Poll Will enhanced backwards compatibility mean the end of low effort remasters? (74 votes)
With the exception of the 5th generation, every generation of video game consoles since the Atari 2600 has featured some level of backwards compatibility. The 5200 and 7800 had backwards compatibility with 2600 games (though the 5200 required an adapter.) An adapter also made the Genesis backwards compatible with the Master System. We all know about the backwards compatibility of the PS2, PS3, Xbox 360, and Xbox One consoles, as well as Nintendo's handhelds. Backwards compatibility has been a part of the industry for a very long time. And, of course, there's always the PC, which has theoretical backwards compatibility stretching back all the way to DOS (though older games may be hard to get running on modern machines.)
However we've never seen backwards compatibility as comprehensive as we're going to in the 9th generation. Not only will both of the announced 9th gen consoles be backwards compatible with almost all of their predecessors' games, but those games will run with enhancements on the new machines, ranging from quicker loading times to enhanced resolutions and frame rates.
Will this mean the end of the quick cash-in remaster that we've seen sprouting up this generation?
In the 7th generation remasters made sense because the Xbox 360 and PS3 had limited backwards compatibility and remastered games were generally upgraded to HD to take advantage of the new consoles' enhanced power. In the 8th generation the PS4 was the lead platform, so even though many of the remastered games became available on Xbox One in backwards compatibility once that launched, it still made sense to remaster things like Vanquish and Bayonetta to release them on PS4 as enhanced ports, and then while that was happening to port them to Xbox and PC too because why not? There was also the issue of game availability, because not all games were released digitally in the 7th generation (and virtually none on prior consoles) while in the 8th generation basically every game was digitally available and remains up for purchase on the digital store if licensing or ownership issues didn't require that they be pulled down. There are very few games that are actually 'rare' these days, and even if you missed out on a title and there aren't a lot of used copies around it's usually pretty easy to get a digital copy if you want one (games like P.T. notwithstanding.)
This means that the case for the cheap cash-in 'remaster' that's really a port is going to be pretty hard to make in the 9th generation. There will always be a market for true remakes, like the Crash Bandicoot, Spyro, and Tony Hawk games, since those completely rework the graphics and controls and are more or less new games, more akin to movie remakes than re-releases. There will probably be a case for remasters that include substantial improvements, like the Xenoblade Chronicles remaster that re-did significant amounts of the graphical assets and reworked the UI and some of the mechanics.
On the other hand there's always the power of marketing and games already available on Xbox One and PC have sold decently despite not much being done to them, so maybe this won't matter? What do people think?
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