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Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A type of video game where the player plans out what their character does on a daily basis; filling in their agenda and developing them the way they want.
Marriage is when characters, typically a pair of them, are joined in loving (or not so loving) matrimony!
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
This concept is for when the blood type of characters is included in the game, often to allude to personality traits in Japanese games.
A software used for video compaction on Nintendo handheld games.
A tomboy is a girl who behaves in a boyish manner. It manifests itself through the practice of games and activities that are typically considered to be the domain of boys.
An unofficial translation of a video game, created by people not associated with the original development team.
Environments cycle between day and night, often with effects on other aspects of the game.
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