Looking through some games I played myself and then some other games I keep wondering what the percentages of people to actually do basic achievments tell us about games and gamers. Usually one can see a sharp decline in the percentage pretty fast, many players don't even finish the first few levels after starting a game. Now consider that this is a gamer site, a place where many of the more "casual" players wont even bother to register.
Game: Space Pirates and Zombies, Players 845
Mr. Fixit - 99.2% (This is an achievment you get for playing about 10 minutes of the game.)
Good Riddance - 80.95% (It's the achievment right after the first one, about 2 minutes later.)
Chemistry Set - 53.37% (About half an hour into the game.)
Space Opera - 6.15% (Finish the game.)
Orcs Must Die!, Players 3015
Perfect 10! 99.6% (You get that achievment most likely during your very first time playing the game.)
Dead Orc = Good orc 64.94% (About 3 levels into the game.)
Master War Mage - 11.64% (Finish the game, on normal only. There's still the nightmare version left.)
Bastion, Players 3,955
The Stranger - 100% (First level)
The End - 39,56% (Finish the game.)
Calamity Kid - 22.23% (New game plus.)
Now take a good long look at these percentages. The sharp decline, how many people give up one games in the first few minutes and how low the percentage of people to actually finish these games is. Even a game like Bastion, that was widely praised and good great reviews was only finished by 4 out of 10 people. What do you think about that, what could explain this and how come games like "OMD!" who often were called "short" or "not long enough" and yet only about 11,64% of the people on a GAMING SITE finished them?
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