@cptbedlam:
1) The initial all encompassing cut scene is pretty much all the narrative Dark Souls gives you. If Bioshocks' 12 hour long story is deemed as spoon fed because it actually has characters and develops over the course of the game then pretty much all media would be deemed as so.
2) I appreciate that Dark Souls is going against the trend of hand holding, I like it for that too! Every game can't do this though as it would quickly become weary, a middle ground is preferable.
3) 'Just because it's not your cookie-cutter hack n slay material doesn't mean it's bad. You're of course always free to play boring shit like Kingdoms of Amalur or whatever.' I didn't say it was bad just clunky, it could be a bit more fluid but keep it's difficulty and charm. As for it accounting for weight and items, it became a game, for me at least, where I had to just keep my carry load under half my endurance to ensure my rolls didn't become really slow, hardly unique.
4) They're different forms of pay-off, Bioshock was narrative, Dark souls satisfaction was similar to what I got from Super Meat Boy, frustration followed by joy, and repeat. The whole big daddy section of Bioshock was mighty underwhelming but didn't sour my experience.
5) Blighttown has come pretty damn close to ruining my experience, just seems as though Dark Souls has been let off the hook when it comes to this.
Log in to comment