Is the VR and first-person games, the future of the video games?

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SuperB

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#1  Edited By SuperB

Now it seems to be back in fashion this Virtual Reality, glasses Oculuf Rift, John Carmack, who showed us at E3 this year 2012, and past statements of film director Steven Spielberg on the RV . I found some interesting stories that speaks the way they can take the game.

http://www.infoconsolas.com/general/pasado-presente-y-futuro-de-los-videojuegos

http://www.neoteo.com/en-busca-de-una-realidad-virtual-inmersiva

And now with the news that Valve bet on games Virtual Reality http://www.meristation.com/es/android/noticias/valve-apostara-por-la-realidad-virtual-en-videojuegos/1808177

Some fans see that video games with 2D development, were fine for Super Nintendo and Mega Drive, 16-bit video game consoles, in the early 1990s. Now they have evolved into 3D game mechanics. And speaking of that, even later, when in the future, we have an advanced Virtual Reality, First person mode games, could be the star game mode preferred by all gamers.

lemure_siz, gp32spain in forums, commenting on the subject, "then those who are used to playing with virtual reality spend very much of a control handle with your hands. And playing a game represented in a 2D plane of grandparents will be something like playing today with tin trucks. "

SniperCh ... commented on yahoo answers, that "technology is advancing so fast that we can not know what will happen, but virtual reality, when perfected, will be the best of the best. Insurance will occasionally taking the games we're used to today, but almost no one's going to play. "

Blog forum leisure jeanlo, I commented on the topic: "3D Virtual Reality Worlds =. How would you move in reality seeing yourself otherwise you would not be in first person?. As I got not only the 2D to a point where it completely disappear, but also the 3rd person view. thing going to a virtual arcade recreation is seriously fantastic idea and I do not like to see the games in 2D plane disappear ... ".

Arguments like these, we can also find in two reports published in Pixfans, and I'll be the judge of That, of wordpress.

http://www.pixfans.com/herederos-de-otra-dimension/

http://illbethejudgeofthat.wordpress.com/2009/08/05/2d-vs-3d-a-gaming-%E2%80%8Bevolution/

Some, who have proven professional teams in college virtual reality and augmented reality and we were experiencing problems were:

- Eyestrain, you could not use the computer for long times. Really use a VR helmet is not comfortable, the eyes begin to itch and you eventually start to burn. The conjunctiva is inflamed and it is common that after a few days people have red eyes like hell.

- The neck muscles to get tired lugging stuff, there are now lighter equipment, but also with smaller field of view which actually ruins the immersion. For total immersion need an extended field of view.

- Some people experience headaches, disorientation and loss of balance.

That could be solved if we could receive inputs directly on the head, as proposed by the sci-fi film The Matrix. Although, to get to that, there is still a long way to go. It seems that this is the dream of many players, being inside the game, replacing the protagonist of these, to be in the middle of the action, or directly the protagonist of the story. Although to receive inputs directly on the head, as proposed by the sci-fi film The Matrix, there is still some way to go, it seems that is the dream of many players, being inside the game, replacing the protagonist of these, to be among action, or directly the protagonist of the story. Some fans see that this is the future of video games continue.

Do you think the arcade game mechanics, 3D, replacing end successfully in the future, the conventional lateral or vertical development 2D, or will in the future, just to sharpen, current errors, a little more, or to invent a suitable control for moving mechanical 3D games. Because that's where the evolution of video games, with mechanical or development of 3D game, and the ways First-Person mode, (platforms, beat em up, shoot'em up, run & guns and fight Vs), and the prospect isometric, as with games: Neo Contra and Batman Arkhan City.?

Beat em up games such as: Final Fight Streetwise, Street of Rage 4 for Sega Saturn / Dreamcast, Fighting Force, or Urban Reign. Platforms like: Super Mario Galaxy, Tom Raiders, Sonic, Rayman and Earthworm Jim 3D - N64. Shoot em up, like: Burned After Climax and Wing Commanders. Run & Guns as: Contra Legacy of War, Vanquish, Binary Domain, Metal Slug 3D and Bionic Commando 2. Like, fighting games Vs, as Soul Calibur, Tekken, Virtua Fighters, Batle Arena Toshiden, or Mortal Kombat Vs DC comic. Good examples of 3D mechanical arcade games, many of them first-person mode. Tmbien arcade games there, isometric perspective, as Neo-Contra and Batman Arkhan City, as games run & guns, and beat em up. Some more fortunate than others, were adapted to 3D mechanical, some from original development of mechanical or lateral and / or vertical 2D. Others are brand new, made from scratch, for a development or 3D gameplay.

In this line, Dave Cox, producer of Castlevania: Lords of Shadow, said he wanted to see a new Contra dimensional, like the Castelvanias of mechanical or development, 3D, and maybe I could develop the Spanish team Mercury Steam, creators of the last Castlevania. (Castlevania: Lords of Shadow / 2 for PS3, and Xbox 360).

A press release on SEGA, committed to reviving sagas but adapting to changing times. He explained that "Mike Hayes, Sega producer, said in an interview with Gamasutra, the company is interested in reviving their classic franchises, but changing the gameplay.

Hayes says the fact that many of the latest SEGA games based on old sagas have failed precisely because they have tried to import the same gameplay of the originals. So SEGA commitment to change the original gameplay, adapting to changing times, since according to the former executive gameplay does not attract new players.

"We have been trying to revive old experiences SEGA franchises, but we have not gotten too successful. Currently, only we will embark on new revisions of sagas of the past if we make them relevant to modern audiences."

It might also be argued that the mechanical or lateral and vertical development, are very simple and limited in play, and that this type of fixed screens do not allow much showmanship.

Video games, first person, could eliminate the problems of a free camera, when we see the character or vehicle from outside, that revolves around them.

Perhaps emergence of new genres, which will replace the arcade genre, for more complex games, suitable for 3D game mechanics and the First-Person mode?

Overexploitation in recent years. Try for a study Indie understandable by the dimensions of work which may cover or a laptop as they are not as outdated the 2D

But consoles have been abused and there with fresh ideas has been said against the new (Hard corps uprising) or the new strider (moon diver)

This coupled with the 2D has been used ad nauseam in gaming platforms and genres seen endlessly in an industry devoid of new ideas.

Commercial exploitation so tied to innovation as frequently mentioned.

Perhaps, as stated at the end of his story on the topic, (Pasdar, present and future of video games), jagpgj in infoconsolas, "perhaps in the not too distant future, we will see the current arcade games, those who play with mechanical of lateral and vertical 2D game, as primitive and simple, but I dare not say more or less fun now.

Finally, in contrast to all previous arguments, some see it, the side-scrolling video games and vertical coexist with video games 3D game mechanics, but probably will as niches. Or you can do like Shenmue, DOTT or Beyond Good and Evil, which has classic games in virtual reality, as complete minigames.

