I posted a month ago about all the bad licensed games that were coming out this year and how in some ways it seemed like we had returned to the "glory" of the 90s, when it seemed like a third of all games were licensed and 80% of those were terrible. Since then things have only continued, with a late contender taking the scene in the form of The Walking Dead Destinies, a game that combines a lukewam license, a decent premise (Play through the early seasons of The Walking Dead TV show but make different choices about who lives and dies, changing the course of events), and production values and gameplay from Wii shovelware you'd find for sale in a discount drugstore in 2009 to stand out as a particularly notable piece of trash in the Great Pacific Gaming Garbage Patch of 2023.
No sane person who respects their time and leisure would ever want to play this. But I do! I played Balan Wonderworld through to the credits after writing that nothing could dissuade me from wanting to do so. That same year I played Werewolf: The Apocalypse - Earthblood. I am currently kind of picking my way through Redfall. My history of playing terrible games is unassailable!
The thing is, if you just like horrible games then there are more available than you could ever hope to play (if you ever hope to play bad games.) The Switch eshop alone has seemingly dozens of shovelware games launching every week. This wek alone has seen the release of things like Guns & Spurs 2 and The Trotties Adventure. I haven't played those games, maybe they're fantastic, but I'm pretty sure ASMR Slicing is not. Please feel free to come for me if you're a fan of Virtual Families 3: Our Country Home or Furniture Flipper Simulator 2023. And of course there's even more of this stuff on Steam and mobile. Fans of crap games can eternally gorge themselves at these electronic garbage buffets.
But while I have sampled some of this stuff in my time it's not really what I'm talking about here. These asset flips and cheap student projects all kind of blend together and you can see basically everything one of them has to offer. Some of them seem like they were never really intended to be played at all. They seem to spring out of nowhere like mushrooms, hundreds of them, with no discernable purpose or market.
What interests me are bad games that have at least some money and marketing behind them; a team of people spending significant time to churn out something that's...bad. Often these are licensed games, which tend to at least have teams of professional developers behind them even if they are vastly under-resourced. Sometimes they are games like Redfall or Balan, which come from larger studios backed by major publishers and still end up very bad for whatever reason. These games are interesting, and seeing why they're bad can help you appreciate why good games are good.
This year has had a ton of these interesting bad games. Gollum. Redfall. Skull Island: Rise of Kong. Forespoken. Walking Dead: Destinies. And then there's a plethora of other random licensed stuff that looks at least a little interesting, like the new Grinch game or Smurfs Kart (why in 2023? WHY?) I find these kinds of games fascinating because of the ways that some production values are high while others are skipped, or how you can see what the designers were going for but couldn't quite get right.
Sometimes, like in Redfall, you see that they did have something of a budget but you have no idea what they were going for and it makes the game surprising in a way that most games aren't. "Wait it works like this?" "The mission is over? I literally just got here and shot one guy!" "Who possibly thought this was a good idea?" Some games do this intentionally by changing up mechanics or introducing something totally off the wall (Super Mario Wonder recently did a version of it with the Wonder seeds radically changing levels and mechanics) but when it happens organically it is sometimes even more interesting. Balan Wonderworld will forever remain fascinating for me because some of its decisions are obviously the result of a singular, very stupid, vision. Many of them are infuriating and make it unfun to play much of the time, but at least they aren't boring.
And that's the ultimate attraction of these bad games. They aren't boring. Okay, Redfall is often boring, but that boredom is at least punctuated with weird memorable moments when you encounter something that doesn't make any sense.
And in addition to not being boring, the games often feel freeing in a way. When I play good games I try to play well, to catch every line of dialog and really appreciate the experience. When I play bad games I don't care about any of that. I can die and it doesn't bother me (unless the game gets really frustrating) I know I'm not missing anything if I pop on a podcast and ignore the soundtrack, I can bail permanently when I get bored. I can do all those things with good games too, but it feels like a waste because I generally only play each game once, and even if you replay something you never have that experience of discovery you do the first time. I don't want to cheese and half-ass my way through Tears of the Kingdom, but Forespoken? Hell yeah.
The one thing I don't want to do with these games is pay for them. At least a lot. Because I often don't finish these titles and even if I do they're often short I have no interest in paying full price. Free on Game Pass or PS+ is ideal, but I don't feel too bad of spending less than $10, or especially less than $5. Time is more valuable than money, of course, but it feels bad to hand over a bunch of cash for a game that a publisher shat out as a cash grab anyway (Game Mill I am looking at you.) Gollum has been as low as $10 physical but even that seems like a lot for an unfinished mess of a stealth game. Besides, it's been memed so much there's probably not a lot of juice left in that lime.
So I've put a bunch of these games on my watchlist for when they go free with subscription or super cheap. Even that feels like giving money to publishers who don't really deserve it, but there's no ethical consumption in capitalism and $5 for a dumb Walking Dead game where you can shoot Rick Grimes in the face with a shotgun 20 times is not the most unethical purchase I will ever have made. And I'm looking forward to seeing all the ways they messed their good idea up and laughing at the off brand voice acting.
This year will be remembered for its bumper crop of huge, beloved, games like Baldur's Gate 3, Tears of the Kingdom, Spider-Man 2, CyberPunk 2077: Phantom Liberty and Super Mario Wonder. But it's a bumper crop for fans of interesting trash too. It's just going to take a little bit longer for me to actually harvest them.
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