Here we go for the story continuation of this franchise, this time, one of GTPlanet's authors has written another new article which is about Kazunori Yamauchi's discussion on the difficulty of developing the franchise for both the PlayStation consoles and PC, so here is what he said:
“Running in 4K60 native is a very difficult task. The PS5 only consumes about 300W maximum, power wise, and that is not a small amount, but on a PC you can use 700W or 800W. Achieving 4K60 with just 300W is pretty difficult.”
Here is the link for more details:
This game's franchise appears to look so eye-candied as the way to attract all sorts of car lovers across the world (In regardless of their age), then what if Gran Turismo 7 (PC version) or Gran Turismo spin-off PC installment gets announced and released, for above 700W this is the amount of power consumption for high-end gaming PCs, how are mid-spec gaming PC owners supposed to play that? also, I know that not everyone would be able to afford a high-end gaming PC along with Sim Racing wheelbases.
Kazunori didn't mention the graphics settings as well.
We'll see for future updates in a couple of months later.
Most proper high-end racing simulators like iRacing, Automobilista 2, rFactor 2 & Assetto Corsa Competition, tend to look less eye candied compared to Simcades like Gran Turismo, Forza Motorsport and Codemasters' F1 series, so in that case:
- High-end racing simulator developers mostly use their budget to create their realistic handling model/physics as they make it as accurate to the real world, then followed by the licensing of the roster of cars & tracks then finally creating good graphics to make the game look good plus visibility.
- Simcade developers' spend more on money for graphics, then create a more forgiving handling model/physics to make it more accessible for newcomers and controller pad users, even though they try their best to get it as accurate to the real world as possible.
Edit: PC is always to be the best gaming platform for photo-realistic car games, then followed by Xbox Series X and PlayStation 5, unfortunately, the Nintendo Switch's hardware cannot seem to handle most of them, but GRID Autosport is a port of the 2014 PC/PS3/Xbox 360 game.