PC installment development story continues (As of December 14th, 2022)

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gtxforza

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#1  Edited By gtxforza

Dear motorsport fans

Here we go for the story continuation of this franchise, this time, one of GTPlanet's authors has written another new article which is about Kazunori Yamauchi's discussion on the difficulty of developing the franchise for both the PlayStation consoles and PC, so here is what he said:

“Running in 4K60 native is a very difficult task. The PS5 only consumes about 300W maximum, power wise, and that is not a small amount, but on a PC you can use 700W or 800W. Achieving 4K60 with just 300W is pretty difficult.”

Here is the link for more details:

Kazunori Yamauchi Discusses the Pros and Cons of PlayStation 5 and PC Development – GTPlanet

My thoughts:

This game's franchise appears to look so eye-candied as the way to attract all sorts of car lovers across the world (In regardless of their age), then what if Gran Turismo 7 (PC version) or Gran Turismo spin-off PC installment gets announced and released, for above 700W this is the amount of power consumption for high-end gaming PCs, how are mid-spec gaming PC owners supposed to play that? also, I know that not everyone would be able to afford a high-end gaming PC along with Sim Racing wheelbases.

Kazunori didn't mention the graphics settings as well.

We'll see for future updates in a couple of months later.

Side note:

Most proper high-end racing simulators like iRacing, Automobilista 2, rFactor 2 & Assetto Corsa Competition, tend to look less eye candied compared to Simcades like Gran Turismo, Forza Motorsport and Codemasters' F1 series, so in that case:

  • High-end racing simulator developers mostly use their budget to create their realistic handling model/physics as they make it as accurate to the real world, then followed by the licensing of the roster of cars & tracks then finally creating good graphics to make the game look good plus visibility.
  • Simcade developers' spend more on money for graphics, then create a more forgiving handling model/physics to make it more accessible for newcomers and controller pad users, even though they try their best to get it as accurate to the real world as possible.

Edit: PC is always to be the best gaming platform for photo-realistic car games, then followed by Xbox Series X and PlayStation 5, unfortunately, the Nintendo Switch's hardware cannot seem to handle most of them, but GRID Autosport is a port of the 2014 PC/PS3/Xbox 360 game.

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Zelyre

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PC gamers with hardware in the non-high end spec play the same way console players do? At adjusted video settings? You get a playable and good looking game at low configs, and you get silk smooth and mind blowing on high end configs. Forza on integrated graphics looks ok, plays ok and scales up from there.

Just like the new performance/fidelity options you get on consoles now, PCs have long had toggles and switches that let you toggle features on or off. 1080p is significantly less taxing to render than 2160p.

Maybe raytraced global illumination by itself that taxing, but adding on extra raytracing options such as reflections, shadows, and ambient occlusion is. But you only need to check one of those on to say, "It's ray traced!" Then throw in upscaling such at FidelityFX or DLSS to open up more ways of squeezing out extra frames or a higher resolution.

So far, Sony's offerings on PC have been fairly PC friendly, scalable enough to make high end hardware work, while allowing them to run at 40fps on a Steam Deck.

Steam has metrics that show what the most commonly used hardware is. A glance at this should give you a rough target of your potential market. If you only gun for a playable game on a 3060/6600 and up class GPU, you're not going to get a lot of sales.

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#3  Edited By gtxforza

@zelyre: That sounds very true plus I can tell the other PlayStation 1st party studios did pretty well on porting their respective games onto PC, but Uncharted 4 & its expansion pack (The Lost Legacy) is ported by Iron Galaxy Studios (A third party company).

Well, let's see how will Polyphony Digital go on Gran Turismo for PC, if they continue to struggle, they have to find another company to assist them.

Edit: I hope Gran Turismo 7 PC version will include the proper hardcore racing simulator's driving model/physics option.