I didn't mind Doom as an incredibly mediocre action movie with some cheesy fun moments and occasional nods to the game, but I sure as hell won't defend it as a quality movie by any means, or even a decent translation of the games to the silver screen; not least because I think they actually could have made something worthwhile if they'd approached it as a more serious project.
If it had just taken its premise to heart, stupid as it was, and gone all the way with it -- really leaning into the claustrophobic horror aspect and cutting out the terrible attempts at goofy "we're based on a video game!" humor -- they might have been able to turn out a decent action/horror movie. You might not be able to hit it, but at least try to aim for "Aliens with a dash of Event Horizon", rather than settle for "video game B-movie cash-in".
Sure, the Doom games are pretty fucking goofy, but I don't think going that route with the movie actually captures the essence of playing the games. Since the movie was clearly basing itself on Doom 3, it should have stuck to what the game did well -- which was build constant tension, punctuated by explosive moments of fighting for your life.
Doom the movie spends too much time establishing cliche character archetypes, and explaining its incredibly unnecessary retconning of the game's plot (inexplicably changed from "Oops, we opened a portal to Hell" to "I dunno, some genetic bullshit"). The movie really didn't need much more plot than what we got in Doom 3: Marines arrive, shit goes fucking sideways, fill in the pieces along the way without resorting to exposition dumps.
I guess basically what I'm saying is, Doom should have been the new Dredd movie but with demons.
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