In this line, recently, Sega, has shown the first images of Taiko Drum Master in the game Sega, Yakuza 5. The partnership between Sega and Namco-Bandai to bring Taiko Drum Master machine to Yakuza 5, as a tribute to the 10-year-paced game.

The recreational, will be at the Club Sega, where they meet the Yakuza in their spare time, and has original arcade that parody other games. The machine Taiko Drum Master, you can play three songs and also make their appearance, one of the stuffed animals, to be achieved with the help of crane machine UFO Catcher, and you can see some pictures, here http:/ / www.vandal.net/cgi-bin/vinot.pl?n=71467&i=2

Does Virtual Reality, and first-person games, in the sense that they will be predominant, will be the future of gaming?

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TruthTellah

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#2  Edited By TruthTellah

Virtual Reality will be a part of future gaming, but there will always be significant interest in third-person games. One does not replace the other.

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SuperB

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#3  Edited By SuperB

@TruthTellah:

The third-person games, are the arcade 2D lateral and vertical development, made with sprites or bitmaps, create and animate sprites manually with the traditional system, at present, increasing the resolution of everything, which means return to redraw settings and characters as 2D bitmaps at higher resolutions (HD 1080p). And development games 2.5D, ie with 2D gameplay but polygonal or 3D games with fixed or scroll prospects?

Why there's a lot of interest in games in the third person?

Why a thing will not replace the other?

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TruthTellah

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#4  Edited By TruthTellah

@SuperB said:

@TruthTellah:

The third-person games, are the arcade 2D lateral and vertical development, made with sprites or bitmaps, create and animate sprites manually with the traditional system, at present, increasing the resolution of everything, which means return to redraw settings and characters as 2D bitmaps at higher resolutions (HD 1080p). And development games 2.5D, ie with 2D gameplay but polygonal or 3D games with fixed or scroll prospects?

Why there's a lot of interest in games in the third person?

Why a thing will not replace the other?

Wait, what? That isn't what third-person means. Though, I apologize, but I can hardly understand what you are saying in this comment. If English isn't your first language, it's all good; I'll try to be clearer.

A first-person game is one where the perspective is in the first-person, aka. emulating your vantage point. You are supposed to be the character. Examples: FPS, Portal, Call of Duty, Elder Scrolls: Skyrim, etc.

A third-person game is one where the perspective is in the third-person, aka. you looking down upon a separate character. You are controlling or influencing a character or many characters, not acting as a character. Examples: Most Platformers, Strategy Games, Puzzle Games, RTS, Tetris, Mario, etc.

First-person games may one day be taken over by virtual reality setups, as it is a natural progression over time, but third-person games will still exist, as there are many experiences in gaming that simply can't be achieved from being in the place of a character. So, no matter how big a part of gaming virtual reality may one day become, it won't ever be all of gaming. There will always be third-person gaming.

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AbsolutHysteria

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#5  Edited By AbsolutHysteria

@TruthTellah: Completely agree with that. A point that has to be considered as well is extra cost to the consumer and the producer. If its too expensive to produce a game with VR, then I would much prefer for a game company to make a game that is good with more money spent on gameplay and testing, rather than spending money on "VR mechanics" and making it terrible .

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#6  Edited By inkerman

I don't see why VR will replace third-person games, it could make them more intriguing. I'd really like to see what could be done with a VR top down strategy game, maybe one where you literally need LOS to see what's going on, and you have to 'look' through your own soldiers eyes to see the battlefield. That could be very interesting tactically. I think something Tom Clancy did recently tried to do something similar.

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johncallahan

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#7  Edited By johncallahan

What.... what in the actual f**k did I just read?

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SuperB

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#8  Edited By SuperB

Speaking on this topic elsewhere, DARKSeifer, a user on the web forums Meristation, Explains, "The 2D and scroll or similar games are not going away, as it is a tool like any other When making games, However, the typical palomiteros games will be in virtual reality (or option to) Whether or if, and More with The Alleged support of Valve to the technology. "

This situation similar to the present, with side / vertical scrolling, polygonal and 2D sprites, Which are made for digital distribution Mainly platforms, Such as second-line products. And large polygonal super productions, game mechanics, 3D.

However, although it is a product of second line, many of them downloadable Produced with low cost and by independent studies, are leading a new generation of outstanding games supported very simple interface, and being genuinely successful on different platforms.

Digital downloads networks XBOX Live Arcade and PS Network. have enabled many high quality Projects with 2D and 2,5 D Were Born in discharge networks, cases like Braid, Castle Crashers and Assault Heroes ... Have Been revitalized thanks to reissues and remakes of classic games like Prince of Persia Classic or Castlevania Symphony of the Night ... and in the future we will see more gems like Mark of the Ninja, Klei Entertainment XBLA, Xbox 360, Shank 2, also in this house, (Klei), Skullgirls (Autumn Games), Sine Mora (Digital Reality), or DoDonPachi Resurrection Deluxe, Soft Cave to XBox Live Arcade.

"To say this is becoming a cliché, but digital distribution hidden gems and surprises than ever exist as a games shop and bring joy to years giving more fans to the game." Read this other magazine, (Vandal), as an introduction the analysis of the game that made Klei Entertainment, XBox Live Arcade.

Or referring to Shank 2, in this magazine: "The side-scrolling games and platforms in two dimensions living today a surprising but deserved second youth, having been the dominant during the 90s. Though his shots are always through digital download systems, XBLA and PSN, its quality is beyond doubt. Titles like Outland, Trine and its sequel, Ms.Splosion Man, remakes like Hard Corps: Uprising, or even motorized Joe Danger, which could also fit this genre, we did spend great moments last year, showing that not only blockbusters live gamers. "

Another magazine (meristation), also commented on this issue: "The new generation has swept away some genera 'classics' of the industry. Nowadays it is common to find discussions that question the validity of traditional JRPGs, of musical simulators (which paradoxically have given meaning to that adage of 'live young, die fast' for his meteoric career rise and fall) or even beat 'em ups that simply have no place in the market. exists a window into the digital world that is emerging from respective online sales bazaars that Sony and Microsoft are trying to take advantage and to continue offering titles redoubt with retro essence of which quickly associated with the field of Arcade, but it is clear that some part old traditional market has been lost. "

These are games That Were it not for Discharges network did not exist in physical form does not Because its design fall Within the rules of the current games. It has been Shown To Remain Also selling and That Can combine perfectly With The "blockbuster" 3D worlds and megagráficos sandbox. Almost all hardcore players have a good assortment of 2D arcade game list to combine with Fallout 3, COD and Mass Effect, which i checked chafardeando games on Xbox Live friends list.

