I made a 3D Bomby Model

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fobwashed

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As a way to practice some simple 3D modeling, I figured why not convert the new Bomby logo into a 3D model. Here it is in all it's super shiny glory!

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And since I had the model, why not throw a bunch of em into a single scene =]

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And then I thought turning it into a little toy amiibo type thing might be cool and so here's Bomby as an amiibo. Maybe I'll look into 3D printing one for my desk =P

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Anyway, that's it =D

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Efesell

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I'll not lie the size of that first image scared the shit out of me.

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Fear_the_Booboo

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Love it

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SirGregMac

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Looking at the image with a bunch of bombys (bombies?) I found the angle leading to only a bit of it's tongue being visible for the one on the top right interesting. Then I looked some more and the program you're using does some odd stuff with the reflections, the ones along the bottom have some extra dots inside the circular light source reflection, the ones on the right don't seem to have the extra dots, and the one in the top middle seems to have a reflection that's not completely circular and almost like it's a different angle above and below the mouth or two different circular and overlapping light source reflections. I'm probably looking at it too much, but that seems odd.

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sweep

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#5 sweep  Moderator

What software are you using?

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SchrodngrsFalco

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Looking at the image with a bunch of bombys (bombies?) I found the angle leading to only a bit of it's tongue being visible for the one on the top right interesting.

Yeah, I'm sitting here trying to rationalize how the tongue is consistently visible comparing top-right and middle-bottom.

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gamer_152

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#7 gamer_152  Moderator

Looks good. I could see the image with a bunch of Bombys being a decent wallpaper.

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Karspankey

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Looks great!

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fobwashed

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Looking at the image with a bunch of bombys (bombies?) I found the angle leading to only a bit of it's tongue being visible for the one on the top right interesting. Then I looked some more and the program you're using does some odd stuff with the reflections, the ones along the bottom have some extra dots inside the circular light source reflection, the ones on the right don't seem to have the extra dots, and the one in the top middle seems to have a reflection that's not completely circular and almost like it's a different angle above and below the mouth or two different circular and overlapping light source reflections. I'm probably looking at it too much, but that seems odd.

After the first render I just duplicated and moved shit around for that falling bomby one. I just whipped it together real quick so didn't actually go about moving things around in 3D space correctly and instead cheated a lot with just resizing stuff to get things where I wanted them. That should account for some of the weird reflections. I also didn't modify the lighting in the scene which is probably why there's a lot of weird lighting oddities, especially in relation to the highlights since I actually have two spotlights floating around somewhere that only work on the left eye and the right eye to get the initial specular highlight.

@sweep said:

What software are you using?

The latest version of Maya with the Arnold renderer.

@sirgregmac said:

Looking at the image with a bunch of bombys (bombies?) I found the angle leading to only a bit of it's tongue being visible for the one on the top right interesting.

Yeah, I'm sitting here trying to rationalize how the tongue is consistently visible comparing top-right and middle-bottom.

I think the tongue actually juuuuust sticks out of the mouth making it visible from almost every angle. Also, the material I used on it is very bright and reflective so it always stands out.

Looks good. I could see the image with a bunch of Bombys being a decent wallpaper.

Maybe I'll whip some up for basic desktop sizes next time I have a bit of free time =]

Looks great!

thanks!

Love it

<3

@efesell said:

I'll not lie the size of that first image scared the shit out of me.

The original size for all these is.... very large -_-;;

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SchrodngrsFalco

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@fobwashed: I think the spherical shape on a 2d image is what's messing with me. Certain landmarks aren't where I expect them to be so comparing two different landmarks can mess with expectation.

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sweep

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#11 sweep  Moderator

@fobwashed: Nicely done. It might look cool with a cartoon/cell shader? Or maybe just turning down the spec on the eyes? Really into it though dude, nice work.

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geirr

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I want a doggie chew-toy version. ∪・ω・∪

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monkeyking1969

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Is there a place where you have published the STL or OBJ? Could you put it on Thingiverse?

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mikewhy

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Please publish the model files, they could come in handy during a game jam.