I would buy very few games for $70 but I would for a few. I very rarely pay full price as it is for games at $60.
Would you be willing to drop $70 per game next gen?
" No one will say yes to this. Of course we're not willing. However, if we're forced into a price increase like we were this gen, well, then we might just have to bite our tongues and give in.  Regardless, much like Abyssfull over here, it's very rare for me to pay full price for games anymore. Games drop in price faster than ever now, and I'm loving it. Also, I will not be tricked into buying special edition packages anymore. "Yeah I'm never ever buying a special edition of anything ever again. Except Blazblue had a pretty good limited edition however.
it depends. If the technology warrants a price increase, or the graphics look amazing, or some other awesome shit then yes. If there's no noticeable improvement then no.Â
Also, costs from hiring 1000+ people (Ubi montreal) doesn't count as "justification". Most game studios do with less, they can too.
Only for deserving console games. Steam exists for my PC gaming needs. I already pay ~$80 (tax included, of course) per game in Canada, which is ridiculous. Check out the exchange rates sometime: $60 US Dollars = ~$63.5 Canadian Dollars.
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An extra $10 and 14% tax? I'd be better off importing from the US. If US games raise to $70, Canadian games will raise to $80 ($91.2 with tax, huh?); game prices are silly nowadays.
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...I should seriously consider buying games from the US. Shipping is $6-7 for such a small package and I don't have to pay tax. I wonder if I'd need to pay extra fees once it went through customs.
Hell fucking no! I was upset when MS made the statement that they were pricing their games at $60 just cause of HD programming and what not. Then Sony followed their lead and Nintendo stayed at $50. If Sony had stayed at $50 then MS would have had to go back to $50 after a while. I don't buy as many games a month as a result of the $10 increase. I also can't stand buying used games, so full price or price dropped games is what I usually pay.
Absolutely not.
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I haven't paid full price for any console game since the invention of GameFly anyway.
70 bucks is what games cost in Canada and i blows, I went to america for a weekend and you guys have it made. Food, games etc.
New games already cost upwards of $90-100 here in Sweden depending on the exchange rate and I never spend that as it is. I pirate new games if I feel I need to play them instantly and buy them for half price or cheaper down the line (if they're worth owning). I assume I would continue to do so if they raised prices.Â
The point is, they will probably try to charge us 70 bucks, even if there's not a big increase in HD output, or a 3D component or whatever.
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If the consumer doesn't like it, they won't buy it. What with the casual consumer getting into games, there's a chance they WILL buy at least one game for 70 bucks (Wii Sports 3, for instance).
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The only way to counter this is to not buy the games. The only way to spread the word is through the internet, via game sites. The casuals don't look at game sites, so core gamers don't really have a large effect on whether or not the games will increase in price, and if they will stay at that price.
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To quote Winston Smith of 1984, "Our hope lies in the proles"... or something.
" @TheGreatGuero said:The only one I've ever bought that I consider to be worth it was GTAIV's. I use the duffle bag for easily carrying games and controllers when taking them to someone else's house, and that lockbox is handy, however I never really lock it because I'm afraid I'll lose the key. If I had a keychain, I'd probably lock it." No one will say yes to this. Of course we're not willing. However, if we're forced into a price increase like we were this gen, well, then we might just have to bite our tongues and give in.  Regardless, much like Abyssfull over here, it's very rare for me to pay full price for games anymore. Games drop in price faster than ever now, and I'm loving it. Also, I will not be tricked into buying special edition packages anymore. "Yeah I'm never ever buying a special edition of anything ever again. Except Blazblue had a pretty good limited edition however. "
Nope. I always trade in games to avoid paying 60 bucks as it is. Rarely put down a full 60 bucks. Trade in games I get that are old from giftcards during holidays or something. Not the best thing to do considering I currently own 4 games total right now but if I'm not gonna play them anymore I don't see why I should keep em.
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The new thing these days to give extra crap for new copies and preordering games is annoying me tho.
Well, people would pay that to get their gaming fix. I'm sure a lot of people would like to say they wouldn't (including me) but eventually we would probably break down and buy them. I don't see why they would need to be any higher than $60 though.
