From a design and gameplay perspective, I find it very strange that Survivor continues to use a mechanic that is under utilized in Fallen Order.
These games don't have the equipment or stat system that souls games have. When you die you don't really lose any power or progress towards anything, or at least not on the same scale.
There's definitely nothing thematic between it and story or universe.
I can imagine that back when Fallen Order was in development, they said "oh, souls games are popular, let's put this in" but they basically don't do anything with it in Survivor.
It just really sticks out to me as vestigial, and if they got rid of it nothing of value would be lost.
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