Not If That is back in fashion, nostalgia, In Which Case, retro fashion is only with regard to the overall public and will end When you stop to get money puretas nostalgic. The core players not conceive videogames by periods or styles (some argue, as GenG in the comments about it on this website) ... Or why the boom of 3D polygonal graphics and gameplay mechanics, have cooled, at the same time have made an appearance These new digital distribution channels, having found Their niche or niche, where live and survive in the market, the games arcades, In Which case, I'm happy for his return. But hopefully not for a short time, Which lasts a passing fashion, but is more durable ...

http://www.vandal.net/retro/lo-retro-esta-de-moda #

another site, 3D games, also talked about that, because the retro era in which we are immersed to the delight of nostalgic gamers, the genre of traditional 2D shooters are slowly being recovered by development companies. And here comes another interesting exponent: Akai Katana Shin, direct conversion of the arcade of the same name developed by Cave who won the favor of everyone who tried it.

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runnah555

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#9  Edited By runnah555

No.

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Justin258

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#10  Edited By Justin258

This fellow knows English about as well as Google translate.

...

...

wait a minute...

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#11  Edited By SuperB

@TruthTellah said:

@SuperB said:

@TruthTellah:

The third-person games, are the arcade 2D lateral and vertical development, made with sprites or bitmaps, create and animate sprites manually with the traditional system, at present, increasing the resolution of everything, which means return to redraw settings and characters as 2D bitmaps at higher resolutions (HD 1080p). And development games 2.5D, ie with 2D gameplay but polygonal or 3D games with fixed or scroll prospects?

Why there's a lot of interest in games in the third person?

Why a thing will not replace the other?

Wait, what? That isn't what third-person means. Though, I apologize, but I can hardly understand what you are saying in this comment. If English isn't your first language, it's all good; I'll try to be clearer.

A first-person game is one where the perspective is in the first-person, aka. emulating your vantage point. You are supposed to be the character. Examples: FPS, Portal, Call of Duty, Elder Scrolls: Skyrim, etc.

A third-person game is one where the perspective is in the third-person, aka. you looking down upon a separate character. You are controlling or influencing a character or many characters, not acting as a character. Examples: Most Platformers, Strategy Games, Puzzle Games, RTS, Tetris, Mario, etc.

First-person games may one day be taken over by virtual reality setups, as it is a natural progression over time, but third-person games will still exist, as there are many experiences in gaming that simply can't be achieved from being in the place of a character. So, no matter how big a part of gaming virtual reality may one day become, it won't ever be all of gaming. There will always be third-person gaming.

I'm confused with your second answer on the subject. In a report of Pixfans on Gun Force II (Geostrom), spoke: " If I say I'll kill anyone who gets in the middle in a platform game that is half and half third-person shooter with lateral scroll aside from having multiple weapons and vehicles of all kinds, I say that today I am willing to discuss any Metal Slug undoubtedly. Big mistake. It is true that I am going to test its predecessor which as you might have seen in the post title, this is GunForce II. "

http://www.pixfans.com/gunforce-ii/

So, when in the future, have the ability to recreate an advanced Virtual Reality, in which we are totally immersed in it, as the film suggests Enter the Matrix, where the playing field or simulated experience is that reality or virtual. Is it possible that even at this point, also have side-scrollers games with 2D gameplay lateral or vertical, and people playing them as well as the concept or style arcade (platformers, beat'em up, shoot em'up, and subgenera run and gun and fight Vs), which today mark games as Hardcorp Uprising (Contra), R-Type Dimensions, Raiden IV, Ultimate Ghost'n Goblins, Sonic 4, ..., is now distributed through of digital download platforms such as minor or second product line, when compared with 3D gameplay games or 3D Full graphics. And if you do not see then as a thing of the distant past, something very retro, like the arcade game concept, preferring forms of gambling and more complex game mechanics (3D gameplay)?.

In the era of video game consoles, 32 and 64 bits, with the boom of polygonal graphics, and 3D game mechanics, many people thought That 3D is 2D but better. It might also be argued That the mechanical or lateral and vertical development, are very simple and limited in play, and That This Type of fixed screens do not allow much showmanship...

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TruthTellah

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#12  Edited By TruthTellah

@SuperB said:

@TruthTellah said:

@SuperB said:

@TruthTellah:

The third-person games, are the arcade 2D lateral and vertical development, made with sprites or bitmaps, create and animate sprites manually with the traditional system, at present, increasing the resolution of everything, which means return to redraw settings and characters as 2D bitmaps at higher resolutions (HD 1080p). And development games 2.5D, ie with 2D gameplay but polygonal or 3D games with fixed or scroll prospects?

Why there's a lot of interest in games in the third person?

Why a thing will not replace the other?

Wait, what? That isn't what third-person means. Though, I apologize, but I can hardly understand what you are saying in this comment. If English isn't your first language, it's all good; I'll try to be clearer.

A first-person game is one where the perspective is in the first-person, aka. emulating your vantage point. You are supposed to be the character. Examples: FPS, Portal, Call of Duty, Elder Scrolls: Skyrim, etc.

A third-person game is one where the perspective is in the third-person, aka. you looking down upon a separate character. You are controlling or influencing a character or many characters, not acting as a character. Examples: Most Platformers, Strategy Games, Puzzle Games, RTS, Tetris, Mario, etc.

First-person games may one day be taken over by virtual reality setups, as it is a natural progression over time, but third-person games will still exist, as there are many experiences in gaming that simply can't be achieved from being in the place of a character. So, no matter how big a part of gaming virtual reality may one day become, it won't ever be all of gaming. There will always be third-person gaming.

So, when in the future, have the ability to recreate an advanced Virtual Reality, in which we are totally immersed in it, as the film suggests Enter the Matrix, where the playing field or simulated experience is that reality or virtual. Is it possible that even at this point, also have side-scrollers games with 2D gameplay lateral or vertical, and people playing them as well as the concept or style arcade (platformers, beat'em up, shoot em'up, and subgenera run and gun and fight Vs), which today mark games as Hardcorp Uprising (Contra), R-Type Dimensions, Raiden IV, Ultimate Ghost'n Goblins, Sonic 4, ..., is now distributed through of digital download platforms such as minor or second product line, when compared with 3D gameplay games or 3D Full graphics. And if you do not see then as a thing of the distant past, something very retro, like the arcade game concept, preferring forms of gambling and more complex game mechanics (3D gameplay)?.

In the era of video game consoles, 32 and 64 bits, with the boom of polygonal graphics, and 3D game mechanics, many people thought That 3D is 2D but better. It might also be argued That the mechanical or lateral and vertical development, are very simple and limited in play, and That This Type of fixed screens do not allow much showmanship...

I'm sure you mean well, but I feel like I'm talking to someone through a very poor translation of some sort. I'm pretty sure we're not even talking about the same thing.

Will Virtual Reality possibly be big in the future? Sure. Will it replace all other kinds of games? Not at all. Even if it's in a virtual simulation, people will play from the third-person perspective in many different games. People want that Matrix-y first-person experience, but they also want third-person control and scenarios where being something isn't the best way to do something. So, is VR probably part of the future of gaming? You bet. Is VR going to take over gaming any time soon? Unlikely, but we'll see. Though, even if it became dominant, people would still be drawn toward third-person style games alongside that. One does not replace the other, now or at any time in the future.