Considering Japanese companies are figuring out how to put several terabytes onto one disk we might be in for games larger the 8gb (xbox) & 60gb (PS3)?
Other countries have been paying $70+ for video games for a while. I can shell out an extra $10, especially since by the time the next generation of consoles hits, I will be out of school and into the workforce.
I still wonder what happened to $39.99 for a new and popular PSP game, and $49.99 for a new and popular PS2 game.
" @ReaperOfLiving said:I don't feel that games like Call Of Duty for example being the size it is would be worth the same amount as a game 5x that size like MGS4. (Not saying either is better)Â" Considering Japanese companies are figuring out how to put several terabytes onto one disk we might be in for games larger the 8gb (xbox) & 60gb (PS3)? "What does the physical size of the game have to do with the price? "
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If the size of the game increases the length and quality of the game then I believe the game would cost more also. (Makes up for development work put into a game)
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Correct me if i'm wrong, the size of the game usually tells you how much time and effort was put into the game? (minus testing and marketing) So why don't games cost different prices? For example FFXIII on the Xbox will have 3 disks but is it still going to be the same $60 for 3x the disks?
" @Branthog said:Not at all. A piece of software is not better for being larger. In fact, the smaller program is usually the one that has had the most polish and refinement put on it. Anyone can write a large program. It takes real talent to cut away the edges and improve size and efficiency. Especially when you're talking a video game where much of that size is often just taken up by music and video cut-scenes whose size merely depends on the type and effectiveness of the encoding used on them. Games are about $10 more today than they were the last generation or back when we used cartridges, but the size of the games (the actual size of the data/binaries/etc) is dozens of times larger." @ReaperOfLiving said:I don't feel that games like Call Of Duty for example being the size it is would be worth the same amount as a game 5x that size like MGS4. (Not saying either is better)  If the size of the game increases the length and quality of the game then I believe the game would cost more also. (Makes up for development work put into a game)  Correct me if i'm wrong, the size of the game usually tells you how much time and effort was put into the game? (minus testing and marketing) So why don't games cost different prices? For example FFXIII on the Xbox will have 3 disks but is it still going to be the same $60 for 3x the disks? "" Considering Japanese companies are figuring out how to put several terabytes onto one disk we might be in for games larger the 8gb (xbox) & 60gb (PS3)? "What does the physical size of the game have to do with the price? "
I think the idea of paying full price for a game is rather fine... as long as you get a sufficient experience out of the title, and as long as the "full price" is $50. I only purchase about five or six games a year as is, because of the high price tag, if it goes up another $10, you can expect me to only be buying two, maybe three games a year.
" Hell yes. Here in Sweden -- as well as most, if not all other European countries -- that would make for a drop in price. "This. Us Aussies are paying, on average, A$110/US$100 already, or about US$70 from the cheaper retailers. It's madness I tells ya, madness!
High end gaming is cought up in a Catch-22 scenario...
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I don't want to, but I wouldn't be able to help myself. I love games. Also - console games in Switzerland already cost up to 109 $ (non-special edition) at release. PC games are usually between 79 $ and 89 $. So ha - I'm already waaay past 70 $.
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My hope for the future are cloud gaming services, making high end gaming available on any screen with an ethernet jack and gaming becoming truely mass market like movies - which should make games a lot cheaper at retail. I'm seldomly buying singleplayer experiences anymore at full price - unless I just can't help myself, like with Mass Effect 2 this coming Tuesday.
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Waited for Uncharted 2 to drop in price. Only got it 2 days ago for about 40% off, which is still 60 $ around my parts. What an awesome game. Not gonna buy a fullprice game until next holiday season after this upcoming March. My last fullprice purchase gonna be BF:BC 2. I'm gonna stick with Battlefield : Bad Company 2 for all of summer and fall and some XBLA/PSN games and premium DLC-expansions 'til then. Gotta save some cash for the holiday frenzy 2010 and enjoy the outdoors.
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Games should get cheaper, but they won't, because the audience for high end gaming doesn't grow much, unlike the production costs, which are skyrocketing - making games more expensive and even less accessible to the mass market. That's a catch-22. Unless somebody takes a leap of faith with cloud computing gaming services, we will remain stuck in this conundrum.
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