Just out of curiosity, I went through Gamestops 2010 Annual Report and picked out some interesting numbers to share. This prolly means little to nothing to anyone, but just for kicks, here's some stuff I found interesting. I'm not super for or against the company, and I'm going to try to be as bias free as possible. If I have something snarky to add, I'll try to remember to italicize it. Onward and forward.
Fiscal Year Ending January 29, 2011
This means that these numbers represent 1/292010~1/29/2011 unless explicitly stated otherwise. As with almost all large corp financial statements, they also list previous year numbers to compare against so I may throw some of those out there too just for fun.
Some PR
Gamestop is now two years running in Newsweek's "Greenest Big Companies in America" list. Having recycled over 6.8 million pounds of electronic and cardboard waste and repairing more than 20 million games and one million systems. They also have since 2007 donated more than one million dollars to the Make-A-Wish foundation providing more than 850 shopping spree wishes come true.
Can't go wrong with charity, but I have a feeling they prolly got to write off at least a portion of it from their taxes =P
Physical Locations
They currently run 6,670 stores under the names GameStop, EB Games and Micromania broken down as follows.
Country | Number of Stores |
---|---|
United States | 4,536 |
Canada | 345 |
Australia | 405 |
Europe | 1,384 |
US State Breakdown
State | Number of Stores |
---|---|
Alabama | 78 |
Alaska | 7 |
Arizona | 89 |
Arkansas | 32 |
California | 481 |
Colorado | 66 |
Connecticut | 61 |
Delaware | 18 |
District of Columbia | 3 |
Florida | 312 |
Georgia | 142 |
Guam | 3 |
Hawaii | 24 |
Idaho | 14 |
Illinois | 196 |
Indiana | 94 |
Iowa | 34 |
Kansas | 37 |
Kentucky | 70 |
Louisiana | 74 |
Maine | 13 |
Maryland | 110 |
Massachusetts | 105 |
Michigan | 125 |
Minnesota | 58 |
Mississippi | 44 |
Missouri | 73 |
Montana | 9 |
Nebraska | 21 |
Nevada | 43 |
New Hampshire | 27 |
New Jersey | 163 |
New Mexico | 27 |
New York | 260 |
North Carolina | 143 |
North Dakota | 7 |
Ohio | 194 |
Oklahoma | 49 |
Oregon | 36 |
Pennsylvania | 216 |
Puerto Rico | 45 |
Rhode Island | 15 |
South Carolina | 75 |
South Dakota | 5 |
Tennessee | 96 |
Texas | 381 |
Utah | 27 |
Vermont | 5 |
Virginia | 151 |
Washington | 82 |
West Virginia | 31 |
Wisconsin | 58 |
Wyoming | 7 |
(Goddamn Puerto Rico, Guam, and District of Columbia threw my table row count off! How many of you went straight to your state to check how many were there? 481 in Cali =O)
In addition to these stores, they have a 362,000 sqft distribution center and 518,000 sqft corporate office in Texas and a 260,000 sqft distribution center in Kentucky.
It's also mentioned that they opened 359 new stores while closing 139 during this fiscal year.
Staff
On average, each store employs one manager, one assistant manager and between two and ten sales associates.
"To encourage them to sell the full range of our products and to maximize our profitability, we provide our employees with targeted incentive programs to drive overall sales and sales of higher margin products. In certain locations, we also provide certain employees with the opportunity to take home and try new video games, which enables them to better discuss those games with our customers. In addition, employees are casually dressed to encourage customer access and increase the "gameoriented" focus of the stores."
This spawned all manner of internet rage, and justifiably so. These games should not be sold as new =\.
Employee 17,000 full-time salaried and hourly employees and between 31,000 and 51,000 part-time employees worldwide. Specifically states that the U.S. employees are not represented by any sort of labor union.
Merch
In-Store inventory generally consists of a constantly changing selection of over 4,500 SKUs of which generally over 1,000 are new video game software.
Carry a used game selection of approximately 3,000 SKUs with an average price of $16 compared to an average price of $42 for new video game titles.
over 300 SKUs are accessories and other products which have higher margins than new video games.
They purchase from approximately 75 manufacturers and publishers. The top ten of which account for 82% of their new product purchases. The individual vendor accounts that exceed 10% of their annual purchasing are listed as follows.
