Well, looks like Nintendo decided to try and steal Microsoft's thunder (such as it is) and have a Pre-E3 show in addition to their Tuesday show. In today's pre-show, Nintendo announced that Tuesday's show would be all games, which is good because the system looks like it's focused in the exact same direction that the Wii was: Not at me.
But rather than take my word for it, here's some handy-dandy tidbits from Gamespot's report on the show.
[3:03] He talked about the book "Alone Together," saying that new technologies have made life easier and more efficient, but suggests it is changing the nature of human relationships.
[3:08] He also touts "asymetric diversity" implications of having different screens with different abilities for different players.
[3:08] By using more intuitive motions to control a game, players of all skill levels can better play together.
[3:13] He intros a clip with some gamer talking about serving zombies a bullet sandwich.
[3:14] He gets eaten by the zombie boss, and then the GamePad asks him what his mood is. He picks a picture of a sad face from a list, and then checks posts from a number of other people who have been having problems beating the boss.
[3:19] The GamePad will show a familiar lineup of games and applications, but the TV screen will show a bunch of games and the Miis of people playing those games at that moment.
[3:20] The result (Miiverse, Iwata calls it) will show people which games are popular right now. He explains that Miiverse is a combination of "Mii" and "Universe," just in case that wasn't understood.
Anyone who remembers Cammy Dunaway will remember this...
[3:28] The GamePad is an idea that has the potential to solve several problems that the Wii U was created to address, Iwata said. It enables more smiling, more laughs, and more empathy, and gets around the problem of "Alone Together."
There's more, of course. I just decided to put here what stuck out to me. The point? Well, I'm having some serious flashbacks right about now. Everything here sounds a good bit like the pie-in-the-sky promises that Nintendo made with the Wii. The console that was going to bring everyone together and bridge the gap between gamers and non-gamers.
It's all the same garbage we heard when the Wii was coming out, and while the Wii was a massive hardware success, software sales were always a problem on the platform. Why? Because Nintendo placed all their bets on people who didn't care about anything other than the gimmick. Wii Sports was enough for most of the Wii "audience." Nintendo's repeating the same mistake: Trying to start from the non-game audience and to work inward, rather than working from the inside out, the path that brought Microsoft so much success and has fueled Sony's remarkable comeback after the PS3's disastrous first year.
Basically, Nintendo's positioning here is clearly "casual first" once again, and once again, they're going to have a whole lot of trouble convincing gamers that this is going to be anything for them more than ports of PS3 and 360 games and the occasional Mario or Zelda title.
It doesn't help that the Wii U Pro Controller shown at the show looks terrible. Both sticks on top and the buttons on the bottom? Yeah, that's not gonna be hard to use.
While it would be unfair to judge Nintendo as a whole before Tuesday, my initial impression is that they're going casual again, hoping for another Wii. Be careful what you wish for, Nintendo.
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