What are y'all's?
Mine are:
- Sluggish menus for games that are heavily menu based (ex: All ds pokemans).
- Slow screen transitions (moving between zones, entering/exiting buildings, entering rpg battle screen)
- Bad end game sections (Unfairly hard final bosses, cliff hanger endings, etc)
- Modern games that don't start in your computer's native resolution after install.
- Loading to your loading screen (Witcher).
- Shitty main character (Pretty much 70% jrpg mains).
Video game pet peeves.
- When plot starts interfering with gameplay
- Modern RPGs utilizing gameplay schemes from nearly 20 years ago
- Publishers who insist on shoving Steam down my throat, even with games purchased via retail
- Microsoft trying to run everything through XBL
- Sony's inability to understand that hardware is supposed to improve as a gaming gen wears on
- Fragmentation of features in multiplatform titles (Platform exclusive features)
- Obnoxious/excessive use of DLC as a revenue stream
- Blaming poor sales on piracy
- In-game exclusives and versions per retailer and/or for pre-orders
Recently, it's become apparent that in most games with big, strong hero types, no one can sprint more than 60 feet without wheezing and coughing up bits of lung.
How is it that elite military, who typically look as though they can bench 600 lbs, can't jog across a parking lot without a shot of adrenaline?
I've had this happen in so many games lately that it's really pissing me off.
This is one game paradigm that definitely belongs in the crapper.
Funny how Gordan Freeman could easily out sprint most modern day game characters. Sure he has a suit, but everybody these days have some kind of fancy space marine suit.
" - no in-game exposition "Would you say that's stuff where the story is in the manual, like Ikaruga, or when you have a franchise like Dead Space which has no real interesting plotline but some huge and tangentially related expanded universe that people like Jakob187 use as an excuse?
- Protagonist's absorbing 3 million bullets during gameplay, then get shot once in the shoulder in a cutscene and drop so the villain can deliver a speech or get away.
- Lack of checkpoints, GTAIV comes to mind.
- Disappearing bodies.
- Flimsy ragdoll physics.
- Morality sliders.
- Fan service.
- The "romances" in most RPGs.
- Isabela (DA2)
- Re-using environments.
- Games taking themselves too seriously.
- Bad voice acting.
- Poor writing.
- Too much violence (i.e. Killing over 1500 guys in Red Dead).
- Abilitease.
- The lack of a walk button (PC)
And much more.
"Most games that do that have their multiplayer run on Steamworks, which would make the forced install sensible."
- Publishers who insist on shoving Steam down my throat, even with games purchased via retail
- Taking away control for the sake of bad cutscenes.
- Unskippable intros.
- The inability to ALT+F4 out of a game at any time.
Within games:
-Short solo-campaigns (ex; Mirror's Edge)
-Stereotypical characters (ex; JRPGs)
-Solo-campaigns that don't have conclusions but rather set up future sequels that may, or may not, ever come (ex; Too Human)
-Tired, trite gameplay mechanics (ex; the majority of JRPGs)
Outside of games:
-Fan-boys (I don't think anyone likes them)
-Killing franchises with to many sequels (Activision, I'm looking at you)
-Ridiculous expectations by fans (DA2 comes to mind)
-Classism amongst gamers (ex; "Wii is shit etc. etc.")
-The theory that a 'mature' game is one with either a) nudity or b) extensive blood and violence
"Wow, yes, this.The need for violence or an antagonistic mechanic."
Basically, I want a game which prominently features humanism in a non-combat based setting. Unfortunately, most people think games can "only" be fun.
I know there must be some thing obstructing your progression in games so that they offer a challenge and it's just not a polygonal movie but why does it always (most often) have to be violence?
Boss battles that are just out of place, stupid or really hard. For instance Uncharted 2 boss battle at the end was so unbelievingly frustrating to play through and such a jump in difficulty for me at least that I left the game slightly disappointed. There is also a bit on a train when you are running from a helicopter that repositions itself quite slowly and you have to dodge the missiles right, but then later when you get in an AA gun to shot down this same helicopter can now move super fast,dodge left and right quickly and fire double the missiles it could before. Like wise with Killzone 2 where Radec says that he will deal with you personally and then proceeds to send 100 Helgasht troops in about five waves at you before finally fighting you personally. These games all drop in quality when they get to these shitty boss fights. I dont even mind if its sort of poorly done if its easy but if its both hard and awkward to play well then fuck you developer.
