On paper, Doom's willingness to buck all modern FPS paradigms is a big, big deal. By rewinding the script twenty years, that game has essentially manufactured a philosophical shift within the first-person shooter classification. There's probably an argument somewhere that'll give that credit to, like, Wolfenstein or something. But Doom modernizes essentially the entirety of what made that franchise so enduring in the first place, and does it so easily that it becomes difficult to parse that recognition elsewhere.
But, personally, I felt there was a point at which Doom plateaued. It's a long, worthwhile campaign, but that breadth of time causes the experience to melt into a single recollection. I can't really pick out specific moments of the campaign I loved, standout setpieces or breathtaking revelations. Instead I have to refer to the totality of Doom. That's not an altogether bad thing--it means the game maintained a consistent level of (extremely high) quality throughout. But it also means I'm more than a little numbed by its relentless and specific cadence.
I was floored by Titanfall. Again, on paper, I think it's hard for Titanfall to mount a meaningful argument against Doom and the way Doom bends the form of the FPS to its will. Titanfall, for what it's worth, still devotes itself to the Call of Duty archetype. Heavily scripted setpieces, gunplay less concerned with strategy than visceral feel. But the on-paper comparison misrepresents one fact.
Titanfall is a pound-for-pound giant.
Make no mistake, Titanfall is a roller-coaster. Every second of Titanfall builds toward something, some greater climax. It ramps and peaks in ways other games simply can't. There are no fewer than three sequences in Titanfall 2 that left me speechless, sequences I will surely refer to in conversation for years to come. Like Doom, Titanfall takes an aggressive look at traditional FPS mechanics and introduces those mechanics into unfamiliar practical scenarios. Even if I could acknowledge the game's shared DNA with Mirror's Edge or Portal or Singularity, it still felt packaged and presented in a way that felt unique and wholly individual.
It isn't even simply mechanical, though. Titanfall offers truly effective storytelling and honest-to-goodness worldbuilding. BT is probably my favorite singleplayer character of the year, and if you'd tried to tell me in 2014 that I would eventually give a shit about Titanfall universe, that I would actually be able to name specific factions and their actual motives with any clarity, I would have laughed in your face. But here we are.
Doom, by contrast, does some of its worldbuilding and its storytelling behind the scenes in the form of audio logs and notes left behind in the wake of the hellspawn insurgence--but if your game treats its own narrative as an extraneous detail, then I, as your game's player, will be sure to as well.
Doom's argument might be better, but Titanfall's campaign is definitely my favorite.
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