http://criminalcrackdown.blogspot.com/2011/12/liar-liar-pants-on-fire.html
Jaffe was commenting on Platinum lying about their involvement in Metal Gear Rising's development to a well known gaming journalist. His basic position seems to be that he's comfortable with lying to journalists when it doesn't hurt their customers and serves the point of entertainment (which I'm inferring to mean that preserving the surprise aspect of reveals increases hype and excitement for titles):
I think I've been pretty open over the years when game journalists ask me all kinds of things and so I think most folks know that I'm a pretty honest individual. But if I can make our customers happier and more excited by lying to a reporter and thus revealing a title at the right time, then that's what I'll do.
And if I can lie to a journalist in order to protect information that will hurt my team if I reveal it, I'll do that in a heartbeat as well.
The only lie I would never tell is one that would hurt the customer (i.e. 'yes, we are shipping with 30 vehicles in the new Twisted Metal' when in fact, I know we will only ship with 17; or releasing screenshots that are CLEARY not representative of anything even close to the game we're shipping or videos that clearly are not representative of the game or the game experience we are shipping). To me, those are lies that HURT the customer and hopefully - if we do engage in that brand of dishonesty- the reporters and- more importantly- our customers-will lose faith in us quickly.
It's an interesting point IMO and if you read down to his point about magicians lying to their audiences in regards to their tricks it made me think about my normal stance of believing that honest is the best policy and if you don't want to say 'yes' then you should instead offer 'no comment' as a response. Jaffe argues that saying 'no comment' or the equivalent doesn't always work because in this day and age stating 'no comment' has come to mean 'well the answer is yes but I can't say yes to you because that would put me in a bad spot'. I can't really argue against Jaffe about that one.
At the same time I know this would be incredibly infuriating if I was a games journalist. You put in hours tracking down stories your readership is interested in and you could get side-lined or turned in the wrong direction by a non-PR source (i.e. a developer) and miss out on a story not because you weren't smart or didn't do your homework but were flat out lied to by someone. I'm sure there's also the potential for bad feelings when journalists and developers know each other personally and are somewhat friends although I'd also say as journalists I'd think there's a certain amount of professional distance that needs to be maintained so that feelings don't interfere too severely with work. The ideal of journalism (or really any field) never quite matches up with the reality I suppose.
I guess as far as my personal feelings are concerned while I still have a debate in my head about the propriety of people lying about what projects they're working on and how to go about it I do firmly believe in Jaffe's statement that developers should never lie to their customers about the game experience they are shipping.
I have to say I'd love hear Jaffe come and talk about this subject on a Bombcast sometime or at least have it discussed by the guys. Whether you agree or disagree with him on a particular subject he's always an interesting person to listen to and his previous appearances on Bombcasts were certainly entertaining.
I do highly suggest reading his entire post and not just the excerpt I picked out.
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