Vendor | Percentage of 2010 purchases |
---|---|
Microsoft | 18% |
Nintendo | 16% |
Sony | 16% |
Activision | 12% |
Electronic Arts | 10% |
A little surprising that Microsoft is up top. I'm guessing it's because of their hardware more than anything else. That's my guess, not in the statement -_-;; Also, I wonder what these number were back in Nintendo's heyday of Wii and DS domination. Too lazy to check right now.
EDIT. nvm, curiosity got the better of me. I don't know if 2008 was Nintendo's best year, but in that year, they accounted for a full on 25% Compared to Microsoft and Sony at 13% and EA at 11%. Activision this year didn't crack 10%.
GAME INFORMER
Fifth largest consumer publication in the U.S. with 5.7 million paid subscriptions.
Total Sales
39% of sales and 57% of operating earnings were generated during the fourth quarter. (This must be the numbers publishers look at when they decide that they all want to release their games during this time period -_-;;)
Following numbers is in millions of dollars.
$9,473.7 Sales
$6,936.1 Cost of Sales
$2,537.6 Gross Profit.
(So like, say I buy a game for $20 from EA, and sell it for $30. Sales would be $30, cost of sales would be $20 and Gross profit would be $10)
$408 Consolidated net income. (Income after taking out all expenses such as income taxes, wages, salaries, rent, depreciation, etc. By the way, they paid $214.6 million in income taxes in 2010 =P)
So, in the end, only 4.3% of their sales trickled down into net income attributable to GameStop. Seems small but that's still $408,000,000. Not bad. Now lets get down to some nitty gritty sales.
Games Sales
Like before, these numbers are in millions of dollars
Type of Sales | $ Amount | Percentage of total Sales |
---|---|---|
New Video Game Hardware | $1,720.0 | 18.1% |
New Video Game Software | $3,968.7 | 41.9% |
Used Video Game Products | $2,469.8 | 26.1% |
Other | $1,315.2 | 13.9% |
Now looking at this, it seems like they make a killing selling new games. . . but wait till you see their Gross Profit for these same categories.
Type of Sales | Gross Profit | Gross Profit Percent |
---|---|---|
New Video Game Hardware | $124.9 | 7.3% |
New Video Game Software | $ 819.6 | 20.7% |
Used Video Game Products | $1,140.5 | 46.2% |
Other | $452.6 | 34.4% |
There it is. I think these are the numbers that really matter. Gross profit if you recall, is the amount of profit they make on the sale. The amount left over for them to keep after they take out the cost of the goods sold (the price they paid the vendor which in the case of new items, are companies and in the case of used video games are us.)
Because everyone loves pie graphs. Even shitty Excel ones -_-;;
While Used Video Game Products only accounted for 26.1% in total sales, they were responsible for 46.2% of GameStop's Gross Profit for the year. It's also prolly interesting to take note how utterly abysmal the profit margin for hardware is (7.3%). I'm in wholesale for a living, and generally you give retailers a profit margin of 20% to keep them interested in actually carrying and selling your product (which is where the New Video Game Sales are). Anything less, and it's a real hard sell. Unless of course you're Microsoft, Nintendo or Sony and you're selling to a chain that specializes in game sales. It'd be sort of ridiculous to run a game shop that doesn't carry the hardware itself. Also, This is all new hardware. I'm sure the profit margin is higher for accessories, and lower for consoles in most cases. That last bit is an assumption on my part.
Other Numbers
Gamestop spent an awesome 83.7 millions dollars in advertising. That's up 26 mill from the previous year's $57.7 mil.
They reported $69.5 million in inventory shrinkage in 2010. Up from $66.5 million in 2009. What's shrinkage? Missing inventory. . . you know. Stolen goods -_-;;
They put down their GoodWill amount to be $1,996.3 million in 2010. That is, the amount that they feel GameStop's name is worth. The brand value that the company is worth over its assets. Haha. Sorry. Haha.
Financial Mumbo Jumbo
They have never declared or paid any dividends on its common stocks.
Their Common Stock high for all of 2009 was $32.82 compared to $25.75 in 2010. The lows were $19.42 in 2009 and $17.12 in 2010.
In Closing
I'm damn sleepy and it's 2:30 AM =_=;; There's a bunch more stuff that breaks down the numbers into specific countries and a whole lot of predictions, corporate strategies, what they expect will happen, blah blah blah. I think I've covered the real interesting stuff and if you're curious about the rest, all of this is publicly available on their website. As is the Financial statements of any publicly traded company you're interested in. If this sort of thing is of enough interest to enough people, maybe I'll do a few more for other companies I'm interested in such as Nintendo, Sony, EA, Activision, etc. Hope at least some of this was of use to some of you =)
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