An outsiders plan on getting into the industry

Avatar image for coreymw
coreymw

284

Forum Posts

4

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

Edited By coreymw

Depending on how you use it Twitter can be a fantastic tool. Some people use it to talk with friends, others use it for business. I use it to find and communicate with people who share the same interests. Those people might be real life friends, people I've met in multiplayer games, or developers and journalists I found via the service. Over the last three years I've learned a few things about people, specifically those I want to work with or for. I'm going to drop some knowledge so pay attention.

The first thing you need to do, assuming you want to make it in the games industry or become a games journalist, is to figure out who you like. Go through the credits of games you adore. If you liked the art style, find the artists. Find out who wrote some of your favorite reviews or editorials. Once you've got a list of people who's work you enjoy put their name and twitter (name twitter) into a Google search. Start following them.

The second thing you need to do is interact with them. I know people that won't say anything to the those who's work they admire. You can't be afraid to talk to them. Most developers or journalists are more than willing to speak to you, so long as you act normal. If you're interested in AI programming, follow an AI programmer and get his or her opinion on best practices. If you follow Ken Levine, don't ask him every day to give Bioshock Infinite secrets. You'll get blocked or ridiculed and nobody wants that.

If you're a writer you need to share your work on Twitter. I've asked some of my favorite journalists for advice on something I'm writing and they've given it to me. The same goes for anyone getting into development. Share what you are working on, if nothing else Twitter acts as a great mouthpiece. Give and get feedback, share your work. Those two things are important.

The goal is to build a report with those who are already in the industry. Because getting to know people on the inside is never a bad thing. For example, I've spent the last 2 weeks discussing an indie developers game with him. I'll throw out an idea and we talk about it. It's nothing official, but in the future they may ask you to help in a more official capacity. Someone might tell you that the chances are slim, but there won't be a chance unless you put yourself out there. Make your opinion known and contribute. Be it Twitter, Facebook, Google+, developer forums, whatever. To only write or develop mods and put them on your blog isn't enough. You have to get your work out there and Twitter is fast and easy.

There seems to be a common theme among developers and journalists, and that is you have to know someone. The more people you know, the better your chances. Or so it seems. If you reach out to someone and they don't immediately respond do not get discouraged. If they're a developer they could be in crunch trying to ship a game. If it's a journalist they might still be sleeping, you never know. There isn't much else to share. Get out there and mingle. Share your work and have a voice.

Avatar image for coreymw
coreymw

284

Forum Posts

4

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#1  Edited By coreymw

Depending on how you use it Twitter can be a fantastic tool. Some people use it to talk with friends, others use it for business. I use it to find and communicate with people who share the same interests. Those people might be real life friends, people I've met in multiplayer games, or developers and journalists I found via the service. Over the last three years I've learned a few things about people, specifically those I want to work with or for. I'm going to drop some knowledge so pay attention.

The first thing you need to do, assuming you want to make it in the games industry or become a games journalist, is to figure out who you like. Go through the credits of games you adore. If you liked the art style, find the artists. Find out who wrote some of your favorite reviews or editorials. Once you've got a list of people who's work you enjoy put their name and twitter (name twitter) into a Google search. Start following them.

The second thing you need to do is interact with them. I know people that won't say anything to the those who's work they admire. You can't be afraid to talk to them. Most developers or journalists are more than willing to speak to you, so long as you act normal. If you're interested in AI programming, follow an AI programmer and get his or her opinion on best practices. If you follow Ken Levine, don't ask him every day to give Bioshock Infinite secrets. You'll get blocked or ridiculed and nobody wants that.

If you're a writer you need to share your work on Twitter. I've asked some of my favorite journalists for advice on something I'm writing and they've given it to me. The same goes for anyone getting into development. Share what you are working on, if nothing else Twitter acts as a great mouthpiece. Give and get feedback, share your work. Those two things are important.

The goal is to build a report with those who are already in the industry. Because getting to know people on the inside is never a bad thing. For example, I've spent the last 2 weeks discussing an indie developers game with him. I'll throw out an idea and we talk about it. It's nothing official, but in the future they may ask you to help in a more official capacity. Someone might tell you that the chances are slim, but there won't be a chance unless you put yourself out there. Make your opinion known and contribute. Be it Twitter, Facebook, Google+, developer forums, whatever. To only write or develop mods and put them on your blog isn't enough. You have to get your work out there and Twitter is fast and easy.

