@gundamguru: You're not wrong. Looking at it, a large part of PUBG's success came from plenty of people Twitch streaming the game and that encouraged people to buy it get into those matches that are being streamed. Some of which are getting into PUBG eSports and those events are being streamed too.
@joey_ravn: I mean, I also think PUBG will end up being GB's #1 game, but I can give you some hope in how it might get topped. In the past 3 years I've noticed that around pre-GOTY deliberations, the community has championed one game as THE GAME that they believe GB will name "Best Game" during their deliberations. However, the actual winner was something else.
- 2014:
- Community Favorite:Bayonetta 2
- Actual "Best Game" Winner:Shadow of Mordor
- 2015:
- Community Favorite:Metal Gear Solid 5: The Phantom Pain
- Actual "Best Game" Winner:Super Mario Maker
- 2016:
- Community Favorite:DOOM
- Actual "Best Game" Winner:Hitman
PUBG right now is getting that Community Favorite vibe to it where many members (myself included) think it will win the "Best Game" award. However, there might be a chance it ends up being something else considering GB has went against what the community thinks will win their award. Also, apparently the day 5 podcast is over 6 hours, so that makes me think that there's going to be a heated discussion for which game gets the top spot. Maybe the actual winner will be Mario? Nier? It won't be BOTW since I think Jeff's complaints will keep that from winning.
I do think you are right that there has been an overarching narrative that the community vote and the actual site GOTY usual don't line up. However I don't think, on the surface, that is the case this year. I feel like those of us who predict PUBG to be game of the year are the ones who have actively been paying attention to the real narrative behind GB selections for Game of the Year. 2014 was kind of a blank year, so that one is always a tough pick since it comes down more so to what the guys on the site have been playing. But in the case of last year, if you didn't think it was going to be Hitman you were crazy. The year before that? Same thing with Mario Maker. I feel like if everyone on the site is playing or getting involved in a game and releasing content with it, it's usually a good indicator that it had the biggest reach among the majority of all staff.
In that vein, I feel that is why PUBG is being predicted. Was played on the site for what, half a year, and still gets played? While not everyone on the site I think loves it, the reality is they are probably all going to hardcore champion their own games on their top 10 lists, which I think will lead to a situation where PUBG a game likely in everyones top 3 or top 5 (mabye not Abby, she didn't seem as big on it) will end up being the one everyone can agree on as 1. Because they all mostly liked it and played it. A lot of the other top games are more divisive I feel among the staff.
As for an answer to an OP question. I mean yeah sure PUBG is fun and those other broken games you reference weren't as much so. But I just think another part of it is about expectations. When a $60 full release title comes out, and is marketed as a completed project and is absolutely not finished. You have a right to be outraged. But we all know how hard games are to make, it's not like we would be faulting big AAA studios for delays. Crazy fans do I guess, but realistically if they want to charge for a full product they need to release it done. So in that case Early Access does make all the difference, but so does the price. You go into something like PUBG knowing it's not complete, and part of it's charm for a lot of people was watching it develop into a big deal, something people had an inkling it would be the more they played it.
If anything I think PUBG stands as a perfect example of the online early access model working successfully. You let your early user base enjoy your game as you make it, finish it, tweak it, and your also building word of mouth and hype from all that as well, not to mention the stream situation. And then by the time your game fully releases, sure you may not get some of your audience, as of course they've all been playing early access. But the word of mouth at that point is so big that people who hadn't tried it are more likely to.
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