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#13  Edited By SuperB

Elsewhere on the RV, say that, for the supposed death of the games developed lateral and vertical, and 3D sensations after a comfortable interface that allows us to interact as naturally and accurately as possible in this 3D environment.

http://www.pixfans.com/herederos-de-otra-dimension/

There is a work in vandal publcado on the crisis of Japanese video game. http://www.vandal.net/reportaje/la-crisis-del-videojuego-japones. In the report speak, among other things, first-person games have been consolidated on Xbox 360, PS3 and Wii, after the previous generation were to start to find an appropriate way to control them with the two analog sticks. Having solved the problem? Posed pixfans's article: " herederos de otra dimension " for games development or 3D mechanical?

There are people who see that video games lateral and vertical displacement, coexist with video games 3D game mechanics, but probably will as niches. Or you can do like Shenmue, DOTT or Beyond Good and Evil, which has classic games in virtual reality, as complete minigames.

In this line, recently, Sega, has shown the first images of Taiko Drum Master in the game Sega, Yakuza 5. The partnership between Sega and Namco-Bandai to bring Taiko Drum Master machine to Yakuza 5, as a tribute to the 10-year-paced game.

The recreational, will be at the Club Sega, where they meet the Yakuza in their spare time, and has original arcade that parody other games. The machine Taiko Drum Master, you can play three songs and also make their appearance, one of the stuffed animals, to be achieved with the help of crane machine UFO Catcher, and you can see some pictures, here http:/ / www.vandal.net/cgi-bin/vinot.pl?n=71467&i=2

Regarding the possibility that, where there are classic games of mechanical or lateral and vertical development within virtual reality, and complete mini-games. (A game within a game). I commented on game channel, Nasic, the moderator of this forum, that "neither practical see the creation of minigames with scroll in 3D virtual worlds. Would not make much sense to introduce you in a virtual 3D environment to get to play a game in 2D, being able to do directly in reality. As added can, but not as attractive ... "

This is natural, if you go to the Virtual Reality, as an alternative to conventional consoles, and is not seen as the only way to play more valid or defendant, and motion controls or the mind, you see some people. In which case, if it will always be to seek entertainment, stuck in a virtual reality, and is the most attractive, the most, it may be decided to pause the game, 15 to 30 minutes, and without leaving the virtual world where we are, we can find classic games vertical or lateral development and new creations such games arcades, similarly to new proposals that we see today in the digital distribution platforms PS Network and XBox Live Arcade, playing within this artificial reality recreated by computer, in certain areas, and with which we can play, at rest or pause in the main game, more complex, artificial in a parallel world, or as part of a parallel life recreated Computer artificially, different from what we in the real world.

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TruthTellah

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#14  Edited By TruthTellah

@SuperB: When you can do awesome things in your own life, you still choose to do awesome things in videogames. There will always be a human interest in the separate. Third-person(controlling a third-party character, not being the character) will always exist, whether the games are real or virtual. This isn't a direct choice situation between two options. They can both coexist. First person games haven't gotten rid of third person games, and virtual reality won't get rid of traditional third person games. Human beings were never designed to solely be the acting force. We employ and appreciate tools. The third party. First-person and third-person are simply different parts of what gaming is, and while you may see intermingling, you won't see one replace the other.

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#15  Edited By SuperB

@TruthTellah:

Mr. TruthTellah OK many thanks for all your help with this interesting topic on which came to have doubts about the continuation or not video games or lateral and vertical scrolling 2D gameplay.

Talking to someone in a video game forum, in Spanish, told me that possibly convirirán, side games / vertical-scrollers with 2D gameplay (Games with fixed perspectives, with scroll), but probably will as niches. Or you can do like Shenmue, DOTT or Beyond Good and Evil, which has classic games in virtual reality.

And I wanted to test this idea or opinion with other people, other foreigners forums to see if anyone else thought like this person, or I would say that games 2D lateral and vertical development was somewhat obsolete, which is on track extinction, as heard telling fellow at the institute, and in the street, gamers, when we were with game consoles 32 and 64 bits.

Perhaps those who now argue that it is retro fashion, the return to simplicity and simplicity, and speaking of that retro fashion is only with regard to the general public and will end when you stop to get money puretas nostalgic. There are right when they talk about a new retro fashion, referred to this type of gameplay 2D arcade games.

And those who argue that "Those who are then used to playing with virtual reality spend very much of a Control handle with your hands. Represented And playing a game in a 2D plane of grandparents will be something like playing Today with tin trucks." "As I got not only the 2D to a point where it completely disappear, But Also the 3rd person view. thing going to a virtual arcade recreation is seriously fantastic idea and I do not like to see the games in 2D plane disappear ... "or that" the technology is advancing so fast That we can not know what will happen, but virtual reality, When perfected, will be the best of the best. Insurance will occasionally taking the games we're used to today, but almost no one's going to play. ", not have it.

One of them, Kanemerald, on 11/01/2011, also spoke of "What people do not seem to understand is that 2D gameplay and 3D gameplay are totally different.'s Great to take that 3D games, but not price of ignoring gender 2D. 3D not 2D but better. 3D is different, and unfortunately in a while it seems that the only company that realizes this is Nintendo. "

And you can see similar arguments in a forum topic from another online magazine, as meristation, "The 3D Castlevania" http://zonaforo.meristation.com/foros/viewtopic.php?t=1478627

Perhaps as finally commented on a story of a gamerzona online gaming magazine, entitled "Are Xbox 720, Wii U and PlayStation 4 the latest consoles?": "Not the first time we hear apocalyptic messages and finally the model of traditional game not only survives, but is imposed to fads. "http://www.gamerzona.com/2012/03/17/% C2% BFson-xbox-720-wii-u-playstation-4-the-last- Consoles /

I am very grateful for all your help with this issue I wanted to contrast with other people outside Spain.

Yours sincerely.

SuperB. (Very Happy, emoticonos)

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TruthTellah

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#16  Edited By TruthTellah

@SuperB: No problem. Glad we could have a good conversation.

Cheers.

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#17  Edited By SuperB

Abigor2 from Zonaforo-meristation explain over this theme, that "Virtual Reality is not possible or feasible now or in 10 years, minimum. It will not be until you can recreate with no helmet, in a real physical space, with holograms that surround your room. Until we reach that may be 20 or 30 years.

To make the RV must first be massive holograms evolve, people are not going to play with helmets on their heads, so forget it. When we get home holographic players will no longer need to have TV's, the volumetric images can be played in any room in your home, then the technology will already be prepared to recreate a virtual world that surrounds you in a 360 º spherical." And ZeroSigma, adds, "This reminds when the Virtual Boy came out in the late 90s, and it was said that this was the future ..... or when the Mega-CD came out and said that all games would be movies interactive thereafter ...... the RV will come, but not silly failed experiments and momento.Demasiados leads and industry (Mega-CD, Virtual Boy, CD-i, 3DO) to afford it and more mundial.Sony economic crisis now hitting the bump is this father with the 3D theme, to the point of making statements saying they are not the time, and I do not want to see and live extraña.Yo that point where we can "be "or" live "within a game, but for now it seems more science fiction than anything else."