Also I really do think games with blatantly awful stories should get rated much lower but thats sort of subjective I guess.
- Slooooow cameras (Bayonetta, I'm looking at you)
- Unskippable cutscenes that take place before difficult sections of gameplay that will likely require at least a few retries
- Back-to-back bossfights
- Sadistic spikes in difficulty (MEAT CIRCUS!)
- Unconvincing screaming (AAAAAAAAAAAAAAAAAGH)
"sounds hella gay dude.The need for violence or an antagonistic mechanic."
Basically, I want a game which prominently features humanism in a non-combat based setting. Unfortunately, most people think games can "only" be fun.
Anyway, elite soldiers who can't run 100 m without dying. Yes it's for gameplay balance but it still seems so out of reality in this generation of "realistic military shooters". That's one reason I like Bad Company 2 with it's infinite sprint/reload. And Bulletstorm with wolverine's awesome sliding everywhere all the time.
that last boss in Killzone 2 is a huge bitch especially on the veteran difficulty. i mean those dudes with the knives and smgs are annoying as fuck but why are there 5 dudes with rpgs? that really ticked me off. however, the ending for that game took the cake. damn you Rico, damn you...
" @dabe said:omg bc2 running. Double tap w to run is amazing."sounds hella gay dude. Anyway, elite soldiers who can't run 100 m without dying. Yes it's for gameplay balance but it still seems so out of reality in this generation of "realistic military shooters". That's one reason I like Bad Company 2 with it's infinite sprint/reload. And Bulletstorm with wolverine's awesome sliding everywhere all the time. "The need for violence or an antagonistic mechanic."
Basically, I want a game which prominently features humanism in a non-combat based setting. Unfortunately, most people think games can "only" be fun.
I hate fps with huge maps that require you to hold shift to run >.>
When I absolutely cannot beat a game at all. I will go to great lengths to prove to myself that I can't beat such a game.
most of the ones that already said. allso boss fights. you deplete his live win, cutsene with some dumb shit and presto he got full health and is more mean then before.
outside of games EA trying to enforce the online pass...
dont get me wrong i kinda unsterstand the idea, if you buy it new theres no problem, if you pirate it or buy it used, you gotta pony up a little cash to play it online. but i had a problem with it once. bought a EA game (bulletstorm) via the net since i have to play roughtly 102 us dollars for a game back home and i can buy the same game still brand new from outside my contry for about 65 us dollars including shipping.played the game but the code diddent work contacted ea they gave me a new one witch diddent work either.
reason i got my game from usa, i live in northen europe. EA would gladly give me a new code but not one that i could use in my region.
basicly what im trying to say when i buy a ps3 game that is region free i was allso expecting that the online code was
come on how hard can that be. its not like it make the code harder to crack by not doing it
" @dabe said:ahh dont know if you have ever been in combat but i think if you run 100 meters with full combat gear on an open field and 50 guys shooting at you, you would proberly die to. so dont know what you expect when buying a game that tries to be somewhat realistic and thats a problem"sounds hella gay dude. Anyway, elite soldiers who can't run 100 m without dying. Yes it's for gameplay balance but it still seems so out of reality in this generation of "realistic military shooters". That's one reason I like Bad Company 2 with it's infinite sprint/reload. And Bulletstorm with wolverine's awesome sliding everywhere all the time. "The need for violence or an antagonistic mechanic."
Basically, I want a game which prominently features humanism in a non-combat based setting. Unfortunately, most people think games can "only" be fun.
i didnt even have a chance to fight the boss on Crushing because my ps3 crashed before i got to it. however, i was stuck on the part where you and chloe have to escort elena cause she's wounded. after an hour of trying to get passed all those guys with shotguns that flanked you with grenades and those relentless snipers i decided to pop on in another game
" @blacklabeldomm said:Yeah and I suppose you have? These are the elite of the elite I'm talking about here, they have the cardio to run with full combat gear for a little longer than 25 meters without running out of breath." @dabe said:ahh dont know if you have ever been in combat but i think if you run 100 meters with full combat gear on an open field and 50 guys shooting at you, you would proberly die to. so dont know what you expect when buying a game that tries to be somewhat realistic and thats a problem ""sounds hella gay dude. Anyway, elite soldiers who can't run 100 m without dying. Yes it's for gameplay balance but it still seems so out of reality in this generation of "realistic military shooters". That's one reason I like Bad Company 2 with it's infinite sprint/reload. And Bulletstorm with wolverine's awesome sliding everywhere all the time. "The need for violence or an antagonistic mechanic."
