month. I’ve also been on a Fire Emblem kick recently thanks to the new one being released in Japan. So of course I played the one that I could play on my 3DS. Shadow Dragon is still the worst game in the series to have reached western shores, by far. I might take issue with Radiant Dawn’s inconsistent difficulty and structure, and I might think Sacred Stones is absurdly easy but neither of those games quite suffer from the weird baggage that Shadow Dragon does. Remakes are a tricky business in video games, and Shadow Dragon doesn’t quite know where to split the difference between modernization and faithfulness to the original. It adds the Weapon Triangle (not introduced until the 4th game), a bunch of classes that technically weren’t in the original (Axe users couldn’t promote, for example) and an unique “reclassing” mechanic but doesn’t quite go far enough. While the script is surprisingly sharp (The “Friends of Giant Bomb” at 8-4 did the localization), it’s still very simple and straightforward. The game is rather generous with the number of characters it gives you, but a lot of them are bad or straight up unusable (as was the case in the original) and don’t even get me started on the side chapters. If you want to see the parts of the game that are actually new and not directly based on a 25-year-old game, you have to go out of your way to kill off characters, which I’m pretty sure is the opposite of what 99.9% of Fire Emblem players do at any given time. I could probably talk about how the map design is a little suspect, with wide-open spaces of nothing between your army and the enemy, or how the game doesn’t look that great visually, but that right there is the single most insane thing in this game.
But of course, I’m also a little crazy and despite everything I just said I still think it’s alright. Turns out even mediocre Fire Emblem is still worth playing in my eyes, which probably speaks to my 100% zealous fandom more than anything else. It’s a pity that the second DS game (which is a remake of the third Fire Emblem and also stars Marth) never came to the states, because it’s much better in a lot of ways. If you’re gonna play one game in the series, Awakening isn’t the best one (It’s pretty easy and has some broken OP mechanics), but it is the most accessible and also not prohibitively expensive like Path of Radiance has become. I dunno. You can continue to expect me to talk about Fire Emblem (despite sacrificing itself on the altar of the anime waifu crowd) and Might and Magic (Despite me going out of my way to avoid anything related to Heroes VII because I can't afford to have my heart broken a second time) related things for the rest of time, that I can assure you.
I still have not finished Dragon Age Inquisition
And I’m seriously wondering if I want to. I re-bought it on PS4 for cheap because my computer is sort of a mess (again), and lost steam around the same time I did when I played it on PC. I’ve played EVERY SINGLE Bioware RPG to completion besides this and The Old Republic (which I will likely never play because MMOs aren’t my thing). Speaking of MMOs though, turns out that Inquisition wants to be one… well, inasmuch as it shares the same uninspired, meandering quest and world design that permeate a lot of Massively Multiplayer experiences. What I mean to say is that it has content and scale for their own sake rather than actually bothering to make it meaningful in any way. The stuff that actually has story and characters in it is solid, but the stuff where you’re wandering around beautiful but mostly empty environs, engaging in a less egregious version of “chase the map icon” and fighting enemies is lacking. That would be great and all if the combat didn’t feel like a half-hearted compromise. It’s not immediate and visceral enough to be an interesting action game, but your options when pausing and commanding from overhead aren’t deep or interesting enough to compare to Origins, or hell, even Dragon Age 2. Needless to say, if you don’t see a review or blog about Inquisition you’ll know that I’ve managed to break my stupid backlog completion tendencies in favor of sanity.
The Witcher 3 seems really, really, really good.
Why did I stop playing? Because I needed to finish Dragon Age Inquisition or overcome my need to finish Dragon Age Inqusition of course. Stop looking at me. Ok, I also wanted to wait for them to make the movement less unwieldy, but I guess that isn’t a valid excuse anymore. Listen, I’ll play it eventually. That game is like the inverse of Dragon Age, where even the seemingly petty side quests are interesting and I was very much into that opening tutorial area. I did make the mistake of playing on “Blood and Broken Bones” though, and I might just dial it down when I get back to the game. The combat in that game isn’t fun enough on its own merits for me to want to have to save obsessively to avoid losing progress.
I watched my roommate play through most of Dying Light
It seems a lot better than Dead Island. Like, a LOT better. Maybe I’ll play it when I work through all this other stuff.
Ziggurat is a quality roguelikelikelike FPS that goes out of its way to evoke Heretic.
Heard it here first!
Destiny is… well, it has good shooting.
This is cheating, because I actually did most of my Destiny playing this week (which is in August). I’ll keep this short, since this game has been a topic of contention for the past 11 months and my opinion doesn’t really break the mold in that sense. Having played up to the end of the main “story”, Destiny is a fantastic shooter and a questionable everything else and I somehow doubt leveling myself for the raids would alter that fact (nor does the announcement that they’re going to make the leveling less stupid with The Taken King really give me any incentive to play more until September). The “story”, if it can even be called that, is baffling and when the game bothers to have cutscenes it feels like they were ripped out of a different game. Peter Dinklage’s voice work is sorta bad, but the material he has to work with is the most vapid nonsense exposition I’ve ever listened to, something that no amount of Nolan North is liable to fix. The shooting is REALLY GOOD. It feels like a repeat of my Devil May Cry 4 quandary from last month, but with even more caveats. I guess I’ll pick Destiny back up next month and go from there, I haven’t been scared off yet.
And that’s a blog! Gee, I should do more of these. With Etrian Odyssey Untold 2 out, you can expect my review of… Persona Q, one of these days. Because that's how things work. Here, have a speedrun from last week’s SGDQ:
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