Elsewhere OcioZero forum, Omnio, explains that "it is clear that one of the goals of the game is to reach a total simulation type" Matrix ".

Although there is still much for that, especially over the issue of mental interaction hardware, to make a correct and precise link between our brain and the machine is done effectively and above all, safe and without sequelae.

And all of that is still in its infancy, primarily because little is known about the brain to create a machine that can connect to it and use it as a video game without spoiling.

Man is more or less clear that everything is already invented because video games have always tried to emulate reality, and reality is one and not changing, is that all that is and try to look like her increasingly resembling more change less.

But I think the jump to be as or more Matrix beast which was from 2D to 3D, because it's not the same to play comfortably seated, move and point the remote to do it yourself. Feel you control much less, since you're in the game and see that everything is more complicated to do.

So complexities thousand more, and in the third-person games, and you'll see what's above you and beyond moving the camera, but in person you only see what is in front of your eyes, filled games such type Gears or Uncharted would be a mess, because no one could see the right time to shoot unless sacase head coverage, with the risk that entails.

Or fighting games, I think it would be more poignant to the general inability of people to combat, which is quite difficult to master.

I think even making a Matrix, developers would options preprogrammed movements and valets and game difficulty levels low, then the system completely "free" for higher difficulties."

Arguments seem interesting, right?

A greeting.

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#18  Edited By SuperB

Mr. TruthTellah, I found an article where they talk about wikia_Futuro Virtual Reality, which can read, if you have some time to do this, and then tell me your opinion about the article, applied to this topic

http://future.wikia.com/wiki/Virtual_Reality

It will be interesting to know your opinion.

A greeting.

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Clonedzero

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#19  Edited By Clonedzero

no i personally have no interest in VR, unless i get something like the holodeck i dont give a crap about it

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SuperB

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#20  Edited By SuperB

I also do not like the games first-person mode, as the FPS, or open world .. Nor adaptations of arcade games to 3D game mechanics, like Final Fight Streetwise, Street of Rage 4 (Saturn / Dreamcast), Urban Reign (Beat em up), Wing Commander, Burned After Climasx (em'm Shoot up) Rayman 3D, Sonic 3D, Tomb Raider, Super Mario Galaxy, or 3D Castelvanias (drilling platforms), Metal Slug 3D, or 3D Contra Vanquit (run and gun), or Battle Arena Toshiden, Tekken, and Ninja Gaiden (Fight vs).

Just as the isometric view, as Neo-Contra, or Batman Arkhan City, either.

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#21  Edited By SuperB

Wikipedia explains in his article on platform games, which in the early 2010s, there was a boom in progress 2D platforms, converting to 3D platforms in a minority subgenre. Many franchises that had made the jump to 3D back to 2D because among other things:

_ Lower development costs.

_ The ability to offer a more elaborate art section.

_ Chamber problems suffered by many 3D and fix that were not available.

Examples of games that went to two dimensions are The Impossible Game, Rayman Origins, Donkey Kong Country Returns and Sonic Generations. However, especially in the increasingly popular independent game, also created entirely new 2D platform like Super Meat Boy and Fez (video game) The problems faced by many platforms chamber 3D and fix that were not available. Do not could be arranged with first-person video games, or First-Person Mode? And if not, why?.

Elsewhere: http://rvmaster-agm.blogspot.com.es/2010/10/tema-1-evolucion-de-videojuegos-vii.html, commented that "In the future, look for greater immersion and realism. And new ways to play beyond the known limits. Someday will break the boundaries of television and played in an entire room (or city). Following radically change the way you handle the input data of video games, the next step would be to modify the output data, it is likely that a future video game approach to augmented reality or virtual reality, stimulating all the senses: sight, hearing, touch, and less taste and smell. Maybe tomorrow ends with screens as we know it, making us see not only on a television or computer monitor the game, but dimensionally appear in our lounge, merging with the real world. But maybe this only futuristic ideas are. "

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#22  Edited By Morrow

Don't take my third-person-view away :(

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#23  Edited By SuperB

In blogocio's forum, a user Rojis, tells me that it is clear that virtual reality is the future. The 1st person is evolving beyond simple FPS, as seen in Mirror Edge. As welcome as virtual reality, to any genre of game.

Another user, kch, believes that virtual reality may be the future, yes. Although as there is now a trendy retro games do not doubt that there is a later wave of retro-RV NO.

In a report published in Taringa, on the retro wave in video games, http://www.taringa.net/posts/info/3221825/Onda-retro-en-videojuegos.html. The introduction tells us that "This was quite particular to the video game industry, as everything from the past decade (read the 80 and 90 bit) is more" cool. "Since today is fashionable two moves, the first emulation, which is nothing more and nothing less than the use of a program that "passed" by a video game console with which you can enjoy any nostalgic good one longed Galaga or Pac-man why not a Mortal kombat.La another trend that is becoming stronger is treading the "remakes".

a remake is a new version or continuation of an old video game, fashion lately being viewed (also in the film and music) that fuerte.En hitting 90% of cases (perhaps I exaggerate a bit) is the very simple game that keeps the spirit of the original version and the only thing that is different this is in its improved graphics (some do not). remakes are meant more than anything to those old gamers who spend hours in front of the Atari or so idolized the family and today they want to relive those sweet years.

The blog of 20minutes, it is fashionable retro video games: http://www.20minutos.es/noticia/331037/0/juegos/retro/moda/

Is it possible that the rise of video games or developments mechanical 2D arcade style, we are experiencing at present, is due to the retro fashion that we are going beyond digital download platforms?

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Superkenon

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#24  Edited By Superkenon

It's a future of video games.

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IBurningStar

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#25  Edited By IBurningStar

These are all fucking walls of text that make me hate the English language.

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#26  Edited By Wong_Fei_Hung

I still remember VR units from the 90's that were in arcades here. No, it's come along way, but no.

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#27  Edited By SuperB

I found an article on Virtual Reality: which tells us that "Finally, there's a wild card That Could Change the long-term balance Between AR and VR dramatically. My thinking to date has Assumed That AR will be a major platform shift That Fundamentally changes the way we interact with computers, while VR will not, except to the Extent That VR-like experiences are part of the AR future. However, it's possible That That VR platform will be a major shift all on its own, We Could end up spending all our time sitting in our living rooms wearing VR headsets and haptics, while the traditional movie, TV, and videogame Businesses wither. (In fact, I'd be surprised if someday That Was not the case, but I think it'll be a long while before That happens.) We all know what Imply That would, since we've all watched Star Trek - That Way Lies the Holodeck. If That Happens, VR is more than interesting, it's a big part of the future. All of That Which IMPLIES VR and VR-like experiences seem likely to be important in the long run. ' What do you think about these arguments, which provide on this website?

