Yes, I said it. Dark Souls, in my opinion, is better than Skyrim. I know, I know - to most readers, this is sacrilege. Allow me to explain. Read on.
I'm going to break this down into categories here. First, let me be clear, I love Skyrim. But after putting over 100 hours into both games, I just feel that, for me, Dark Souls is the better experience. First thing's first....
Story/Setting
Skyrim - Skyrim is second to none when it comes to sheer scope. And its core, it's pretty straightforward, but the more sidequests you go on and the more people you speak with, the richer the story gets. There are parts that are cheesy, sure. Overall though, there is just so much content here, that it is hard to find any faults with the story.
As for the setting, Skyrim is a huge and detailed place. In fact, this might be the single most striking detail about the game. It's really hard to not be impressed by just how much work went into making Skyrim feel like a real place. That being said - I do feel that the game falls into the quantity over quality trap. Sure, there are tons of places to go, but does it really matter when I am doing the same things no matter where I am. Something else I find telling is the sheer amount of times that I fast-traveled in Skyrim. After a while, the mystique of the setting wore thin, and I realized that rather than take another boring run to Winterhold, I'll just fast travel.
The last thing I want to touch on in this category is the soundtrack. I am a huge, huge, huge fan on music on so many different levels that a soundtrack really does play a huge part in my enjoyment of a game. Music is so subjective, but I will say that the score here is brilliant. The main theme of the game, with its touches of Gregorian chant, is one that sticks with me to this day. In fact, I still listen to the song on my iPod from time to time.
Dark Souls - When it comes to story, Dark Souls is very underrated. When I hear people say that there is no story to speak of in the game, it automatically tells me that Dark Souls just isn't the game for them. As is a theme that you will see throughout all the categories, Dark Souls does not hold the player's hand. If you expect an epic yarn to be spun to you in the form of cut-scenes and voice overs, you will have to look to another game. That doesn't mean there isn't a rich and fully-fledged universe in the game. Again, you just have to want to see it. The story is found in cryptic writing on a dungeon wall, or a brief aside by a seemingly minor character. What makes this more appealing to me, is that it leaves lots of grey area for the player to fill in. Some people might call that lazy writing. But as a writer myself, I know how powerful this tactic truly is. By intentionally leaving some story elements hazy, it allows us as gamers to become a bigger part of the game. It allows us to become our character in a way that Skyrim can never match.
This same tactic can be seen in the game's use of setting. At first glance, Dark Souls seems to just be a very straightforward game. I have talked with many people who don't even consider the game "open-world". With this, I whole-heartedly disagree. The world you inhabit in Dark Souls is one of the most depressing places I can remember playing through in any game, ever. It's steeping in fantasy, but every single place you visit in the game is connected, and connected very organically. Every once in a while, you have an a-ha moment, when you look out into the horizon and see an old dilapidated castle, thinking to yourself "wait....that's the castle I was in 2 hours ago." It's just really amazing how everything comes together almost without the player ever realizing it.
Sountrack-wise, Dark Souls is extraordinary. The game takes the route of being fully orchestrated, dedicated entire pieces of music to each individual boss fight. I said earlier that I still listen to Skyrim's main title song once and a while. I listen to the ENTIRE soundtrack of Dark Souls on a regular basis.
Gameplay
Skyrim - I'll come right out and say it - I hate the gameplay in Skyrim. Honestly, I feel like there is nothing to it. The combat is bland and outdated, and the difficulty level is insultingly low. By the end of my playthrough, I didn't think twice about battling a dragon, the creature that is billed as the most terrifying creature in all the land. My character would calmly walk up to the dragon, while he is being burned by fire, strike said dragon 2-3 times and then watch as he fell under my blade. It all just becomes to routine. There is no strategy. It's just mindlessly mashing on the attack button until your enemy is vanquished. I think it is very telling that every person I know who owns Skyrim spends more time crafting armor at the forge than they do actively progressing in the story. It's just not fun. It took me a long time to admit it (almost 120 hours. yikes!), but the "game" part of this game doesn't do it for me.
Dark Souls - When it comes to gameplay, there is no game that holds a candle to Dark Souls this generation. Not even close. The combat is punishingly, devilishly, sadistically difficult. The first enemy in the game, an undead skeleton, killed me 3 times. The first miniboss, whom I met approximately 30 minutes into my adventure, killed me probably 50 times. This is where most people say "F this, I'm out", and they stop playing. But what you have to realize about Dark Souls' combat is that you actually have to use your brain.
You can't attack an enemy in this game like you would in Skyrim. You have to time your attacks, anticipate your blocks and counters, all while managing your very short supply of stamina. Swing your sword 5 times at your enemy relentlessly, and you will lack the stamina to lift your shield and defend the death-blow that just buried itself in your gut. This probably sounds daunting to a large part of the game-playing public, but let me tell you, I have had no better experience in gaming in all my life, than when I defeated the bosses in Dark Souls. After spending hours dying countless deaths, you start to learn patterns. You start to know your own capabilities. You start to become the main character. You are fighting these bosses, not him. It's amazing.
Conclusion
I've tried to hit some key points here, and I know there was much that I glossed over. Again, I want to reiterate that I'm not trying to discredit Skyrim as a masterpiece. It is. It's one of the greatest games of all time. What I really want to do is to hopefully reach at least one person out there that has played Skyrim and just wants a little bit more. They want to feel just a little bit more attached to their character. They want to feel like every decision they make matters a little bit more. And they want to feel a little bit more. I think that Dark Souls delivers this on every level. Please go find a copy. It should be cheap now. And if you do, I apologize in advance. You will be hooked. And oh yeah, you will die. A lot.
iplayvids.com
Log in to comment