So in RPG games where you have the option to dump exp points into a speech category, do you try to max out that option? I always do because I like to have all dialogue options at my disposal.
Speech Kinda Guy?
Yes, I'll max it out almost as soon as I can. In most games that I've played where speech is an option, I'd rather listen to what people have to say and talk my way out of things rather than fight, since fighting is usually pretty lackluster over all in most RPGs where meaningful dialog is present. That's not to say that the combat isn't good, but not the best and at times, grating because of it, such as Mass Effect and some parts of Fallout 3.
More often then not its actually a necessary stat in games that use it. So, yes, I do tend to heavily rely on that stat. I do know of some older RPGs that you didn't NEED it but it was so much more fun (or funny in some cases) having it so you kinda in that sense did need to have it.
Now-a-days you could miss out on whole side quests if you don't have it- so it tends to be a requirement now.
Not really, first i upgrade my combat stats,then the speech skill, but before i upgrade my speech skill i dont do any quests. And if there is no option to free roam (dragon age) then yeah,i go first with the speech skill.
Usually, yes. I like to have dialogue options open and I also like to talk my way out of fights. I find it fascinating having the option to talk an enemy out of attacking.
Yeah, you can usually overcome shitty stats in combat with careful planning and tactics in those sorts of game. Not having enough speech skill, however, oftentimes flat outlooks you out of content which sucks.
" wish more games did the bloodline thing of giving you like 5-6 different types of speech to dump your points into "That sounds kinda bad.
" More often then not its actually a necessary stat in games that use it. So, yes, I do tend to heavily rely on that stat. I do know of some older RPGs that you didn't NEED it but it was so much more fun (or funny in some cases) having it so you kinda in that sense did need to have it. Now-a-days you could miss out on whole side quests if you don't have it- so it tends to be a requirement now. "Yeah, back in the day speech wasn't such a huge thing.
King George VI spent too much of his points on the other stats when he should have spent them on Speech
For a laugh, I like to skimp on speech and int if the game takes it into consideration for conversations. I don't want my 1 speech 1 int chump to go "Greetings, I was sent here by somebody to investigate regarding the mystery of the missing cows, may I perhaps ask you a few questions good sir?".
I want him to go "WHERE AM MOOMOO??"
Definitely. I love being able to talk my way out of situations. Gives me more of a sense of control over the world and events, which you don't usually get in video games.
@Afroman269 said:
" @Laketown said:It's not that bad because Bloodlines doesn't have that much combat, a good portion of it involves talking to NPC's." wish more games did the bloodline thing of giving you like 5-6 different types of speech to dump your points into "That sounds kinda bad. "
" For a laugh, I like to skimp on speech and int if the game takes it into consideration for conversations. I don't want my 1 speech 1 int chump to go "Greetings, I was sent here by somebody to investigate regarding the mystery of the missing cows, may I perhaps ask you a few questions good sir?". I want him to go "WHERE AM MOOMOO??" "XD
Yep. I always put points into whatever speech skill there is. It's the OCD-ed out individual in me that wants to get every single dialog option open to me. But I always keep my charisma stat fairly minimal.
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