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Doctorchimp

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#28  Edited By Doctorchimp

You process thoughts like an RSS feed.

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SuperB

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#29  Edited By SuperB

@Doctorchimp:

No, I'm not a machine computer or an boot. I'm a person, You don't worry

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#30  Edited By cornbredx

I have no idea what you're trying to say or why you keep rebumping your thread.
 
I am not trying to be mean, but whatever you're doing to form words into english sentences is doing you a disservice. 
 
To answer the one thing that makes sense (the title): In the sense that I believe VR will probably be the next big thing in video technology (after HD because lets face it 3D is still pretty shitty despite being a necessary step on the way), yes. In the sense that first person will have to take hold due to VR technologies inherent design to put you in a character- that's an interesting dilemma for such a platform. I would argue though that being a outside observer to a story (such as we are in film) is just as relevant and in no way disappearing. 
 
Both 3rd person and first person perspectives have merits. It will always boil down to aesthetic choice of the developer and what they choose the game play and story surrounding it to be.

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That1BlackGuy

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#31  Edited By That1BlackGuy

Nah, at least it wouldn't be for me. I'm" not even a fan of first person games in general (except racing games) so it definitely wouldn't get me excited to experience the presumable next stage in that. Each have their advantages and I guess like anything it all depends on how the developer approach and handle it; as for wide-scale adoption, nope couldn't see it.

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#32  Edited By RedRavN

Well, SuperB, I think that your original argument regarding VR technology essentially destroy the possibility for 2D style games to disappear is incorrect. Therefore, I dont think that using VR goggles would hinder the developers ability to create a platformer or isometric strategy game at all. Think of it this way. You are still going to be using traditional inputs with VR gear on. So you will use a controller or a mouse and keyboard, so VR is not limiting the control the player has. It doesn't limit the hardware either. The only thing they do is that they change the way the game is viewed. The FOV in the current goggles is already over 90 degrees, which is fairly common in PC monitors. I dont think the goggles would be a technological limitation but more of a design problem that could be overcome. Also, think about all the new genres that could be created with a headset in mind!

As for if I think VR will replace classic hand held controllers, I would think its an almost inevitable evolution to the next level of artificial reality. That said, I don't forsee that happening anytime soon. Maybe when the VR headsets can be worn like glasses will we see it become the prominant form of gaming. I had difficulty understanding some of the stuff you wrote, by the way, maybe if you try to simplify and shorten some of your sentences it will be helpful for our mutual comprehension.

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SuperB

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#33  Edited By SuperB

And when we have an advanced virtual reality, as proposed by the Matrix films and tron, which would no longer be needed glasses and headphones, placed on our head, and we can receive input directly to the head and / or body?

3D gameplay is as 2D mechanical or development, but better, having no mechanical 3D video games in first person, the limitations of the 2D mechanical, lateral and vertical development (Eg. Spagadula or Dodonpachi, (vertical), and Akai Katana Shin (horizontal), about Wing Commander, or After Climax burned in the shoot em up. Metal Slug / Contra (horizontal), Shoock Troopers / Merc (vertical), regarding 3D Metal Slug and Contra 3D in run and gun games. Zeno Clash, features beat 'em up gameplay from a first-person perspective

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TheDudeOfGaming

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#34  Edited By TheDudeOfGaming

If virtual reality becomes a thing during my life time, at that time I'll be the old nut who yells at children and plays video games through the ancient method of keyboard + mouse...and monitor.

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#35  Edited By SuperB

A part of the games in the third person, TruthTellah speaking of in this discussion thread, a kind of three-dimensional environments camara own perspective conica immersive and a front-controlled outer top actor, as opposed to the first person, where the front camera is inside the actor.

When we have an advanced Virtual Reality, as proposed, films like Matrix or Tron, without glasses, helmets and gloves, will also future video games with 2D mechanical lateral and vertical, and the arcade style, as Hard Corp Uprising, Ultimate Ghost 'n Goblins, Sine Mora, Raiden IV, Sonic 4: Episode 2, Double Dragon Neon, ...: (platforms, shoot em up, beat em up, run and gun fight Vs), and continued making new games of this type, or will be gone by then, leading to games with 3D game mechanics, and more complex than the arcade style game?

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#36  Edited By kindgineer

I think the FPS market has really met it's peak at the moment, and an innovation of hard-ware seems like the (that I can think of) only possible route to keep going. I still enjoy the occasional FPS, but something needs to happen with the way you play in order for the genre to continue with interest. Then again, the genre could drop off the radar for 10-20 years and come back strong. I'm excited for the Occulus Rift, especially in hopes that Hawken supports it well.

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#37  Edited By Karkarov

Why do I feel like everyone in this thread is just being cleverly trolled by some sort of bot who is just trying to generate page hits? VR is not going to be taking over gaming any time soon. Like it is a decade or more away. When it finally is actually financially viable and useable in the home there will still be other types of games to play that aren't VR.

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#38  Edited By SuperB

@TruthTellah: when you say that "Virtual Reality will be a part of future gaming, but there will always be significant interest in third-person games. One does not replace the other."

But I fear that the game in the third person, have nothing to do with the lateral and vertical developments, 2D, of whom do not speak, and those who asked in the forum, then having exposed the issue in the forum . Or are they the arcade platformer, beat em up, shoot em up, run and gun and fight 1 Vs 1 game in the third person?

I commented a user meristation, that "polygonal third-person games have nothing to do with the purely 2D game. To me they are much closer to the first person shooters with respect to third person shooters polygonal regarding these lateral camera games. polygonal In a movement is in deep with Multidirection, this camera more or less attached to the character (we see it from your back) or it is not, as in the hack'n'slash. Whether that what is done in the game is similar (advance for handing scenario espadazos hosts or giving enemies who come to our passage) and should not mislead us into thinking that there is no difference in gameplay mechanics abismale, where the camera or view plays an essential role. systematically I reject all these polygonal games in third person for that feeling of constant imprecision due to camera movements with respect to the character that break the alignment of the player, the character and controls. An intermediate case this problem is in the first beat'em ups polygonal out where maintaining the side view, but the character was Multidirection. If Final Fight fixed the facing side simplifies operation and makes it clear, in a Zombie Revenge, Dynamite Cop, Ninja Turtles remake, etc, mechanics breaks and becomes imprecise to be able to look any direction. Below the camera does not hinder, but how to design the three-dimensional movement of the characters if. For some reason this does not work in polygonal fighting games. 1vs1 Another story are where there is constipation problem, both characters constantly being addressed. however, shooting games, if I have seen cases where the mechanic if it works well. Consider Spike Cannon case. eye, you have to bear in mind that in this game the camera is higher, which makes the vision of where we aim. addition, the theme of this encaramiento well resolved, with a locking system, always indispensable. "