Basically, I want a game which prominently features humanism in a non-combat based setting. Unfortunately, most people think games can "only" be fun.
Bad writing
Silent Protagonist
Double Jump
Unskippable cutscenes
Bald Space Marines
and ONLINE achievments/trophies
Fuck I hate those.
" @Bloodgraiv3: Now an interesting question. Silent Protagonist or Whiny bitchy Protagonist? "
I'd like a balance between the two.
Having to press a button to pick up ammo for a gun I am holding is a big one for me. I know it sounds like a small deal but why make me mash square for 2 minutes after every fight Uncharted?
I also cannot stand slow moving characters and when you can't get through a door because your team AI is standing right in the way.
Lots of things, but the only one that I consider to be completely unforgivable is invisible walls. I can appreciate that there might be a legitimate reason for ANY OTHER mechanic system or quirk, but invisible walls are disgusting.
Ok, the one exception that I can think of is Super Mario 64. In levels where you can fly, they had to put up barriers to prevent you from flying out of the level. I begrudgingly accept that I can't think of a better solution to that problem. But at least those ones are clearly defined by steep, unclimbable geometry below them. The invisible was compensated for by clear demarcation. so if you can clearly define where your invisible walls are, that's OK. But when I spend 10 minutes trying to enter in area in Fallout, or I try to do something in AC:B and there is a barrier that isn't on the map and doesn't appear until I'm within 10 feet, that is just unacceptable bullshit. I cannot believe that we still have these stupid things.
Also, I really want to know why we don't have more shooters that let you see your legs. That was one of the three things that Trespasser actually managed to do, why can't anyone else? Halo did it, and everybody LOVES copying Halo...
I agree wholeheartedly (I'm actually working on a project along such lines), but there is a VERY GOOD reason that violence is so popular as a gameplay premise." @dabe said:
" The need for violence or an antagonistic mechanic.Wow, yes, this. I know there must be some thing obstructing your progression in games so that they offer a challenge and it's just not a polygonal movie but why does it always (most often) have to be violence? "
Basically, I want a game which prominently features humanism in a non-combat based setting. Unfortunately, most people think games can "only" be fun.
"
Try and think of things that are relatively simple to learn (at least at a basic level), involve a test of skill, can resolve conflict in a story, provide consistent feedback and reward, let you explore a world etc etc etc.
There aren't a lot of things that fit those criteria, and we already know how to make good games about killin' fools.
"Escort missions. "
Good God, this. Yeah game, it's ALWAYS just so fun to have to protect someone who dies in two hits and won't get away from enemies because of their brain-dead AI.
" Recently, it's become apparent that in most games with big, strong hero types, no one can sprint more than 60 feet without wheezing and coughing up bits of lung. How is it that elite military, who typically look as though they can bench 600 lbs, can't jog across a parking lot without a shot of adrenaline? I've had this happen in so many games lately that it's really pissing me off. This is one game paradigm that definitely belongs in the crapper. "Well first of all, if your a big beefy type, chances are you CAN'T run very well. A real soldier, sure. But most of them don't look like body builders of the "holy fuckin shit pop-eye" caliber. On top of that, most of them are wearing armor, most of which looks, if anything, HEAVIER than modern gear, which already weighs plenty. I'm more frustrated with the jogging part. Sprinting should be fast, and should feel out of control. Sprinting is exerting yourself to the maximum over a very short amount of ground. Not slightly increasing your speed and wobbling your gun around. In some games, I totally agree. Fucking Farcry? That wife beater weighing you down so much you fucking DIE when you "sprint" three steps. But I think a lot of people just don't realize A) the of physical exertion for the crazy amounts of time that video game characters run around and heavy ass body armor and gear and guns, and B) how most of those guys AREN'T the elite, and when they are they know that actual sprinting is never a good idea because getting to cover is no good if you can't get to the next bit right after. I understand, and there are cases that I would totally agree with you, but at the same time, I think it's hard for people to understand what it's like to actually have to perform things like sprinting in a typical combat situation.
