Breakdown time!
It seems ever since the xbox all western gamers want to play are shooters.
I don't think this really has anything to do with the Xbox, the hardware itself is not the cause. The rise of the modern shooter has really been kickstarted by series like Halo and Modern Warfare. While I think the idea that we have an over-abundance of shooters and samey FPS games is a valid one, and one that I agree with, shooters and FPS games are certainly not all western gamers play. We can see plenty of examples of platformers, RTS games, action-adventure games, fighting games, and more that are doing well in western territories.
The FPS has become what platformers were back in the 80-mid 90s.
In a way, yes, but surely if the over-abundance of platformers in the late 80s and early 90s didn't kill gaming, that's an argument against the idea that an over-abundance of shooters now will kill gaming.
It's making gaming seem violent and immature.
Maybe a lot of gaming is violent and immature. Violence is a very common theme in gaming outside of the FPS genre and I can't see any great deal of maturity that FPS games don't carry but others somehow do.
When will the fps die? Will it last forever?
I think the basic answer is that the FPS as we know it will continue to be top dog until it either gets so played out it decreases in popularity, something more popular comes along, or both.
I think the reason FPS is so popular for devs is its easy. It does not take much imagination to make a first person shooter.
Making a video game is not easy, and making a triple A video game is incredibly hard. The reason that FPS games are so popular is that we know they sell. In fact that's the bottom line here, this situation doesn't actually have anything to do with the FPS itself, it's to do with the corporate mentality which naturally drives the industry; If something sells well, pour hella resources into making more of that thing.
Im not saying FPS games are bad but the market is bursting at the seems with them. Many older gamers hate the turn gaming has gone.
Yes and I do think some criticism from older gamers is entirely valid, but you must also accept that in just about every aspect of the world the older generation dislike what the younger generation are doing and criticise them for it, while holding up how things were in their day as superior.
Women tend to not be turned on be violence like men are. So they tend to stay far away from most games young men play. So i worry that the FPS could alienate gamers now and in the future.
Games in general are and have been largely made for 18-35 heterosexual males, again, this is nothing that's exclusive to the FPS genre. On top of this "women" are far from the only demographic video games often manage to shut out. We are now seeing the casual market branch out into new audiences which is cool, but as for what we'd refer to as games, the more fully fleshed-out experiences, meant to be consumed in more than short bursts, and capable of telling stories, they largely cater to the manly man audience who like men stuff whether they're FPS games or not.
People will grow up and many could leave gaming. So how long can devs keep making the same games?
well back in 83 games were all the same so thats why hte market crashed.
In the long-term market saturation may be a risk, I think there are reasonable arguments to be made here, but it's just not as simple as "Devs keeping making the same games, it's going to ruin the market". What's more you're being very reductionist over why the video game market went through the crash it did. It wasn't just that "games were the same", it was a multitude of reasons; The fact that the industry had a ridiculous number of consoles in competition, the fact that greatly hyped games turned out to be complete crap (like the E.T. game), the fact that in many cases PCs were a better alternative to consoles, and the fact that console manufacturers lost publishing rights.
Even when talking about games that were "the same", we're not just talking about similar titles, we're talking about a market where games were literally cloned and sold as separate products. As you can see this is a very different situation from the one we have now where the likes of Call of Duty have actually made the games industry more money than ever and expanded its audience.
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