And more recently, told me: "I think third person is called a proper camera type environments conica immersive three-dimensional perspective and a front-controlled outer top actor, as opposed to the first person, where the front camera is within the actor. addition, the first-person camera is always fixed on the vision and direction of movement of the actor, while in third person might be, but rather usually accompanies the action, adjusting dynamically. As we know, the implementation of the third-person camera can be done in different ways. Even some have aptly named little chamber to the second person-superior frontal camera outside but close to the actor, usually placed at his side so it will not we hinder the view of the action, and that often makes the point or even zoom switch to first person. guess we all come to mind many examples of games with this kind of view. Regarding what questions games 2D, do not see much point in talking about third person as it would be something obvious and redundant. Already a classification more than enough of that type of cameras, both sides, as zenith and all possible variations to describe the sights in that class game. "

Another user, added on the subject, that "existing 3D Cons, called TPS or FPS. Could argue that there is so much importance on the platforms (I think that 3D is not usually good for platforms) but if there are enough (although much less) with emphasis on them as the MDK. Such is the natural movement of Gun'n Run 3D. Likewise with beat'em up, 3D versions are the Devil may Cry, Blade, Oni, The Warriors. Naturally you can play these and see if you pass the same feelings as the classics. Not me, I still enjoy both the Double Dragon or Golden Axe as Oni or Blade (and Blade sensations such for DMC or GOW are completely different too). As you can also count on Guilty Gear or Soul Calibur. "

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#39  Edited By SuperB

To resolve this issue, would you answer some questions, to have a clear view of the subject.

Do you would play games like arcade platformer, shoot em'up, beat 'em up, run and gun and fight 1 Vs 1 with 3D developments, developments that lateral and vertical 2D?

Could we adapt the lateral and vertical developments 2D (not talking about graphics but jugabilidades), a mechanical 3D in the future, saving the problems facing today these arcade games?

What pataformas games, beat'em up, run and gun, and fight Vs, which have moved into 3D, arcade games remain, or conversely, are other genres besides? Will this be also valid when introducing more immersive forms of gambling, such as virtual reality, where the players are in the game?

I've seen a user, Mister Kabuki, talk that, "when the technology advances and get a full immersion in video games (and the stories recounted in the film and animated films as well), and comfortable, take off . But not for everyone, because some people will not want to escape reality, to get into a game, but have fun with friends who are in her living room. "

Why then, will also play modes offline, against CPU or story mode to play, for people who do not want to get into the game, when friends are no longer with them at home. O then, every game we can play, online multiplayer will be to play with other people, or remotely connected remotely, also for the story mode or campaign (However, if friends are not in the room home, are each in their own, connected on-line with the game console or computer?.

Shall we play a game in the third person, is the same as playing one side or vertical scrolling 2D? (Eg. A Batman Arkhan City and a Final Fight)

Will there be two forms of gambling in the future: the mechanics of 3D, which would then be played with techniques such as immersive virtual reality, when technology advances so as to achieve total immersion with a comfortable and hardware that will not disturb the view this technology taking off, then. And the lateral and vertical scrolling 2D, which would be played from outside, for people who do not want to escape reality to get into a game, if I had then?

Why the contrary, these games 2D lateral and vertical displacement may be reproduced and played detro of Virtual Reality, similarly to the current mini, in some moments of pause or break in the main game, more complex?

Some talked in a while, the death of the arcade games and game mode offline, against CPU or single player games, and that by then, every game we can play, online multiplayer will . Or at least, to 'endangered'.

the problem of the shoot em'up, 2D has been repeated the same formula to exhaustion. Whenever the ship, upgrades always, always the same with different skins. No, I think in some cases there will plant the ship without knowing why, only "swoop down and shoot." At one time a very popular genre but had technical limitations.

I see hybrids games do not always manage to keep the essence of the arcade genre, as has happened with the A-RPGs, which have replaced the beat em ups. Playing a Final Fight or Double Dragon, not the same as playing a Muramasa or Dragon Crown, despite being similar at times.

In the future, also will continue being designed, new video games, similar to those that were designed prior to arcade halls Fast, simple, direct and addictive, and we now see in digital distribution platforms: Xbox Live, PlayStation Network, or Steam. Games: platforms (much scrolling as: Joe & Mac, Sonic Hedhegot, Spin Master, or Top Hunter as static displays, such as: Snow Bros, Tumble pop or Berlin Wall), scrolling shoot 'em up, scrolling beat'em up, scrolling run and gun, and fight 1 Vs 1. O then, more complex games, have been taken, by then, the relief of such video games like the arcade?

Perhaps then, more complex games, be taken in the future, the baton of such video games like the arcade?

And finally: virtual reality games first and third person, and isometric video games will be the future of gaming. And then it was not designed Desarollos new games or 2D mechanical, horizontal and vertical?

If there is someone among you can answer these questions, then the issue would be solved and we could have a global view on the subject.

A greeting.

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Justin258

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#40  Edited By Justin258

Your English is not understandable.

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#41  Edited By SuperB

As I see that despite all the effort enintentar communicate with you in your language, machine translation is not enough to play messages understandable to you. I'll leave you the text I redasctado in my language, if any of you know of a better automatic translator and can pass it, to have it in your language, and I, I have not been able to.

Done in the original language text:

Para resolver este tema, habría que responder a algunas cuestiones, para tener una visión clara del tema.

¿Se jugarían igual los juegos arcades de plataformas, shoot em’up, beat em’ up, run and gun y lucha 1 Vs 1, con desarrollos 3D, que con desarrollos lateral y vertical, 2D?

¿Se podrían adaptar los desarrollos laterales y verticales 2D (no hablamos de gráficos sino de jugabilidades), a mecánicas 3D en el futuro, salvando los problemas a los que se enfrenta hoy estos juegos arcades?

¿Y los juegos de pataformas, beat’em up, run and gun, y lucha Vs, que se han pasado a las 3D, siguen siendo juegos arcades, o por el contrario, son otros generos a parte? ¿Esto será también será válido cuando se introduzcan formas de juego más envolventes, como la realidad virtual, donde los jugadores esten dentro de los videojuegos?

He visto que un usuario, Mister Kabuki, hablaba de que, “cuando la tecnología avance y consiga una inmersión total, en los videojuegos, (y en las historias que nos narra el cine y las películas de animación también), y cómoda, despegará. Pero no para todo el público, por que habrá gente que no querrá escapar de la realidad, para meterse dentro de un videojuego, sino pasarlo bien con los amigos que tienen en el salón de su casa”.

