Let me clarify that. It's not that I'm not impressed, it's just that The Witness made some specific design choices that detract from my experience. For one, the open environment is hurting the game more than anything else for me. I think the game looks pretty and so I liked walking around for 30 minutes taking it all in, but then I wanted to get to work.
Now... where is the next puzzle I'm supposed to do?
-Well, you can do any of them!
-Yeah, but not really. I'm missing the learning process to solve most of these so I'm looking for the next puzzle I already possess the knowledge of to figure out.
-Just walk around and try out all the puzzles and if you can't complete it come back later!
-Yeah, no, that's not what I'm asking. I spent enough time walking around, I just want to play the game now.
It's not fun. I guess it's possible my attention span is messed up, but I honestly don't like walking around for an hour just to find the next place to be.
The other thing is that for some puzzles, which are the ones I can complete now, figuring out how to solve it takes far less time than inputting the correct pattern. I suppose this is a thing the game is being praised for, but figuring out the solution and then having to actually input that solution by taking screenshots/drawing notes is not fun. I know the answer, I figured it out. When I do, I want to proceed. Not having to do, what honestly feels like work, before I can move along.
That said, I may just not be in the mood for The Witness right now. I'll try to chip away at it here and there, but it might be better if I return later this year. Anyone else in the same boat?
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