There seems to be a common theme among developers and journalists, and that is you have to know someone. The more people you know, the better your chances. Or so it seems. If you reach out to someone and they don't immediately respond do not get discouraged. If they're a developer they could be in crunch trying to ship a game. If it's a journalist they might still be sleeping, you never know. There isn't much else to share. Get out there and mingle. Share your work and have a voice.

Avatar image for mcbradders
McBradders

161

Forum Posts

227

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

#2  Edited By McBradders

Nice article. You should check out a talk Cliffy B gave at GDC last year about turning yourself into a brand. I think it's on Gamasutra. It might have found its way to YouTube by now. It's pretty interesting.

Avatar image for roborobb
roborobb

1096

Forum Posts

433

Wiki Points

0

Followers

Reviews: 4

User Lists: 3

#3  Edited By roborobb

good talk, I'm also a video game journalist. Feel like doing a follow me & follow you exchange? That sounds so wrong, I apologise.

Avatar image for coreymw
coreymw

284

Forum Posts

4

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#4  Edited By coreymw

@RoboRobb: There isn't a good way to talk about Twitter without sounding like a stalker. But yes, if you provide your Twitter account details I'll follow you. And then you can follow me.

Avatar image for roborobb
roborobb

1096

Forum Posts

433

Wiki Points

0

Followers

Reviews: 4

User Lists: 3

#5  Edited By roborobb

@Coreymw: sure thing!

Avatar image for iam3green
iam3green

14368

Forum Posts

350

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6  Edited By iam3green

yes, i have heard about putting myself out there. i'm not the kind of person who puts myself out there.

Avatar image for xpgamer7
xpgamer7

2488

Forum Posts

148

Wiki Points

0

Followers

Reviews: 12

User Lists: 5

#7  Edited By xpgamer7

Interesting, but this guide is pretty general and mostly for making acquaintances/connections and understanding how it works. On that now I'm thinking a little about doing my own blog on this...

Avatar image for thedudeofgaming
TheDudeOfGaming

6115

Forum Posts

47173

Wiki Points

0

Followers

Reviews: 6

User Lists: 1

#8  Edited By TheDudeOfGaming

@Xpgamer7 said:

Interesting, but this guide is pretty general and mostly for making acquaintances/connections and understanding how it works.

It may seem obvious, but i for one applaud this man for thinking of the socially impaired.

Avatar image for coreymw
coreymw

284

Forum Posts

4

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#9  Edited By coreymw

@TheDudeOfGaming: I can't tell if you're being snarky. Do you see what the internet has done to me?

This wasn't meant as a template, but more of a how to get started. I know that probably sounds pretentious but I've had success with it.

Avatar image for mirado
Mirado

2557

Forum Posts

37

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10  Edited By Mirado

@Coreymw: Has it worked for you, i.e, have you picked up an industry job?

Because three years is a long time to spin your wheels.

Avatar image for bacongames
bacongames

4157

Forum Posts

5806

Wiki Points

0

Followers

Reviews: 2

User Lists: 8

#11  Edited By bacongames

This is why conventions like GDC and PAX are so important to aspiring people in the industry if they choose to exploit it. For example at PAX I extend my hand and become weekend friends with a variety of developers each year and always make sure to meet up with the GB crew. Doing this each year and putting your name out there can make all the difference if you want to get something started and start collaborating. I'm not going to spill all my secrets about my plans but needless to say that my research as an academic is much easier to solidify if I can say "yeah I totally talked to them at PAX and they said they're interested". Even if means a way in or a starting point then its worth it.

I suppose the lesson here is to supplement an online relationship with an occasional boots on the ground presence, ideally with a lot of face-to-face interactions.

Avatar image for jazzyjeff
JazzyJeff

490

Forum Posts

106

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

#12  Edited By JazzyJeff

I love it! Making big goals and being passionate about them. That's what it's all about. You seem like you have a good head on your shoulders, so as long as you put in the hard work, there's no reason why this can't happen.