If you want crazy fast running, play some Vanquish or something though. Seriously, so liberating.
For me, it's large bosses and small actions/ weapons. This is most common in hack and slash games, but I HATE when huge monsters are taken down by some piddly little sword hack at it's legs. I can't remember the game, but there was a game that actually had you attack the legs first and then you would get at the rest of the body. But it actually animated to the legs, and I really appreciated that.
Basically I hate when games don't pay attention to details. Little things make a game for me. When I see attention to detail, I love it. Little touches of realism (even if it's realism for the universe of the game and not ours). So when the little things are ignored, it sucks. Big time. Because I always notice the little details.
Poor checkpointing and unskippable cut-scenes. It is not often that I want to skip a cutscene but when I do I should be able to since I am probably on my second playthrough anyways.
A few of mine, that pop to mind, as a tester there's a lot I can forgive but not everything esp. when it's due to the writing/direction of the game which could have made things much more interesting with little to no extra time/$ spent.
*bad writing
*unlikable npcs
*how about using the same voice actor for all npcs of a certain type
(saw these 3 lots in test drive unlimited2, using 5 voice actors from the sound of it for 9 challenge missions)
*from other games there's clueless npcs or worlthess teammates who shouldn't even be on the same team as the main character if they're that useless (Rico)
*excessive stereotypes where they could have written the character better to make the character more faceted & different than lowest common demoniator stereotype
*not pushing the ideas of the game to add flourish or other extra things to parts of the game to just make things more badass looking
*putting wacky things in the games (like Mk3, Unreal Tournament, ect.) where you might have a setting/mode once done that take some straight edge game & make it look like something out of Painkiller or Serious Sam in just how crazy the game can get making the player curious to play through it again to see if the one boss fight is even more intense with the mode selected (ie. boss fight now has the floor covered in ice or lunar gravity, 3x as much explosions to use/avoid, random weapon swapping every couple minutes, ect.)
Just remember one.
Hate super detailed character creators.
You spend a good few hours to make an awesome dude, then you start playing the game and realize your dude has a messed up looking smile or blink or something.
God damn it, just give me like 10 presets that represent the general ethnicities or something ;)
Arma/Arma 2, the upcoming Battlefield 3, Mirror's Edge, Left 4 Dead/L4D2, CoD: Black Ops..."Also, I really want to know why we don't have more shooters that let you see your legs. That was one of the three things that Trespasser actually managed to do, why can't anyone else? Halo did it, and everybody LOVES copying Halo... "
Actually, a good number of modern shooters do that.
- Too little checkpoints
- Overly dramatic games with crappy stories
- Games that aren't built right (Madden? NHL 2K?
- T-bagging
- Exclusive Gamestop events
well, it depends. if it's a game where the focus is just gameplay i don't really care what you do with the story as long as it doesn't get in my way, but if you're genuinely trying to tell a story to the audience you need to be able to explain everything within the confines of the game, not in cutscenes and certainly not in the manual." @Toms115 said:
" - no in-game exposition "Would you say that's stuff where the story is in the manual, like Ikaruga, or when you have a franchise like Dead Space which has no real interesting plotline but some huge and tangentially related expanded universe that people like Jakob187 use as an excuse? "
also: who or what is jakob187?
@dabe said:And this is why games will never be taken seriously."sounds hella gay dude.The need for violence or an antagonistic mechanic."
Basically, I want a game which prominently features humanism in a non-combat based setting. Unfortunately, most people think games can "only" be fun.
Anyway, elite soldiers who can't run 100 m without dying. Yes it's for gameplay balance but it still seems so out of reality in this generation of "realistic military shooters". That's one reason I like Bad Company 2 with it's infinite sprint/reload. And Bulletstorm with wolverine's awesome sliding everywhere all the time.
+1 to escort missions." @Gaff said:
" Escort missions. "I totally forgot about those. I can't stand those. "
OOooOOo defenseless npc/damsel in distress I couldn't give less of a flying crapping SHIT
GO ON, RUN OFF A CLIFF OR DIRECTLY INTO ENEMY FIRE WITH OPEN ARMS LIKE I KNOW YOUR AI WANTS YOU TO, DO US A FAVOUR
FUCK YOU &THE HORSE YOU RODE IN ON
Please Log In to post.
Log in to comment