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Game » consists of 6 releases. Released May 04, 2004
Platforms that are manipulated by weight. Too much weight on one side can drastically alter the equilibrium. *Not to be confused with Unstable Platforms*
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A level that is focused entirely on a boss encounter.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
These games let players see the credits without needing to play the game first.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
Sometimes you want a challenge, sometimes you wanna coast.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
The last boss you face in a game, usually representing the final climax of the game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
GamersGate is a client-free digital distribution service.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A digital storefront which donates some of its profits to charity.
IGF is the Independent Games Festival, an annual gathering of Indie developers. The term also refers to the associated awards.
Impulse was Stardock's digital distribution platform. Impulse allowed gamers to quickly find their favorite software and download it automatically to their computer.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The legendary Konami code, any who knew it were rewarded in many classic Konami games. UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT B A (SELECT) (START)!
The act of granting freedom to prisoners or subjugated NPCs.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
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