We'll probably see a lot of the bigger MMO's die off within the next 5 years. WoW is unlikely to be shut down any time soon, but it's getting pretty long in the tooth at this point and there's only so much content they can keep piling on to it - I wouldn't be surprised to see a WoW 2 pop up with some sort of character transfer feature after WoW has an official final expansion.
As for new MMO's, I doubt we'll see many of them beyond a handful of smaller ones aimed at very specific niches. Part of this is just MMO fatigue and the whole post-WoW MMO craze naturally dying down, but a giant chunk of it has to do with mobile games. Generally, the primary goal of a P2P MMO is to keep people playing over a long period of time while the goal of a F2P MMO is to attract the big spenders (whales) via the cash shop and keep at least a decently sized community since new players are unlikely to spend money on a game that looks like a ghost town.
However, mobile games, especially gacha game, eclipse these models. Gacha systems can keep players around for the long term and, since they are directly tied to your power since you're getting gear/characters from them, gradual power creep ensures that whales will keep spending while login bonuses can entice free players to stick around and maybe spend a little here and there. Portability and generally rather low system requirements also make these games far more accessible than something like Final Fantasy XIV. On top of all of that, they are likely far faster and cheaper to make and maintain since you mostly need a fancy menu, character art, and some backgrounds, rather than all of that on top of a ton of assets and animations for a whole world.
In other words, gacha games require less money to make initially, less money to maintain, and generally rake in at least as much money as an MMO would. MMO's used to have the advantage of providing a unique social experience, but, as others have said in this thread, they play mostly like single player games with some light multiplayer elements these days. All those companies from Japan and South Korea that used to put out F2P MMO's have pretty much either died off or moved on to mobile gaming with few exceptions, it just makes more sense business-wise right now.
I think we can expect to see a resurgence in MMO's in about a decade, after many of the current ones have died off and the gacha craze has died down, since people will start feeling nostalgic for them around that point. Any big-budget MMO's coming out in the near future are probably doomed to failure though.
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