@BrockNRolla:@Branthog: Well it doesn't have to be about high school kids, they could come up with whatever reason for adults being forced to fight it out. I'm more interested in having a game that provides a big toolbox of options to defeat your enemies while at the same time you know there are 23 other contestants plotting to kill you in their own unique way. As long as the tools given to the player give the illusion of being able to do anything, that almost every match you play unfolds differently. I'm not saying this would be an easy game to make of course but I believe if it's possible to have these types of stories in books and movies that it's also somehow possible to bring it to video games. Someone just needs to do the hard work and figure out how to make it work in the same way those books and movies do while still keeping the fun factor.
I think it can be done. My brainstorm idea goes like this. Say there are 4 different character types that have different bonuses that encourage different playstyles. Everyone one would choose one before the match starts and end up with 6 of each class. Those 4 classes could be say a big tough guy, a fast sneaky girl, a defensive girl, and a smarter type guy.
- The big tough guy could deal the most offense damage physically and absorb the most damage. - The fast sneaky girl would be able to traverse all areas faster and be good at catching enemies unexpected
- The defensive girl would be able to lay down traps like a hunter and have some kind of ranged attack like archery.
-And the smart type would know how to combine items in crazy ways to create more powerful traps and possibly weapons but be physically weak.
These classes aren't perfect but if someone designed something similar and worked out the balance I think it could be really interesting. As for the problem with having people playing too defensive and that match going on forever I introduce you to my favorite arena from the hunger games books. The Clock Arena.
In the book the players are stuck on a large circular island with significantly different types of land all around. It looks normal enough until an hour passes and all sorts of terrible things happen all around the island some worse than others. To cut to the chase some of the players figure out that the island is split into 12 zones that have different events like a tsunami that wipes out everything in that zone and those different zones are moving clockwise around the island. They quickly figure out that the small center is the only place not affected by any of the zones so every hour players are encouraged to escape the terrors of the outside zones by running to the center and then are forced into combat with the others. That is just one of the cool arenas in the hunger games, but that one stuck with me. Obviously for a game the zones would have to move at an accelerated pace instead of every hour. Also throw in a system for creating alliances could lead to some really cool betrayals down the road. Just another interesting dynamic that has to be included in this type of story.
I've already typed too much lol. I just would like a video game that challenges your survival skills more, considering it's the most interactive entertainment medium. I'm sure it's much tougher to actually execute on the idea but I have no reason to believe it can't be done.
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