¿Para entonces, habrán también, modos de juego off-line, contra la CPU o modo historia, para jugar, para la gente que no quiera meterse dentro de los videojuegos, cuando los amigos ya no estén con ellos en casa. O para entonces, todas las partidas que podamos jugar, serán multijugador on-line, para jugar con otras personas, conectados a distancia o remotamente, también para el modo historia o campaña (De todas formas, si los amigos no están en el salón de su casa, estarán cada uno en la suya, conectados on-line, con la videoconsola u ordenador?.

¿Jugar a un videojuego en tercera persona, es lo mismo que jugar a uno de scroll lateral o vertical 2D? (P. ej. un Batman Arkhan City y un Final Fight)

¿Habrán dos formas de juego en un futuro: los de mecánicas 3D, que pasarían a jugarse con técnicas más inmersivas como la Realidad Virtual, cuando la tecnología avance de tal modo que se consiga una inmersión total con un hardware cómodo y que no moleste la vista despegando esta tecnología, entonces. Y los de desplazamiento lateral y vertical 2D, que se jugarían desde fuera, para la gente que no quiera escapar de la realidad para meterse en un juego, si la hubiera entonces?

¿Por el contrario, estos juegos de desplazamiento lateral y vertical 2D, podrían reproducirse y ser jugados detro de la Realidad Virtual, de forma semejante a los minijuegos actuales, en algunos momentos de pausa o descanso, en el juego principal, más complejo?

Algunos hablaban hace tiempo, de la muerte de los juegos arcade y del modo de juego off-line, contra la CPU,o los juegos para un jugador; y que, para entonces, todas las partidas que podamos jugar, serán multijugador on-line. O al menos, en ‘peligro de extinción’.

el problema de los shoot em’up, en 2D ha sido repetir la misma formula hasta la extenuación. Siempre la nave, siempre los upgrades, siempre lo mismo con diferentes skins. No se, creo que en algunos casos te plantan la nave ahi sin saber porqué, solo “parriba y dispara”. En su momento fue un genero muy popular pero por las limitaciones técnicas que habia.

Veo que los juegos hibridos, no siempre consiguen mantener la escencia de los géneros arcades, como ha ocurrido con los A-RPGs, que han sustituido a los beat em ups. Jugar a un Final Fight o a un Double Dragon, no será lo mismo que jugar a un Muramasa o a un Dragon Crown, pese a ser parecido en momentos.

¿En el futuro, continuarán diseñándose también, nuevos videojuegos, semejantes a los que se diseñaban antes, para salones arcade: rápidos, sencillos, diréctos y adictivos; y que ahora vemos en las plataformas de distribución digital: XBox Live, PlayStation Network, o Steam. Juegos de: plataformas (tanto scrolling,como: Joe &Mac, Sonic Hedhegot, Spin Master, o Top Hunter como de pantallas estáticas, como: Snow Bros, Tumble pop, o Berlin Wall), scrolling shoot em’ up, scrolling beat’em up, scrolling run and gun, y lucha 1 Vs 1. O para entonces, juegos más complejos, habrán tomado, para entonces, el relevo de este tipo de videojuegos, semejantes a los arcades?

¿Quizás para entonces, juegos más complejos, habrán tomado, en el futuro, el relevo de este tipo de videojuegos, semejantes a los arcades?

Y finalmente: ¿La Realidad Virtual, los juegos en primera y tercera persona; y los videojuegos de perspectiva isometrica, serán el futuro de los videojuegos. Y para entonces ya no se diseñarán nuevos juegos de desarollos o mecánicas 2D, horizontales y verticales?

Si hubiese alguien entre vosotros, capaz de responder a estas cuestiones, entonces el tema quedaría resuelto y podríamos tener una visión global sobre el tema.

En un foro, vidaextra respuestas, un usuario (misterkabuki), me habla de que“ el 2D es el resultado de la nostalgia y de la recuperación de mecánicas que funcionaron durante años, y que fueron relegadas al olvido, por el florecimiento de los gráficos y mecánicas de juego, 3D. Ahora los géneros, se están sobre saturando, con títulos más genéricos”.

¿También será esto posible, al haber bajado, el paso del tiempo, el furor que hubo por los gráficos poligonales y mecánicas de juego 3D . El Boom de las 3D que hubo a partir de mediados de la década de 1990, y que parece haberse pasado, o enfriado, por que ya no resulta novedoso. Y a la aparición o entrada en escena, de las plataformas de distribución digital, que ha fabricado o construido, un nicho donde albergar este tipo de juegos, de mecánicas o desarrollos, 2D?.

También me explicaba, que, “cuando la tecnología avance y consiga una inmersión total, en los videojuegos, (y en las historias que nos narra el cine y las películas de animación también), y cómoda, despegará. Pero no para todo el público, por que habrá gente que no querrá escapar de la realidad, para meterse dentro de un videojuego, sino pasarlo bien con los amigos que tienen en el salón de su casa”.

¿Para entonces, habrán también, modos de juego off-line, contra la CPU o modo historia, para jugar, para la gente que no quiera meterse dentro de los videojuegos, cuando los amigos ya no estén con ellos en casa. O para entonces, todas las partidas que podamos jugar, serán multijugador on-line, para jugar con otras personas, conectados a distancia o remotamente, también para el modo historia o campaña (De todas formas, si los amigos no están en el salón de su casa, estarán cada uno en la suya, conectados on-line, con la vídeo consola u ordenador?.

¿En el futuro, continuarán diseñándose también, nuevos videojuegos, semejantes a los que se diseñaban antes, para salones arcade: rápidos, sencillos, diréctos y adictivos; y que ahora vemos en las plataformas de distribución digital: XBox Live, PlayStation Network, o Steam. Juegos de: plataformas (tanto scrolling,como: Joe &Mac, Sonic Hedhegot, Spin Master, o Top Hunter como de pantallas estáticas, como: Snow Bros, Tumble pop, o Berlin Wall), scrolling shoot em’ up, scrolling beat’em up, scrolling run and gun, y lucha 1 Vs 1. O para entonces, juegos más complejos, habrán tomado, para entonces, el relevo de este tipo de videojuegos, semejantes a los arcades?

¿Qué pensáis vosotros sobre estos argumentos, y las preguntas, que acontinuación que van surgiendo de los argumentos expuestos? ¿Podéis ayudarme alguno de vosotros en este hilo?

Si pudiera ser así, les quedaría muy agradecido.

Siento que mis conocimientos de inglés, no sean suficientes ppara poderme expresar con soltura en vuestro idioma, ya que nunca fuí bueno con el aprendizaje y manejo de idiomas diferentes al mio, el que uso a diario. Y tampoco me ha servido la iniciativa de utilizar traducción automática de los textos que he puesto hasta ahora en el foro. A pesar de todo, cuando lo utilizo para leer alguna nota de prensa o articulo en inglés, puedo comprender lo que el texto explica, de forma muy básica, aunuqe sea una traducción muy pobre, es suficiente para entender el contenido del texto; pero parece que al reves de español a inglés, no funciona, según veo aquí. Lo siento chicos.

Un saludo a todos vosotros.