The first is to reconsider its approach to long-term, large scale development, since it requires so much time to get games out the door. The slow development also makes it difficult for teams to give information to fans. "We're no longer in an age where customers are left in the dark until a product is completed," says Matsuda. "We need to shift to a business model where we frequently interact with our customers for our products that are in development." As illustrated by many gamers' frustration with Final Fantasy Versus XIII, a little communication would be nice.
The other two points of the plan include increasing focus on smart devices as gaming platforms, and tailoring each region's game portfolio to appeal specifically to that audience (rather than try to push one game in all territories).
Game Informer: Square Enix Outlines New Development Approach
Well, maybe Final Fantasy: All The Bravest 2 won't get greenlit anymore.
Dammit the only thing I want is Dragon Warrior I HD. I don't want no fucking anime influence. I want "Oh shit there's a giant dragon ahead, a golem running around, and like all these goblins around me. I'm in this really dark, fucking scary Super-HD forest, and I have a wooden sword. I should go find an inn and sleep."
So uhm, Sleepy Dogs 2 is fine too. And it sounds like this new Square Enix isn't that dumb enough to make Final Fantasy XV a PS4 exclusive. All this talk about KickStarter and Steam Greenlight says otherwise.
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