So there is this web based multiplayer only (no ai option at all), turn based strategy game. And the turns for all the players are simultaneously executed.
The game is pretty simple, graphically. Everyone has one unit, which is represented by squares. The cities are white circles with a C in them. They change color depending which player owns them.
So you have cities, which generate units. Between turns you draw lines. The lines is where your units will gather, and will try to fill out all the line evenly. You can connect up to 4 cities to maximize support for your units and the number of units generated.
You can draw more lines, thicker darker lines which will have more units on them. You can also draw too many lines and over stretch your units. So if you wanted to rush a city you draw faint lines connecting your city, to where you want the bulk of your units to go to by drawing thicker darker lines there.
Its also possible to break these lines of support, and when units are deprived a connecting line to a city, they lose attacking power.
So with these rules you can do, pincer attacks, counter attacks, surges, pushes and even just defensive lines.
It had a small collection of maps. The two biggest maps was the entire US and Middle Earth from Lord of the Ring. The smallest map, which could be played up to 4 players, was Korea, I think?
There wasnt any terrain effects, and there was water which your units couldnt pass over.
It was on its own website, and had a ranking board, and you could sign up, but it wasnt required except for keeping your rank.
It also didnt have a very unique name, or at least I dont think it had a very unique name.
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