@Masha2932 said:
@Enigma777 said:
Wow, that's certainly a big update. I remember looking at this the other day and it seemed like a complete joke. No actual team whatsoever (only people who were on-board but he couldn't reveal their names because they would be fired from their current jobs - way to cultivate confidence there, bud), no screenshots, no preview of the game whatsoever, not even a name. Just a few extremely vague ideas and basically asking for 200K to help him start his business. At least when other developers do kickstarters they already have established teams (Double Fine, the Wasteland 2 guys) and something to show for it (The Banner Saga).
Now he has some bad concept art pieces and a video of his voice "talent." Well at least the name is solid... Also it could be worse.
Anyways, lets just say that I won't be surprised 6 days from now when the time expires and it's well below $200k.
This. His earlier entries were very vague and using words like tactical hardcore shooter doesn't help since those terms are used by most big publishers when they are promoting their games.
Unfortunately, there are a lot of people out there wanting to join in on the success of kickstarter. And they should. But they should take it slow. Kickstarter will be there tomorrow. And next year. They're not doing themselves much of a favor to cram in alongside everyone else who is jumping in right now and by waiting, they can observe what works and what doesn't, as well as prepare more content.
A great example of how to do a kickstarter right is Zpocalypse. Have something to show. Even if it's just a mock up. Even if it's just a sketch. Have some icons and logos and really understand what you want out of your reward tiers. And do something smart like these guys did (unlock more stuff for everyone when the total amount gets beyond certain points).
The real problem his particular kickstarter has, however, is that it's just so vague - as mentioned. "Me and some ... other guys ... want to make a ...insert genre... game. We need way more money than we're asking for, but $200k is what it will take for us to make a beta to show publishers to prove there is interest in the game". But we don't know what the game is, other than the genre.
He needs to ask for much more money and not attempt to make it a convoluted "to make a demo to show publishers". Ask for what it might take to actually make it. And have something to show for it ahead of time, so people will want to chip in. Anyone can have merely a concept, of course.
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