There will never be a time like in the five three generation of video games where they tech changed dramatically every 4-5 years. Then again those first five genertion had winners and losers not just for the corporations, but for the players. If you choose Jaguar over Saturn or PSX you were screwed. (If you had Saturn, PSX, or N64 you were at least haunginbg in teh same class of machines...if you has 3DO or Jaguare you were %*$ked. It nice that consoles are less of a risk now - always good enough.
There will not be another revolution in gaming until the ability/drive for coders reaches to the point where they want to seriously tackle NPC/ENEMY artificial intelligence. And THAT might be why "streaming games" take off. Far easier to have a stack of servers acting as teh AI (decision making inleigence) in our games rather than running teh AI local. Truely, the advancement in AI is not go right or left anymore, what we want teh AI to do is answer the question, "If the sky is the sea, what does that make birds?" If we ask and NPC that question is it now about how fast they answer (within a second or two), but rather what they say. A very good AI might say, birds are "the fish". But a fantastic AI might say, "How high are you, man? Why are you condiering teh 'chickens' of the sea???" You see you don't need locally running AI to have good AI, it does not have to answer in 2 milliseconds. What you want is AI that gives really human-like answers to any question in the proper context, or propeley faking the wrong constest, to make them NPC AI seem real. Not fast, but very good is what you need. My guess is that an AI that could be used in hundred of online games for a thousand users of users could be just one rack of purposed built servers.
An given game might only need 'an answer' that an AI could give once every 15 minutes. That means tens of thousands of contextual queries can come to the AI Box even few minutes and the AI can handled ALL OF THEM with ease. Consider, that is the twist at the end of the movie "Her" (2013). [SPOILERS] That Scarlett Johansson AI was not talking to just Theodor for those months of their relationship, she/it was talking to thousands of people. The 'HER' AI was having an endless variety of growing relationship with thousands of men, women, non-binary, queer, straight, and asexula people all at once - all the time. Human interaction is S-L-O-W. Left, right, walk, run, shoot or don't shoot are questions that require a millisecond, but our minds don't control that, our autonomic nervous system does. Just as a game AI would not handled walking, shooting, sitting or driving. All the mindless actions of an NPC you will be handled by automincs process of code. The real thinking that is 1/100,000 making a believable Chattering Turing AI does not have to do that, just the thoughful: actions, reactions, questions & answers that require thought...
So...bottom line...the next advancement of games won't be hardware in teh local console, it won't be graphics, sound, organizing friends lists, or sending private messages. The next advance will be AI, and it will come when it makes sense.
And, it might come all of a sudden. It won't be a build up of better and better AI that seems realistic, it will be be a bullet point on a game box. All of a sudden the NPCs in your gameswill talk, listen, and answer back. All of a sudden when you make a choice in game; the game will respond to what you did, when you did it, and how.
Log in to comment